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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Legion88 View Post
    There are different words but most mean the same:
    • Most Effective Tactic Available
    • Most Effective Tactical Advantage
    • Most Effecient Tactic Available
    • and more
    All center around the simple fact of using a composition with the highest gain for a fight, for FFXIV it's mostly the highest gain of rDPS, even if only a small percentile of the players could effeciently use the advantages of this specific composition.
    Thank you! I knew it had a couple different meanings, but I could only recall Most Effective Tactical Advatage.

    And I agree. A lot of people but a lot of stock behind "meta", but unless you know how to actually optimize as a team, it doesn't matter if you are running a meta comp. The truth is, is that a lot of people will run meta and think their numbers will magically get better; they don't realize all the stars (buffs) need to align to do so, as well as them be able to personally optimize their own jobs individually.
    (0)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Thank you! I knew it had a couple different meanings, but I could only recall Most Effective Tactical Advatage.

    And I agree. A lot of people but a lot of stock behind "meta".
    It's not just RDPS.

    Recovery options, defensive options, and so forth all play a part as well.

    This is my primary problem with the tool distribution at the moment. The damage disparity between a Cannon class like Samurai and Blamurai is too small to justify the suite of tools they lose out on for it. All of which seem to get stocked into the Ranged DPS role.

    Universal damage downs, interrupts, party damage boosts, partywide MP/TP restore, and not only sufficient but excellent damage contribution. Combine this with the fact that they are least hindered by movement, they are always capable of hitting the boss, and every penalty they had before was removed in Stormblood, and the 5% nerf on Disembowel felt like a token effort to offset this. Honestly, you could have kept it at 10% and frankly nothing changes.
    (1)

  3. #3
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Well, since we’ve described at least 3 pages’ worth on Disembowel, I want to hear what people think we should do about Casters, specifically BLM. What should they do to improve on it moving forward to the next raid tier?
    (0)

  4. #4
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    Well, since we’ve described at least 3 pages’ worth on Disembowel, I want to hear what people think we should do about Casters, specifically BLM. What should they do to improve on it moving forward to the next raid tier?
    BLM just needs damage, though they're already quite strong.

    Let's keep talking about #deletedisembowel for another 200 pages instead so SE will actually do something about it.
    (1)

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by HyperiusUltima View Post
    Well, since we’ve described at least 3 pages’ worth on Disembowel, I want to hear what people think we should do about Casters, specifically BLM. What should they do to improve on it moving forward to the next raid tier?
    Disembowel holds together the meta of DRG/BRD/MCH. Remove it, and casters will have a higher chance of getting in groups. BLM and SMN have started to trickle into top speed kills already; their damage is fairly strong to offset the less amounts of raid utility they have compared to, say, BRD.

    RDM needs some potency tweaks, because outside of prog, its Verraise utility is not that good (in an optimal setting or a farm setting, people aren’t dying constantly, so there’s no need to be Raising them); they could stand to maybe even tweak to Embolden a bit. Because it’s so hard to line up with important rBuffs (like Litany and Battle Voice, for example), and it decays over time, making it weaker compared to something like Litany or Trick Attack. Personally, I think they could do away with Embolden-2 and Embolden-1, extend the CD timer to 3-minutes so that it lines up better with more raid buffs (TA+Litany+BV), and extend the timers of Embolden-5, Embolden-4, and Embolden-3 to make it a bit stronger.

    I know that there are some groups that actually hold Litany and Battle Voice until the 4-minute mark to line up with TA and Chain Strategem; this would also work for Embolden timings, but I believe the decision whether or not to hold CDs like Litany and BV is dependent on kill time—if you are killing something in 6 minutes, might as well hold them for 4 minutes, but if the kill time is closer to 10, there is no reason to delay because then you delay the next usage, too.
    (0)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  6. #6
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kitfox View Post
    BLM just needs damage, though they're already quite strong.

    Let's keep talking about #deletedisembowel for another 200 pages instead so SE will actually do something about it.
    This. Can we start just honing in on Disembowl at this point? It's the main thing throwing balance out the window and the center of what makes DRG/MCH/BRD meta in the first place.

    Or better yet, do what most people thought was going to happen. Change MCHs damage into Blunt damage so both ranged aren playing off a single melee.

    Best case scenario would of course be give ranged their own debuff, but SE gave us some BS reason as to why that would be imbalanced (as if to say it's balanced as it is)
    (0)

  7. #7
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    Best case scenario would of course be ...
    Delete damage type buffs/debuffs? I mean, they have been weeding out a lot of 1.0 stuff, so why not this?
    (0)
    If you say so.

  8. #8
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Best case scenario would of course be give ranged their own debuff, but SE gave us some BS reason as to why that would be imbalanced (as if to say it's balanced as it is)
    Yet when Ranged don't even NEED the buffs, since they're already in a strong position in the case of BRD. MCH might need a few more QoL things here and there since they've found nothing but failure in the usage of Overheat and just overcomplicated the job itself.

    By giving Ranged a piercing debuff of their own, it'd cause them to be powercreeping on Melee by themselves as well as make BRD a bit harder to play(extra timer to keep track of).

    P.S. If you want an example of powercreeping, go look at Heavensward when WAR was capable of contesting a Melee.
    (0)

  9. #9
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    With that out of the way how do we address SAM? One of the issues I keep hearing is that its DPS is not strong enough to compete with a BLM. That, and possibly how confusing its rotation is for newcomers who are 52; not really introducing the Job mechanic well by adding hidden positionals and a Jenkins gauge.
    (0)

  10. #10
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by HyperiusUltima View Post
    With that out of the way how do we address SAM? One of the issues I keep hearing is that its DPS is not strong enough to compete with a BLM. That, and possibly how confusing its rotation is for newcomers who are 52; not really introducing the Job mechanic well by adding hidden positionals and a Jenkins gauge.
    Sam doesn't have to compete with blm. Range slots vs melee slots.

    It needs to compete with monk in terms of raw dps, and beat monk. The next hard thing is 2 range 2 melee, the 2 melee are optimally drg+nin for the raid dps gain and utility. Sam's personal dps has to compete with the damage lost from trick attack+eminity solutions, or litany+eye+piercing vuln. And that's next to impossible.
    (3)

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