Before, I at least thought you needed decked out gear and had to have gone through beastman strongholds for that gear to do Ifrit. But seeing people do Ifrit in their Santa outfits, I mean really. It might just have something to do with LNCs being completely broken and taking all the fun out of the Ifrit fight, but that doesn't change the fact that it works that way regardless. I realize that 1.20 will balance out the classes(hopefully), but then what's the point of getting the Ifrit weapons for those of us who are just now getting their Linkshells around the size to tackle him? We get a weapon that everyone and their mom has because of exploiting(I don't like to use this word, as it's not the players' fault that SE hasn't addressed the grossly overpowered LNC class)? The point of weapons like Ifrit weapons is show that you were able to overcome an incredibly difficult fight. And it was that at first, until people figured out just how broken LNCs were, and that you don't even need any gear to fight Ifrit. I realize that Moogle is supposed to be harder, but I'm confused on what SE's vision for progression is with Moogle. Will we just be able to run in with leveling gear or even seasonal gear to fight them? Or we will need to actually gear up through Strongholds and Ifrit to have a chance of tackling them. Is it going to be like it is now, where anyone who wants Ifrit weapon can simply waltz in with 4+ <insert broken class in 1.20 here> and destroy the boss with no effort?
Are Moogle and Ifrit on the same level of gear? Or are Moogle weapons a straight up upgrade, thusly making obsolete yet more content(If Moogle can be easily done without Ifrit weapons or a new, equivalently difficult method.) As terribly dull as Darkhold is save for the bosses, it's still content sitting there being useless. It really blows my mind as to why SE can't simply tweak some numbers of the DD gear to be viable against crafted gear. Yoshi himself said he didn't want crafted gear to be better than raid gear without lots of Materia and taking chances.