Quote Originally Posted by Nominous View Post
It's more about DRG and how easy of a choice it is for the melee slot, and how influential it is on party composition. DRG is kind of the central figure of imbalance in that sense (NIN being a close second). It affects at least 5 different Jobs (MCH+BRD directly, SMN+BLM+RDM indirectly through virtue of competition with piercing phys-ranged). Since DRG takes up it's own slot in the party as well, it's effectively 6 DPS Jobs in the game that are held hostage because of one buff. You could go a step further and say MNK/SAM could be competing with DRG's spot too, but NIN can sort of be held accountable for that just as much as DRG can be.

It's not the most dire of situations- Most PF don't discriminate. It's getting worse though. Early (good player) PF prog (especially 4th tier fights) are starting to more rigorously follow the meta. Even worse when it's speedkill/ patch lull time. We'll have been dealing with this for 2 expansions (about 4 years) now, and it's just incredibly tired at this point.
I'd say that NIN is more problematic than DRG tbh, even if a caster comp was a thing you would still run a NIN.
Frankly my fear is that removal of disembovel would just evolve in removal of trick attack, bortherhood and so on.
Imho the problem is that some jobs make you feel like not pulling your weight in the group and make you doubt that if you went with another job the pull would've been better.
As such they should fix that part either with added utility or direct dmg. Removing something is simply a step towards homogenization, because of triple melee beign much more effective than before I say that disembowel is not as strong as it was. I mean fastest kill on 07s has a SMN thanks to multidotting perhaps, but fight mechanics are an addendum on balance or so I believe.
I Understand that it sucks that 5% of your dmg is locked by having or not a jobn in the party, but I guess anyone could say the same for the absence of a certain buff in a fight if you think about it.