


There's no need to be rude guys. Come on.




Actually, you didn't. A1S was a complete faceroll by the time light farming released. He could kill you if people spread puddles all over the place, but even that required actual effort. There's a reason 5-6 DPS parties were routinely common.Well, to be fair, you're well overgeared for A1S by now that I would hope some mechanics could be skipped at level 70 with a high ilvl of 340~360. When A1S was first released though? It was anything but easy.
Don't forget that when Anima was first released with the light phase, we were still level 60 in Heavensward, not 70 in Stormblood, and you still needed to pay attention to certain mechanics like the missiles with the highest DPS being around 2,000ish and average ilvl's of 270, I think...? Now, we've got people doing 6,000 bouts of DPS uptime and new abilities and job gauges.
We didn't have Echo then either and now we do! So, a lot has changed with the light phase now as opposed to when Anima relics were first introduced which I believe is what Rokke was getting at.
What opens up now though is A9S farming. Since you actually had to do mechanics back in Heavensward, people rarely wanted to bother. Nowadays, he's a joke with a decently competent group.
Last edited by Bourne_Endeavor; 05-01-2018 at 12:10 PM.
I don't comment on the mechanics because SE in general never really uses player ones to that level.
The hard stuff for people who want it though would just turn eureka into savage and normal happening in the same zone, and kind of removes something players can do together. And you'd run into the issues of finding people who want to do it, if there's the same divide between players who do savage and casual, in a 150 man instance.
I mean, this is more relax and chill out content.
Last edited by RiyahArp; 05-01-2018 at 11:51 AM.



I must have been in some bad parties a while back then since it always seemed like we never had a problem with puddles, but missiles.Actually, you didn't. A1S was a complete faceroll by the time light farming released. He could kill you if people spread puddles all over the place, but even that required actually effort. There's a reason 5-6 DPS parties were routinely common.
What opens up now though is A9S farming. Since you actually had to do mechanics back in Heavensward, people rarely wanted to bother. Nowadays, he's a joke with a decently competent group.



It doesn't and shouldn't matter? I'm a casual raider myself, nothing hardcore about me, but even I can see and say that Eureka gets boring at lvl 20 and wasn't perfectly designed. It could use a little more challenge or something else besides what it is. There's nothing wrong with pushing out new ideas that may or may not possibly work, that's up to the devs.
But stagnating creativity only hurts things, not helps. Disagreeing is fine, but it doesn't hurt to offer what you'd do better or want to see either.
People say this, but idk.
I mean, i agree it needed to be designed better, but I played FFXI, and challenging there meant a lot of nights with no progress or going backwards. Savage you just don't progress if you fail a night, but you don't delevel if you do; when you have that, it makes things a lot nastier because now someone just made a lot more work for you to catch up on. In this game you never have to give up on an instance just because you can't even get there, for example.
Last edited by RiyahArp; 05-01-2018 at 01:16 PM.
A lot of the raiding playerbase can't even beat all 4 of those fights in those 6 months. Most can't beat the optional ultrahard fight that is supposed to be for when you do beat all of them. Not sure what they could do for you, it seems like there are some seriously hard limits on what they can do with 8 man fights.
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