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  1. #1
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Why would they rebunk it in HT after they went out of their way to nerf HT because apparently was too hard to keep it up, same with Storm's eye?
    (0)

  2. #2
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,442
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Remedi View Post
    Why would they rebunk it in HT after they went out of their way to nerf HT because apparently was too hard to keep it up, same with Storm's eye?
    Because of the fact that if you take away Disembowel's Piercing Debuff(since their damage IS piercing), their entire kit gets nerfed by 5% if you don't rebuff HT back to 10%.
    (0)

  3. #3
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Because of the fact that if you take away Disembowel's Piercing Debuff(since their damage IS piercing), their entire kit gets nerfed by 5% if you don't rebuff HT back to 10%.
    This is what will happen post disembowel nerf
    MCH will fall hard, it'll become about as viable as rdm
    Bard will remain as best dps as it's utility is ridiculous
    Drg will see a buff to it's potencies across the board increasing it's personal dps but reducing it's over all viability
    (making heavy thrust to 10% doesn't equate to the 300 dps gain that brd and mch get from drg. So if drg gets it's heavy thrust put to 10%, it still missing the 5% it was supposed to give to the ranged and thus it'll be a hard nerf that could kill the job

    MNK & NIN will go up in value
    SAM won't
    SMN will
    BLM and RDM won't
    (1)
    Last edited by Wayfinder3; 05-25-2018 at 11:10 AM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  4. #4
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Wayfinder3 View Post
    This is what will happen post disembowel nerf
    MCH will fall hard, it'll become about as viable as rdm
    Bard will remain as best dps as it's utility is ridiculous
    Drg will see a buff to it's potencies across the board increasing it's personal dps but reducing it's over all viability
    (making heavy thrust to 10% doesn't equate to the 300 dps gain that brd and mch get from drg. So if drg gets it's heavy thrust put to 10%, it still missing the 5% it was supposed to give to the ranged and thus it'll be a hard nerf that could kill the job

    MNK & NIN will go up in value
    SAM won't
    SMN will
    BLM and RDM won't
    You buff Bard and Machinist to compensate for the loss of Disembowel's piercing debuff. If need be, you put 5% back into Heavy Thrust (making it a 10% again) or roll Heavy Thrust's effect into Disembowel, turning it into a 10% damage up you maintain by comboing, which makes the job flow better, and probably allows for something more interesting to happen with Heavy Thrust.

    Machinist might need a 5-10% potency buff, maybe reinvigorate Hot Shot. Of the two Phys. Ranged DPSes, it's in the rougher spot, and SB seems to try and make it the more selfish of the two "support" DPSes.

    Bard doesn't need much of a buff, since its major strength comes from its utility.
    (0)

  5. #5
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by EllieShadeflare View Post
    You buff Bard and Machinist to compensate for the loss of Disembowel's piercing debuff. If need be, you put 5% back into Heavy Thrust (making it a 10% again) or roll Heavy Thrust's effect into Disembowel, turning it into a 10% damage up you maintain by comboing, which makes the job flow better, and probably allows for something more interesting to happen with Heavy Thrust.

    Machinist might need a 5-10% potency buff, maybe reinvigorate Hot Shot. Of the two Phys. Ranged DPSes, it's in the rougher spot, and SB seems to try and make it the more selfish of the two "support" DPSes.

    Bard doesn't need much of a buff, since its major strength comes from its utility.
    Not really. Even if piercing get removed, bard/mch raid dps contribution is still same. That only nerf dragoon. It is same if ninja trick attack get removed, should all dps get +100 dps buff or if summoner contagion would get removed, should BLM get 200+ dps buff compensation from that? Once astro balance become 20% -> 10% did other jobs get damage buff from that as compensation? Disembowel is purely utility of dragoon like every other utility in this game.
    (3)

  6. #6
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    Because of the fact that if you take away Disembowel's Piercing Debuff(since their damage IS piercing), their entire kit gets nerfed by 5% if you don't rebuff HT back to 10%.
    It's more likely they'll just buff potencies instead, they made that change to HT and EYE because they wanted for ppl to be less punished if HT was falling off according to them, as such if they were to remove disembowel they would buff their skills instead an autoattack nerf will likely to happen but they might just compensate it with higher potency gain on weaponskill across the board.

    That is unless they want to go back on that statement, but since they want for ppl to suck less on their job I'm on the fence on it
    (0)
    Last edited by Remedi; 05-26-2018 at 12:59 AM.

  7. #7
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble don't lie with disembowl only, it's a trouble tie to every resistance debuff... we did get ride of the elemental wheel, but we have this buff that force group meta.

    if you don't have anymore defense debuff, the meta will not be as rigid at it is right now.

    the loose of this damage from this debuff can easily put it back into the potency of the skill for made up.
    (1)

  8. #8
    Player
    dejiko_san's Avatar
    Join Date
    Jan 2014
    Posts
    269
    Character
    Princess Mae'a
    World
    Mateus
    Main Class
    Conjurer Lv 90
    Stop trying to nerf my job to make your job feel better.

    Thank you

    Signed an annoyed Dragoon.
    (1)

  9. #9
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by dejiko_san View Post
    Stop trying to nerf my job to make your job feel better.

    Thank you

    Signed an annoyed Dragoon.
    The solution I suggested was not a nerf to anyone. One of the steps I listed was to adjust potencies so that no-one got the short end of the stick. I hate nerfs as much as the next guy, I just would like for the game to encourage a more diverse meta than DRG BRD for every group.
    (3)

  10. #10
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    I don’t rightly understand the hubbub about metas. There will always be a meta. If you remove or nerf synergy-based metas you’ll immediately see them replaced with DPS-based metas. You didn’t fix the meta, you only changed who’s in it while also removing any semblance of class identity.

    This is a community problem moreso than a design issue. All comps are viable, but players are sheep. They don’t want viable, they want the best. Since we’ll never have roles 100% equal to one another there will always be a “best” meaning there will always be a meta, even if that “best” class is only on top in a vacuum by a painfully negligible amount.
    (3)

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