In the top 2X Ranged Demon Chad kill, taking away Disembowel during TA results in a whopping 19 DPS lost for the raid. No, your argument makes no sense. In any non-doubles composition in the game, NIN/X*7 versus DRG/BRD/MCH/X*5, TA will still beat Disembowel. But that's an extremely narrow view of the situation.
The problem people in this thread think exists is that Disembowel is too strong -- in a single-ranged group composition, it doesn't even break the top 5 buffs/debuffs for raid DPS (TA, Balance, Litany, BV, bard passive crit, Overcharge all beat it resoundingly.) The problem is twofold:
1) Disembowel is on a job that has one of the strongest buffs in the game (Litany), plus another decent one (Eye), and can still put out good DPS. At least with Ninja their DPS is pretty garbage.
2) Disembowel is extremely focused in its benefit. Slashing debuff is applicable by 3 of the 5 jobs that benefit from it, Dragon Kick is applied by the only job to benefit from it, and Brotherhood and Embolden apply to the majority of jobs in the game. Every other DPS buff applies to everyone (roughly) equally. Disembowel stands alone as being the only debuff that only one job applies that benefits only 2 other potential jobs -- far too narrow of a focus, and it creates this perception that it's too powerful. If you main Bard or Machinist I'm sure it seems that way because its impact on your DPS is huge, but its overall raid impact is mediocre at best. Even in a composition with 2 ranged it's still not as potent as TA, Balance or Overcharge.
So does this mean Disembowel needs a nerf? No, but it does need a change to be more widespread. Imagine if it gave a bonus of 2% crit chance against the target for anyone attacking it -- this would be a noticeable decrease in the DPS of a Bard or Machinist, but it would actually be a buff for the raid overall (excepting double ranged groups.)
Also imagine if, say, Hot Shot applied the debuff, or if Ironjaws could. Would Disembowel be so OP if it was applied by more people? Nobody looks at the Slashing debuff from Samurai and says "oh man, their raid DPS contribution is insane with a ninja, warrior, and paladin!" That's because 2 of those can also apply it!
The last option to balance it out would be to, as others stated, simply remove it and rebalance all of the jobs affected by it to the same overall DPS they're at now. This seems like such a lazy yet surprisingly difficult way of going about it, but hey if it works.



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