Quote Originally Posted by RiyahArp View Post
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So? Just because people don't get around to completing it doesn't mean it's enough content for that kind of playerbase. Not only that but there's zero variance for that difficulty of content.

Let's just take a look and see what "casual players" get in those 6 months:

- 3 dungeons, which have become easier and easier with every patch
- 2 trials, which outside of a couple of edge cases (Thordan/Sephirot/Shinryu), I consider casual content
- 24 man raid, which speaks for itself
- Deep dungeon, fits kinda both, but most players never touch the more difficult floors
- 4 normal mode raid fights
- relic/Eureka

Should I go on? God forbid people want something even remotely difficult that doesn't have to have the savage/ultimate tag attached to it.