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  1. #41
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    The only time I can think of people wanting to kick a person over watching cut scenes is during a farm and someone hasn't marked the box for the previous seen cut scene yet. Yes, there are people who don't know about those boxes. They also tend to be new to the game or newish. I think before the changes to the MSQ roulette I only ever saw someone threaten to kick a person for not skipping? There are those who also don't use the skip previously viewed box so they can get a quick drink or something. I'm fine with it if I see a new person(s) bonus, but I do wonder about why those who have seen it but don't skip need to watch the intro to Hullbreaker Isle for the 30th time if there isn't a bonus and they weren't afk.
    (3)

  2. #42
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by HoodRat View Post
    I don't really understand these posts. If the value of the cutscenes is only a "whole minute," then it honestly doesn't sound like people are missing out on much if they skip them.
    Yeah who needs context and establishing shots honestly, it's not like they enhance the experience in any way by giving us an immediate understanding of the characters and situation thus enhancing the entertainment value of the following scenes or segments.
    Why do games even have cutscenes in the first place? Just give us some book or something and put the story there, who cares about things like cinematography, voice acting, soundtracks...

    I'm sure the audience doesn't need to know why Argath from Final Fantasy Tactics is suddenly a huge tentacle monster, or where the hell
    Ilberd
    came from at the end of Baelsar's Wall, just watch those scenes at the inn after the context no longer matters.
    (10)

  3. #43
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ameela View Post
    Yeah who needs context and establishing shots honestly, it's not like they enhance the experience in any way by giving us an immediate understanding of the characters and situation thus enhancing the entertainment value of the following scenes or segments.
    Why do games even have cutscenes in the first place? Just give us some book or something and put the story there, who cares about things like cinematography, voice acting, soundtracks...

    I'm sure the audience doesn't need to know why Argath from Final Fantasy Tactics is suddenly a huge tentacle monster, or where the hell
    Ilberd
    came from at the end of Baelsar's Wall, just watch those scenes at the inn after the context no longer matters.
    Hey, you're the one that said they're only
    Quote Originally Posted by Ameela View Post
    1 whole minute?!
    Oof, imagine what you could have done in that time, could have teleported to Rhalgr's Reach and walked over to the tome vendor by the time you finish the boss, if only those pesky cutscene watchers weren't there!
    not me. ¯\_(ツ)_/¯
    (0)
    Quote Originally Posted by Moogly View Post
    You are the living proof of the toxicity I am talking about.

  4. #44
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by HoodRat View Post
    Hey, you're the one that said
    You don't need that much time to accomplish the things I mentioned in my post, short =/= lacking substance.
    (1)

  5. #45
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sapphire_Dianta View Post
    God forbid we spend A WHOLE MINUTE here and there being courteous and looking out for our new players, right?

    It sounds exactly like cutting other people off and speeding through almost-red lights to arrive at your destination 27 seconds earlier than you otherwise would've. Life isn't a speedrun. No one's parsing your fun-per-minute numbers.
    1 minute here, 1 minute there.

    If I'm doing 5 or so dungeons a day that adds up. Suddenly your 1 extra minute a run has turned into ~35 minutes doing literally nothing.

    But what about loading screens or other persistent timesinks?

    Loading screens are consistent and don't demand my attention while they process, as most features.

    I don't mind that extra 1 minute. My problem comes from the ignorance. Let's count that cutscene time in our 5 dungeons, and then let's count side rooms and bump up the time by 5 minutes a dungeon, which is on an extremely low side. That's ~70 minutes of the week.

    I don't mind the side rooms. Just understand that what the other players in your party are sacrificing for you.

    "But Luin the side rooms are apart of the dungeons, if you like dungeons then why dont you like side rooms?" Because side rooms dont allow players to play the game. I will give 2 examples of my 2 favorite dungeons. Darkhold and Stone Vigil (normal of course). One has good side rooms and the other is the worst in the game.

    Stone Vigils side rooms are apart of the main path. They can be pulled with the mandatory mobs, either on purpose or by accident. All SV's side rooms contain loot, quality is good and will last until your i45. SV also has higher XP mobs in the side rooms. SV doesnt have caster enemies in side rooms.

    Darkhold is the opposite. Darkhold has long hallways with nothing in it in its side rooms, many of which without enemies blocking your path; some locked behind doors in which you are REQUIRED to stand still to open for several seconds, breaking the cardinal rule of dungeon design; minimal downtime. Darkhold has caster enemies in their side rooms, so you cant pull them with the main mobs (even if you do ignore the impracticality of such long walks). Darkhold's side rooms don't all have loot, and as a level 44 dungeon, what little loot it does give, is worthless regardless.

    Just ask. Dont assume. It's not just a minute or 5. This is why so many skip cutscenes and side rooms. So many players, myself included, we don't want to argue or really care too much about pulling more or less. But if you go and pull for us or assume we're fine with every side room, no. If you want to stop for the Wax in Haukke, fine. But don't do the top floor unless you need the mapping achievement, and if you do, just tell us. We're probably fine with it.
    (1)
    Last edited by Luin; 04-08-2018 at 06:53 AM.

  6. #46
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Luin View Post
    1 minute here, 1 minute there.

    If I'm doing 5 or so dungeons a day that adds up. Suddenly your 1 extra minute a run has turned into ~35 minutes doing literally nothing.
    But what about loading screens or other persistent timesinks?

    Loading screens are consistent and don't demand my attention while they process, as most features.

    I don't mind that extra 1 minute. My problem comes from the ignorance. Let's count that cutscene time in our 5 dungeons, and then let's count side rooms and bump up the time by 5 minutes a dungeon, which is on an extremely low side. That's ~70 minutes of the week.

    I don't mind the side rooms. Just understand that what the other players in your party are sacrificing for you.

    "But Luin the side rooms are apart of the dungeons, if you like dungeons then why dont you like side rooms?" Because side rooms dont allow players to play the game. I will give 2 examples of my 2 favorite dungeons. Darkhold and Stone Vigil (normal of course). One has good side rooms and the other is the worst in the game.

    Stone Vigils side rooms are apart of the main path. They can be pulled with the mandatory mobs, either on purpose or by accident. All SV's side rooms contain loot, quality is good and will last until your i45. SV also has higher XP mobs in the side rooms. SV doesnt have caster enemies in side rooms.

    Darkhold is the opposite. Darkhold has long hallways with nothing in it in its side rooms, many of which without enemies blocking your path; some locked behind doors in which you are REQUIRED to stand still to open for several seconds, breaking the cardinal rule of dungeon design; minimal downtime. Darkhold has caster enemies in their side rooms, so you cant pull them with the main mobs (even if you do ignore the impracticality of such long walks). Darkhold's side rooms don't all have loot, and as a level 44 dungeon, what little loot it does give, is worthless regardless.

    Just ask. Dont assume. It's not just a minute or 5. This is why so many skip cutscenes and side rooms. So many players, myself included, we don't want to argue or really care too much about pulling more or less. But if you go and pull for us or assume we're fine with every side room, no. If you want to stop for the Wax in Haukke, fine. But don't do the top floor unless you need the mapping achievement, and if you do, just tell us. We're probably fine with it.
    People that do not know their rotations adds more time to complete it then watching a few 30 second CS, and I rarely see people called out on it.

    The people that pull without regard of others, the one that said "do not waste my time" when they haste pulled in rab did not think of the full picture. The fight now takes longer then it would of took to wait because you left that one person out. So if people where really considered about doing things fast as possible, they would make sure everyone is there to enter the fight. 4 people that know their rotations and 4 people that are slacking off/ and or/ do not know, the skill differences of 4 people combined is a difference of 10 minutes, 13-16 vs 25-30.
    (5)
    Last edited by Vstarstruck; 04-08-2018 at 07:41 AM.

  7. #47
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ameela View Post
    You don't need that much time to accomplish the things I mentioned in my post, short =/= lacking substance.
    People are not limited to doing the things you mentioned in your post in one short minute, short =/= lacking substance.
    (0)
    Quote Originally Posted by Moogly View Post
    You are the living proof of the toxicity I am talking about.

  8. #48
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ameela View Post
    1 whole minute?!
    Oof, imagine what you could have done in that time
    Not a problem if you run the thing once, like a story dungeon.
    It does get annoying if SE puts these kind of CS into active farm content and you watch the damn thing again and again. Then the minutes rack up and sooner as you think you spent an hour doing nothing.

    That's why I am glad that they changed their design and moved long CS to the end of the dungeon where everyone can watch w/o pressure.
    (1)

  9. #49
    Player
    CainCrimson's Avatar
    Join Date
    Mar 2018
    Posts
    281
    Character
    Alushaun Zenfist
    World
    Coeurl
    Main Class
    Pugilist Lv 88
    *side thoughts*

    This thread reminds me that many gamers seem to be overly time conscientious these days, down to mere seconds.
    I really need to find a way to make money off of that mentality other than an MMO or phone app.

    (8)

  10. #50
    Player
    Tamlen's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    37
    Character
    Sachiko Fujisaki
    World
    Chocobo
    Main Class
    Marauder Lv 24
    As a new tank I have had others run ahead of me almost every time and pull things while I was trying my best to keep up and chain.
    Always on my first time in dungeons when it happens, I get so nervous and always skip scenes if nobody else has spoken or been patient.
    Usually other sprouts(?) are kind and patient, which can be a relief, I get more nervous when I see gold icons because they sprint ahead a lot.
    Some people have also been very mad if I messed up on any mechanics (none that cause death) but they don't usually want to explain, so now I look up videos, which too ruins the wonder a bit.
    Maybe I *should* just chance being kicked and having to replay dungeons if people don't want to wait. I don't know.
    I leveled up and did the two story long ones by myself so I wouldn't bother anyone. I remember it wasn't a problem on my old data center, I might just be becoming unlucky.
    (1)

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