Personally, I started with Extreme trials before I starting jumping into Savage—I had already cleared all of HW’s Extremes before I jumped into Creator Savage, and I also had a very good understanding of my job in terms of rotation and utility (I still continue to learn in Savage to this day, though!).
So I would recommend getting to 70 first, trying out the level 70 24-mans to apply your openers and single-target rotations in a setting that has mechanics, jumping into the 8-man normal mode raids, and then trying your hand at Extremes. All the while practicing your rotation on striking dummies (moving from regular dummies eventually to Stone, Sky, Sea dummies), looking up guides for openers, and starting to research good gear combinations (by this, I mean looking at substats on gear to determine which will be a good fit for you—as a DRG, you would like Crit and D.Hit, Det is okay, and you would avoid Skill Speed). After that, you can try some entry floors for Savage (e.g., Phantom Train/Chadarnook are pretty entry-level for Savage, and far easier than any of the first floors in a tier compared to Coils or Alexander—save Creator).
Hopefully that all makes sense! I’m a bit sleep-deprived, so hopefully I didn’t use any lingo you may not understand. Any questions, feel free to message me on Discord (Hyomin Park#0055). I may not answer because I’m going to lay down and sleeps soon, but I can try to help after I wake up!
Take out piercing, and you will have an argument to replace DRG at the least; as BRD stands now, it offers too much utility to be replaced unless there are viable replacements for Troubadour, Nature’s Minne, Refresh, and Tactician.
Alternatives could be altering MCH in a way to give it more utility, since physical ranged are supposed to be the support jobs. Perhaps giving it an equivalent to Troubadour, or buffing Hypercharge to put it on par with Battle Voice, the passive crit buff, or Foe’s.
Then we will have to agree to disagree. There is no other alternative, because the developers have already shown that they cannot balance selfish DPS jobs—even with 4.3’s adjustments to SAM, there is still people laughing about it: it’s a 2% buff at best, and not nearly enough to offset the utility that other melee (NIN, MNK, and DRG) can bring; and it took them years to finally get SMN and BLM to a place where they can oust MCH...which is ousted due to a combination of its clunky gameplay, its reliance on low ping for effect gameplay, its lack of personal damage, and its lack of utility that BRD doesn’t already bring.
At best what they can do is bring back the old LB rules, which required 1 physical ranged and 1 caster. At that point, it’s press F to pay respects to MCH, and DRG/BRD still dominate because piercing is still a thing, and even subbing out DRG for a MNK (or, god forbid, a SAM) still screws over the BRD far more than it does the raid (though both suffer with a SAM, but the BRD still suffers two-fold).
I’ve reached my post limit for the day (seriously, can we get rid of this?), but the only way to do this would be outright removing BRD’s utility, which has always been the basis of their job’s identity, or nerf their damage into the ground so that piercing barely makes a difference. Which they did this already...in 3.0. And then BRDs weren’t complaining about piercing, but at the fact that their job sucked and no one wanted them. BRD was absolutely awful in 3.0.
I already addressed giving MCH some tweaks to put it on par with its physical ranged twin. Only other thing they could do is adjust Mana Shift. But even that doesn’t really offset the entirety of BRD’s toolkit. And support has always been its function—it pays for high support with the lowest damage; the casters have high damage with little support...something that they still have trouble balancing even now because they cannot properly balance selfish jobs. (This is also an argument I have made for buffing RDM, because it doesn’t offer nearly the support BRD has, yet does the same amount of personal DPS.)
I already addressed this in a post to another individual. At this point, the debuffs are still redundant. All resistance downs should be removed in 5.0; not just piercing, but slashing and blunt, too. The former causes too much reliance on a single job (DRG for BRD/MCH), and imbalance with regards to metas. The later are never not present in a group, and are just redundant because they are never not up on a boss.
Giving piercing to RDM or SAM with DRG in the party would not hurt as badly and can give BRD/MCH options, but groups that want true optimization would still be less likely to bring them in the end. Because they wouldn’t have an alternative to Litany/Dragon Sight—Embolden is weak, and SAM offers nothing with little personal damage to offset that; MNK slaughters it. They would have to adjust RDM and SAM as well to make this an option. But it still doesn’t take away from the fact that the resistance downs are growing to be redundant.
BLM and SMN have better arguments for themselves as opposed to SAM or RDM. No, they aren’t in the physical meta, but at least they have the capability to replace MCH; their personal damage is enough to offset the fact that they don’t have Hypercharge (which pales in comparison to TA, its closest equivalent), and you’ll still have BRD for all your Refresh/Tactician needs. But the balancing of selfish jobs against jobs with utility is an entirely separate argument.
Re: a caster meta—
There was already a pseudo of this in Gordias/Midas: BRD was more favored for comps that had casters (because Foe’s was magic damage only), and MCH was more favored for physical comps. Then Creator happened. Creating a caster meta won’t really solve anything with piercing still being the same unless they add “magic resistence down” to a job. At that point, it’s still a question of selfish DPS jobs versus utility jobs. Which is, again, a separate argument. And “magic resistence down” would just create a new problem of which meta will reign supreme: caster meta or physical meta. Is the caster meta doing more damage than the physical with just raw damage (since casters offer limited utility)? Or are the physical utility jobs still superior (because they’re still buffing the raid)? Again: selfish versus utility; a different argument entirely.
A much better solution would be a way for all roles to interact in a single comp: melee, physical ranged, and casters. Rather than creating a divide of physical only meta or caster only meta, or by having debuffs that gimp one player because the group decides to not bring the only job that offers it. At that point, it’s a question of balance, and the balance can start with the removal of Disembowel’s piercing resistance down to offer alternatives to DRG/BRD/MCH, DRG/BRD, or DRG/MCH without hurting one of those three jobs, and, by extension, giving those “underdogs” a better chance even though they would probably still need adjustments.
Again, we are going to have to agree to disagree. I’ve explained this as many ways to you as I can, and now I am tired and out of posts for the day. And making a lot of typos, so I am going to go take a nap now.



Reply With Quote




