It’s all good. ^^
I do agree that something needs to be done about piercing. Until something is done about it (either removing it, or giving it to another job to offer another synergy option for BRD/MCH), the physical meta is going to continue to reign supreme for groups that care about min-maxing and optimization. Since the developers have stated that they cannot give BRD/MCH their own piercing because “too OP” (yet they are more than happy to allow the two jobs to be “OP” with a DRG, and continue to enforce the DRG/BRD/MCH Trio to the detriment of other comps... /salt), I would opt for it to be removed entirely. Buff DRG’s potencies to compensate, since they will suffer from the removal of it, but now BRD/MCH doesn’t have to worry about losing 5% of their damage just because the melee want to be NIN/MNK instead of NIN/DRG.Regardless, I want to break the stupid chain that is DRG-BRD-MCH because of the fact that BRD/MCH's damage is heavily impacted by Disembowel. Without a DRG, BRD/MCH's damage is neutered by at least 300ish DPS, meaning that's more work for other jobs.
I think it’s something probably only BRD and MCH mains can really understand, but it is a terrible feeling to know that you lose ~300 DPS along just from no Disembowel—more for lack of Litany on BRD (because crit scaling)—and there’s absolutely nothing you can do about it. To raid with a DRG, and then go to raiding without one, and seeing your damage just drop 400~500 DPS while knowing there is nothing you can do to help it is an incredibly crappy feeling. I speak from experience lol.
I think it is good that JP players were the ones to speak out against how much piercing affects comps and BRD/MCH’s damage, and I also think that it’s good they were quick to call crap on the excuse about giving piercing to BRD/MCH as impossible “because reasons”. SE listens to them more than they do the NA/EU side I feel, so maybe this will get them to consider other options for piercing resistance down.
This is true. However, some groups actually opt to sub out MCH for BLM/SMN, if the BLM or SMN is really good. Because BLM is in a spot now where it can finally push enough numbers to offset the loss of a MCH. Physical meta comps will still favor the top-tier four, but I’ve seen more uploads where the MCH is subbed out for a BLM or a SMN. Which is good, but the developers still need to address the DRG/BRD/MCH Trio, and the only way to do that is to address piercing resistance down. Nerfing it from 10% to 5% from Heavensward to Stormblood, I think, they thought would be an adequate solution. But it didn’t work, because the meta is still the same in Sigmascape as it was in Creator. Just two casters now happen to be able to squeeze their way in if they are good enough.
SAM on the other hand.......it needs a lot of help right now.