Quote Originally Posted by Launched View Post
As long as the tank meta is to ignore tank stance and do as much DPS as possible, Inner Beast is irrelevant and might as well not exist.
How do you say this and also mention Clemency and Passage of arms as upsides to PLD? Those skills dont do damage, so according to you they may as well not exist.

Quote Originally Posted by Launched View Post
The only thing ridiculour with WAR is the bias against it. Burst is nowhere near as relevant as it was in Alexander because pushing phases to skip mechanics isn't a thing anymore. PLD's mitigation is just as good after the block change. PLD's self healing is by far the best, at the cost of some DPS (but it can even heal other people). Shake it Off is a weaker Divine Veil on a shorter cooldown, meanwhile PLD has Passage of Arms for even more raidwide mitigation when you want it.
Warrior now and always has been an insanely powerful job since 2.1. The fact that people have been asking for other tanks to be buffed for over 4 years to be on the same level as WAR should say just how powerful WAR has been. There isn't bias towards WAR as much as it is people being tired of everyone always asking other tanks to be buffed. it's been the same song and dance for a very, very long time.

Quote Originally Posted by Launched View Post
Against normal Exdeath a PLD+DRK group could invuln the first two Thunder IIIs and only have to swap on the last. With good DPS you could completely skip the third one and not need to swap. Against Neo Exdeath a PLD+DRK group could Living Dead all 3 Delta Attacks and the PLD could Hallowed two of the Double Attacks, just like a PLD+WAR group would do. Against normal Kefka a PLD+DRK group can invuln 3 of the 4 Hyperdrives just like a PLD+WAR group.

I really don't see how Holmgang specifically is the problem when groups without a WAR can do almost the exact same thing.
Firstly, "almost exact" and exact are two completely different things. And while the PLD+DRK comp can cheese Dual cast thunder in Neo Exdeath and Hyperdrives in clown Kefka with the similar efficiency, that doesn't mean you're better off without Holmgang. For example, you cannot Living dead both of the final Ultimate Embraces in God Kefka. You CAN however Holmgang the two last Ultimate Embraces. I also want to make it clear that Living Dead should be a little bit longer on the recast but obviously it needs to be heavily changed for that, in that the full HP requirement would need to be more or less abolished or nerfed heavily. Living Dead even at 5 minutes still doesn't do the insane amount of work that Holmgang does since Holmgang is still used more often and has little to no downsides.