I just always find it amusing that people freak out about others wasting their time. You're playing a video game... The one wasting your time is YOU. Perspective people. Perspective.
I just always find it amusing that people freak out about others wasting their time. You're playing a video game... The one wasting your time is YOU. Perspective people. Perspective.



Well, if you put it into perspective, you're gonna die anyway and everything you do will be entirely inconsequential in a few millennia, so no matter what you do, it's all going to waste and thus your time invested in it will be wasted.
As such, it's not really possible to not waste your time. But that then begs the question how one would rather waste it. I imagine waiting on others to finish their cutscene simply doesn't rank too highly there and that's where the argument comes from.




Easy fix, pull more but watch cutscenes.As a new tank I have had others run ahead of me almost every time and pull things while I was trying my best to keep up and chain.
Always on my first time in dungeons when it happens, I get so nervous and always skip scenes if nobody else has spoken or been patient.
Usually other sprouts(?) are kind and patient, which can be a relief, I get more nervous when I see gold icons because they sprint ahead a lot.
Some people have also been very mad if I messed up on any mechanics (none that cause death) but they don't usually want to explain, so now I look up videos, which too ruins the wonder a bit.
Maybe I *should* just chance being kicked and having to replay dungeons if people don't want to wait. I don't know.
I leveled up and did the two story long ones by myself so I wouldn't bother anyone. I remember it wasn't a problem on my old data center, I might just be becoming unlucky.
http://king.canadane.com
If people were worried about being productive with their time they wouldn't sit down to play a game in the first place. It's just really silly to get bent out of shape over a few seconds/minutes here and there.Well, if you put it into perspective, you're gonna die anyway and everything you do will be entirely inconsequential in a few millennia, so no matter what you do, it's all going to waste and thus your time invested in it will be wasted.
As such, it's not really possible to not waste your time. But that then begs the question how one would rather waste it. I imagine waiting on others to finish their cutscene simply doesn't rank too highly there and that's where the argument comes from.
Last edited by Camiie; 04-08-2018 at 09:26 PM.


If people were worried about being productive, they would never leave work.
There is an entire work/life/sleep balance that you need, and if you can't find a balance, small things will set you off.
You are supposed to sleep for 8 hours per day, and if you have a proper, real, non-exploitative job, you should work no more than 8 hours per day, including lunch. That means the remaining 8 hours is breakfast, shower, commute to work/drive kids to school, drive back from work/pick up kids from school, take kids to sports/music practice, attend their sports/music events, dinner, THEN play computer/console games and other hobbies. A family reduces your free time to practically zero.


Not true. Working to much reduces your productivity so after 8 hours we stop and come back the next day.
Take a look at Japan were they are at work '24 hours' a day vs 8 hours here, the amount of work done and the productivity is the same.
And your last differs from people to people. I sleep 4-5 hours / day, been doing this for over 10 years and I don't feel tired or anything, meanwhile I have a friend that sleeps 10 hours / day and she still feels tired.




I was going to mention Castrum and Prae, but those dungeons force you to watch the cutscenes now (and they keep you in there for 30-60 minutes) so I chose not to mention them at all. I've only done MSQ Roulette once ever since this change and it was mostly to just push my MNK from 69 to 70 (it was a little under halfway to 70. That hour was worth it in the end).
Dungeons in HW and SB have cutscenes that last maybe 10-15 seconds. This also applies to Trials and Raids (though Rabanastre's is a little longer, but SE also boosted the gates closing time to something like 30 seconds or so. That's enough time for someone to enjoy the cutscene and then enter the battlefield). If newbies want to watch them, I say let them and like I said before, it means my cooldowns will probably be up for my opener (or let's me get ready with Form Shift).

I do always try to pull as much as the healer can handle, but sometimes people say to go more and I would end up dying first after a little while- then everyone else dies and it ends up taking more time.
I can easily keep threat generation, and I use defense cooldowns; but if it's putting too much stress on the healer I don't know what I can do to go faster or to help them keep up.
This wasn't the case in every group, though, and I don't want to make it sound that way. I wish I had been less antsy about watching the scenes when I went through.
Last night, I did Doman Castle for the first time and paused to watch the cutscene. Next thing I know I was locked out of the fight. Tank apologized. Could tell he felt bad. I wasn't upset with him at all. I just think it's weird that SE doesn't pause the timer when someone is watching a cutscene. You know how the duty won't even start until everyone is done watching cutscenes? I think the same thing should apply to boss fights.
It'a actually odd that there are lockouts to begin with. I assume this is to prevent exploits, or running out to reset the boss or something. But anyway, they should tweak this.
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