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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Legion88 View Post
    Doesn't Disembowel also buff the DRG?
    If so, the 300 DPS gain would be for 2 and for 3 it would only be around 450.
    Or is my math wrong???
    The raid calculator only appears to calculate damage you provide the raid, thus Piercing is exclusively accounting for BRD/MCH since DRG buffing itself is considered personal DPS. This is why Slashing never shows since Ninja and Warrior provide it, which buffs themselves. Sure, Paladin and Dark Knight are benefited, but the calculator can't allocate Slashing to one specific job when upwards of three provide it. So they just exclude Slashing.
    (0)
    Last edited by Bourne_Endeavor; 05-06-2018 at 05:31 PM.

  2. #2
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    I won't speak on the TA vs Disembowel thing because in part it's been talked to death over the last few pages, but also because it doesn't really matter for the purposes of the 'bad' jobs in the game. Removing TA or removing Disembowel doesn't suddenly make RDM/SAM/BLM better it just makes the top tier jobs worse, which might help the second tier jobs slide into more comps for specific fights depending on what's needed but the jobs that need it the most don't see their stock rise at all.

    tl;dr, if you accept an ABC tier ranking, or at least acknowledge there's a strata like it, changing A doesn't help C. It only helps B. You need to make changes to how those C tier jobs work to make them more appealing. Sure top end balance might be something people are interested in but it's pretty minor compared to how bad some of the other DPS jobs are.
    (1)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  3. #3
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Remedi View Post
    They said they balance ranged dps without disembowel beign a factor, which means that if they remove it they won't get any compensation only DRG will
    True hmmm I think SE just has alot of balancing issues lol or maybe the community just has a bad outlook of non contributing jobs, might need to eventually change that outlook...I think I will use DRK as my strawman for balancing examples lol jk disregard
    (0)

  4. #4
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Well balancing issues to a certain extent, nothing in the game is really terrible at what it does, there are simply better options yes, but most of the time what really makes a difference is the player before the jobs starts getting in the way.
    (1)

  5. #5
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    FFlogs should show all dps (optional?) like Ifrit radiant shield.

    Like the extra crit damage from Drg Battle Litany from each party member should be added to the Drg personal dps on FFlogs (and not to the other players personal dps).

    Same for Ast balances too, the extra damage from balaces should be shown as Ast's personal damage.

    Same for all buffs. Maybe even calculate it for debuffs, if not too complicated.

    .. or atleast let there be an "option" too see such damags, ... in that case Drg would probably turn up "top dps" (especially if it could calculate the "debuff" too, and not just buffs. Even if the damage from the buffs & debuffs would be dependent on how the others play (like their uptime when getting buff from BL..)

    sure, some issues might occure (do speed buffs also get the same treatment, if calculatable at all? And buffs being added over buffs might be tricky to calculate too, lime BL + Balance + Embolden at the same time)

    ...

    if fflogs dps where show like that, pfs would not be fixated on increasing their personal dps with help from other "buff classes"

    or maybe classes like Drg would get more attention, since they are OP and maybe get a slight nerf or Sam a buff...

    (but imo Drg has become one imo the hardest melee if not dps to optimise at 70, might just be fair to let it be desired if its hard to mastr??.. imo Drg was once the easiest and mnk the hardest melee, they fully switched positions in SB)
    (0)
    Last edited by Shiroe; 05-07-2018 at 08:50 PM.

  6. #6
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Shiroe View Post
    FFlogs should show all dps (optional?) like Ifrit radiant shield
    Well we have another site for that.

    https://xivrdps.herokuapp.com/
    (0)

  7. #7
    Player
    Rokakerman's Avatar
    Join Date
    Jul 2017
    Posts
    13
    Character
    Zeith Efrot
    World
    Phoenix
    Main Class
    Summoner Lv 70
    I am going to copy what someone else said regarding drg difficulty

    1.NIN combos are all 1-2-(345) while MNK is completely free flowing and SAM also has overlapped combos of 1-2-(34) and 1-5. All melee have a dot to maintain and debuffs as well, but DRG is the only one of them that has two unique three-step combos (5-step) to get to their damage actions. rather than making one decision for the current gcd every now and then, you\\\\'re making decisions for five gcds in the future every time you start a combo. That requires more forethought than any other melee dps just on gcds.
    (0)

  8. #8
    Player
    Rokakerman's Avatar
    Join Date
    Jul 2017
    Posts
    13
    Character
    Zeith Efrot
    World
    Phoenix
    Main Class
    Summoner Lv 70
    2. off gcds. drg has a metric fuckton of them. our opener has 22 button presses in about 30 seconds (including 3+ double weaves). other openers are similarly complex, yes, but the big issue with drg difficulty compared to the others is that delaying any of your core ogcds can cause catastrophic rotation failure that ends up resulting in dropping 330 potency or more per mistake. the timer is easy to maintain, but managing it properly to enter life with gsk on cooldown is difficult for newcomers to the class. we don't have trick or what have you, but keeping b4b and ds on cooldown to have them align every 4m is tough, in addition to keeping all jumps on cooldown to keep eyes flowing and make sure every ds covers all 3 jumps plus both mirage dives.
    (0)

  9. #9
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Shiroe View Post
    FFlogs should show all dps (optional?) like Ifrit radiant shield.
    As Sunako said, we have a website that calculates rDPS gains from buffs like Radiant Shield, and adds them into personal DPS as a raid DPS contribution. It's a very handy little site, and I use it frequently. That being said, it would be nice for FFLogs to have rankings based on rDPS contribution, as well as a ranking for personal damage.

    Same for Ast balances too, the extra damage from balaces should be shown as Ast's personal damage.
    Back when Balance was +20% for single target, and +10% for AOE spreads, FFLogs used to have a "DPS with Balance" and "DPS without Balance" columns. Honestly, I think they should bring that back, because so many people are quick to point out how awesome a particular amount of pDPS is, and while they aren't wrong in saying that this SMN with nearly 8,000 DPS is great, they also don't take into consideration things like "That SMN also received 10 single-target Balances".

    Same for all buffs. Maybe even calculate it for debuffs, if not too complicated.
    The site Sunako linked also takes into consideration debuffs such as Disembowel (Piercing Resistance Down debuff), Foe's Requiem (because it's technically a boss debuff, since it increases a target's damage taken by 3%), and Trick Attack/Hypercharge (Vulnerability Up debuffs on a target).

    sure, some issues might occure (do speed buffs also get the same treatment, if calculatable at all? And buffs being added over buffs might be tricky to calculate too, lime BL + Balance + Embolden at the same time)
    The rDPS Calculator app considers all raid buffs, including Arrow (since you mentioned speed buffs; it will not count things that reduce a player's personal GCD that they apply, like MNK Greased Lightning or a BRD's Repertoire during Army's Paeon since that is a personally applied thing, and it does not help the raid). For the "buffs being added over buffs", the calculator shows the values the player contributed with their rBuff (excluding values they gained from it personally) and it also shows the amount they gained from other rBuffs. For example, a NIN's rBuff contribution shows Trick Attack for the other 7 party members (not including the NIN), and the calculator with show a "buffs received" that shows what the NIN gained from Embolden, Litany, BV, Hypercharge, Balance, Spear, Chain, Arrow, Foe's, etc..

    if fflogs dps where show like that, pfs would not be fixated on increasing their personal dps with help from other "buff classes"
    This would probably not go away. The entire concept of a META comp ("META" itself means the most effective tactical advantage, if I remember correctly) is to find the most advantageous team comp to provide the best optimization for parties that want to optimize. The most that would happen is that players would see things like: "Well, a DRG joined, but I see that he only uses Battle Litany once during openers; and his Disembowel uptime is pretty low, so we would rather have another DRG that has better buff management".

    or maybe classes like Drg would get more attention, since they are OP and maybe get a slight nerf or Sam a buff...
    What makes DRG OP is the contribution it gives to the raid if there is a physical ranged present. It's contribution is even more if both physical ranged are present, because Disembowel is such a skewed rBuff: ~300 rDPS contribution for one physical ranged, ~600 for both. Meanwhile, Trick Attack, while good, at ~800 total contribution seems large, it's divided between 7 players for slightly over 100 contribution to each player; Disembowel is nearly 3 times that for just one player.

    (but imo Drg has become one imo the hardest melee if not dps to optimise at 70, might just be fair to let it be desired if its hard to mastr??.. imo Drg was once the easiest and mnk the hardest melee, they fully switched positions in SB)
    I'd say DRG is equal in terms of optimization with MNK and NIN. All three of those melee are about even with regards to the difficulty they have in learning to Min-max. The hardest DPS jobs to optimize are actually BRD and BLM: BRD because you have to learn the best way to optimize your DoTs with regards to snapshotting, and there are so many different scenarios in which you clip early, you don't, you double snapshot during a buff's uptime, learning when to play Foe's because it should line up with important rBuffs and burst phases for the raid, learning how to use Refresh to extend Foe's offensively, learning how to not cast Foe's too much so that you personally lose damage, etc.; BLM because you need an intimate knowledge of fight to know where you can stand, when you have to make use of Aetherial Manipulation or Triplecast for movement, when you can eat damage with or without Manawall to lessen movement and not die from eating things, etc..
    (1)
    Last edited by HyoMinPark; 05-08-2018 at 01:09 AM. Reason: Typos and formatting
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  10. #10
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by HyoMinPark View Post
    "META" itself means the most effective tactical advantage, if I remember correctly
    There are different words but most mean the same:
    • Most Effective Tactic Available
    • Most Effective Tactical Advantage
    • Most Effecient Tactic Available
    • and more
    All center around the simple fact of using a composition with the highest gain for a fight, for FFXIV it's mostly the highest gain of rDPS, even if only a small percentile of the players could effeciently use the advantages of this specific composition.
    (1)

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