Why would they rebunk it in HT after they went out of their way to nerf HT because apparently was too hard to keep it up, same with Storm's eye?


Why would they rebunk it in HT after they went out of their way to nerf HT because apparently was too hard to keep it up, same with Storm's eye?


Because of the fact that if you take away Disembowel's Piercing Debuff(since their damage IS piercing), their entire kit gets nerfed by 5% if you don't rebuff HT back to 10%.

This is what will happen post disembowel nerf
MCH will fall hard, it'll become about as viable as rdm
Bard will remain as best dps as it's utility is ridiculous
Drg will see a buff to it's potencies across the board increasing it's personal dps but reducing it's over all viability
(making heavy thrust to 10% doesn't equate to the 300 dps gain that brd and mch get from drg. So if drg gets it's heavy thrust put to 10%, it still missing the 5% it was supposed to give to the ranged and thus it'll be a hard nerf that could kill the job
MNK & NIN will go up in value
SAM won't
SMN will
BLM and RDM won't
Last edited by Wayfinder3; 05-25-2018 at 11:10 AM.
"This is what lights the darkness. A chance to make everyone happy!"
—Sora

You buff Bard and Machinist to compensate for the loss of Disembowel's piercing debuff. If need be, you put 5% back into Heavy Thrust (making it a 10% again) or roll Heavy Thrust's effect into Disembowel, turning it into a 10% damage up you maintain by comboing, which makes the job flow better, and probably allows for something more interesting to happen with Heavy Thrust.This is what will happen post disembowel nerf
MCH will fall hard, it'll become about as viable as rdm
Bard will remain as best dps as it's utility is ridiculous
Drg will see a buff to it's potencies across the board increasing it's personal dps but reducing it's over all viability
(making heavy thrust to 10% doesn't equate to the 300 dps gain that brd and mch get from drg. So if drg gets it's heavy thrust put to 10%, it still missing the 5% it was supposed to give to the ranged and thus it'll be a hard nerf that could kill the job
MNK & NIN will go up in value
SAM won't
SMN will
BLM and RDM won't
Machinist might need a 5-10% potency buff, maybe reinvigorate Hot Shot. Of the two Phys. Ranged DPSes, it's in the rougher spot, and SB seems to try and make it the more selfish of the two "support" DPSes.
Bard doesn't need much of a buff, since its major strength comes from its utility.


Not really. Even if piercing get removed, bard/mch raid dps contribution is still same. That only nerf dragoon. It is same if ninja trick attack get removed, should all dps get +100 dps buff or if summoner contagion would get removed, should BLM get 200+ dps buff compensation from that? Once astro balance become 20% -> 10% did other jobs get damage buff from that as compensation? Disembowel is purely utility of dragoon like every other utility in this game.You buff Bard and Machinist to compensate for the loss of Disembowel's piercing debuff. If need be, you put 5% back into Heavy Thrust (making it a 10% again) or roll Heavy Thrust's effect into Disembowel, turning it into a 10% damage up you maintain by comboing, which makes the job flow better, and probably allows for something more interesting to happen with Heavy Thrust.
Machinist might need a 5-10% potency buff, maybe reinvigorate Hot Shot. Of the two Phys. Ranged DPSes, it's in the rougher spot, and SB seems to try and make it the more selfish of the two "support" DPSes.
Bard doesn't need much of a buff, since its major strength comes from its utility.


It's more likely they'll just buff potencies instead, they made that change to HT and EYE because they wanted for ppl to be less punished if HT was falling off according to them, as such if they were to remove disembowel they would buff their skills instead an autoattack nerf will likely to happen but they might just compensate it with higher potency gain on weaponskill across the board.
That is unless they want to go back on that statement, but since they want for ppl to suck less on their job I'm on the fence on it
Last edited by Remedi; 05-26-2018 at 12:59 AM.


the trouble don't lie with disembowl only, it's a trouble tie to every resistance debuff... we did get ride of the elemental wheel, but we have this buff that force group meta.
if you don't have anymore defense debuff, the meta will not be as rigid at it is right now.
the loose of this damage from this debuff can easily put it back into the potency of the skill for made up.
Stop trying to nerf my job to make your job feel better.
Thank you
Signed an annoyed Dragoon.
The solution I suggested was not a nerf to anyone. One of the steps I listed was to adjust potencies so that no-one got the short end of the stick. I hate nerfs as much as the next guy, I just would like for the game to encourage a more diverse meta than DRG BRD for every group.



I don’t rightly understand the hubbub about metas. There will always be a meta. If you remove or nerf synergy-based metas you’ll immediately see them replaced with DPS-based metas. You didn’t fix the meta, you only changed who’s in it while also removing any semblance of class identity.
This is a community problem moreso than a design issue. All comps are viable, but players are sheep. They don’t want viable, they want the best. Since we’ll never have roles 100% equal to one another there will always be a “best” meaning there will always be a meta, even if that “best” class is only on top in a vacuum by a painfully negligible amount.
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