Quote Originally Posted by Neophyte View Post
Yes it matters to be able to play as any job I want anytime instead of being bound to a certain job.
I'm able to alternate jobs, sure, but only as long as they didnt get a drop. If I'm lucky and get DRG gear fast I'm still maybe stuck the whole next week on NIN and only NIN.
What really doesn't matter is "I want people to play as the role they want gear on just because, and I don't care that the system is unfair already with job based rolls.".

Someone said ilvl of Rabanastre is ilvl305. It matter to me that less people are inclined to use that low jobs to get an upgrade. Yay, a tank with 290 weapon and no experience, I'm so glad that he doesn't went in with his 354 DRG and made room for someone who actually can hold emnity.

As I said, I rather roll against ppl than just being screwed by game rng.
The outcome doesn't change for me, propbaly 3-6 runs a week to get my drop, with that many jobs I often greed already..
But higher ilvl and higher skill on average and being able to queue at most needed role is a good thing.

Same why ex primal greed farms are way smoother and better... instead of people wanting to replace their 310 weapon on their jobs they can't play, you actually get decent players sometimes.

With weekly lockouts and 6 drops per run, I will get my loot pretty fast now.
You must be in very good shape to perform these mental gymnastics.

Lets assume the rate at which gear drops is 6 items per run. Let's go for the healer body piece. Right now there are 7 'classes' of gear (tank/heal/caster/ranged/nin/drg/mnksam) and 6 items that can drop per set (head/chest/hands/belt/legs/feet) so this means each run I have a 1/7 chance to have that item drop. This doesn't take into account how (right now) some coffers only drop some gear, I'm erring on the side of caution.

Now that means potentially 7 runs to see that healer chest drop. Right now I have to roll against 1 other person on it so there is a 50% chance I will get the item if it does drop. That's another potential 7 runs if I lose just to see that item again.

Now lets take this in a new direction - the new all greed system. Same 6 potential drops, same 7 armor 'classes' and same 6 armor slots. Now I can be rolling against anywhere from 1 to 7 other players on the 1/7 chance the item I want actually drops.

Let's not forget this is a system that is only going to further degenerate as time goes on. The first few weeks might be okay - people running it will likely be focused on gearing specific jobs with specific items rather than greeding everything because in the short term these items are still upgrades for them... how about a month or two down the line though?

People who have been capping Mendacity every week have multiple gear sets at or above the level dropped in the new raid, these players are grabbing for desynth fodder or glam. More people who don't care what they get means more people rolling on every item. Players just reaching this content who might actually get upgrades from it are now on even footing with every other person in their group who is rolling more or less just to not miss their lockout on something. This isn't even accounting for any items that might actually be in demand for glamor or the fashion report - best of luck on those.

I have healed and dpsed for many an undergeared tank in Rabanastre - know what's worse than a squishy tank? Having to run the whole damn raid again because some DRG with no casters leveled past 30 beat me to my RDM hat.

"But there is a lockout," you guys yell, "People won't greed blindly on things!!"

Really? Are you honestly telling me you think the majority of the playerbase who is still wiping to things like Ancient Flare and the stack markers in Hashmal is informed enough to know or care about a weekly lockout on gear? I had a RDM in a Rab run I did earlier with more health than me pulling 1,800 dps with no deaths. Some people are just not as invested in this game and that's fine but let's not act like their lack of knowledge and foresight isn't going to bite a lot of people in the ass with this new system. It's elementary school math.

I've never been more thankful to have a good group of friends to play this game with - it's going to mean partying up with 7 other competent players to run Ridoranna virtually every time so that we can make sure we're fair and considerate about our loot drops. I'm sure I'm not the only one thinking this way either, I could see this gear system forcing a lot of players to party with friends, making the pug market even more deficient than we've seen in Rab.

A whole host of problems await everyone upon the release of this system, the only limit to the number of them is how much time you have to look at it and poke more holes.

Thank god you don't have to play a week straight as NIN though. I'm sure that makes it all worth it.