In regards to the "Hallowed can be used to cheese most debuffs", the reason why Hallowed can ignore those debuffs is because of the nature of the attack you are taking. The debuff only applies after you have taken 1 or more points of damage from the attack, so if you take 0, you recieve no debuff. My point is, any tank can "cheese", they just need to take 0 damage with shields.
How many holmgang uses you get in a fight depends on how many places you can get them. But you know you can always put them on tank busters for sure. Anytime you take a tank buster, that's a place you can use holmgang so long as it's up. If you choose to take a tank buster with mitigation CD's instead of Holmgang when Holmgang is up, then you only have yourself to blame for low Holmgang uses. The strength of this is that it lets you run most of your CD's on auto attacks while tank busters are met with either one big CD or holmgang. It's extremely powerful to be able to have so many CD's running for auto attacks, but it also creates a dynamic where you will use holmgang-> co-tank immune-> holmgang for most tank busters, creating a tank invul meta. I think this is unhealthy long term because ultimately, all tank damage is a joke since you would just invul it, and most autos you take have large CD's on them, the CD's you would have otherwise put on your tank busters.
Personally, I think this tank invul meta is awesome since it makes my job as a tank much easier. Tank damage is not something I ever worry about anymore, as with auto attacks. This is a boon for healers as well since most if not all healing done is oGCD at higher levels of play. It enables tanks to dish out lots of damage and mitigation as well as healers and short tank invuls is the reason for this. However, long term I don't think it would be very fun to proceed with this kind of playstyle. How exciting would you really be to tank content when you know you can run tank invuls for most damage and heavy CD's for the things you can tank invul? In omega 4 savage, you currently use Holmgang on all Delta attacks and the MT will take double thunder lll's which is a tank swap. You take a complicated, hard hitting tank buster that requires careful voke/shirks from both tanks and heavy magic CD's to "just holmgang it bro". The hardest hitting tank buster this tier, Hyperdrive happens 4 times in clown Kefka and two of them are taken with Holmgang and the other with Hallowed, meaning that out of 4 hard hitting tank busters, only ONE of them is actually mitigated, and when it is mitigated, it is mitigated with Rampart, Sentinel and Sheltron as well as Apoc.


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