There are some forces with it that do lockout players. The limit break thing is pretty bad, because it combines with the whole "hard to gear multiple jobs" aspect to kind of restrict the jobs you can join pugs with. You see a pretty big downturn of learning parties as early as a month after launch, so you spend more time waiting either within your own party or someone elses. I meant more that it's not really as easy to say "oh, just do savage" because for every one of your stories, I'm sure there's another opposite. It's still hard enough to not really serve as endgame for most people in the game.
It's markedly easier, but we're still seeing relatively low completion rates from the playerbase, and the latter tiers are pretty much held as pug nightmares. And eve with easy, i see maybe 36 adverts on primal for all 4 current savage tiers, with the majority of them being farms. I think people overrate how pug friendly it really is, because they judge it often on "lets pug to replace the guy who isnt on this week" and can muddle thtrough.
Like let me put it this way; there's probably more people doing one eureka instance, than all the current and past ex primal parties on party finder.
That potd thing...you think its good, but you just gave people the ability to sell relic clears. And hard and fast...what's the point? You get done earlier and raid log earlier.

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