Wrong. In ffxi you can get Lv1 to Lv95 in under 1 day. It is called Abyssea party
Everyone seems to forget that fact, and it is 100x easier to do in ffxi than in ffxiv
Please nero, get on with the times man, Tank and Spank content is NOT HARD!! By no MEANS!! FFXI has the worst end game content of any MMORPG from the last decade, why do people think that time consuming = HARD CONTET! It is not, 99% of FFXI contet is tank&spank :/ hell Hard mode lich king is harder than anything on FFXI, lets not even talk about ulduar <.<1. Its one of the easiest MMO's, where you dont need Skill at all. ( Yes, i played it and it was easy to reach the Top )
2. There is no "hard" content at all, so everyone feels like they are good Gamers.
3. Its no Problem for Players to buy Gold with Real-Money, since China monopolized the Game. ( Yes, there are Players which play's Game for Reasons like that ).
4. They throw out tons of Commercials since they released, so everyone know it. ( A lot of People dont even know about FF-MMO's )
5. You can play it on crap-PC's, which is the majority of WoW-Gamers. ( They wouldnt even be able to play FFXI or FFXIV ).
6. 20%of those 11.000.000 Players are probably RMT's.
Etc etc.
Saying WoW is a good Game, is like saying it has good Graphics. Its just not true.
Im not talking about the current FFXI and Crappyssea. FFXI pre-ToAU. No idea if you played that time or even at Release, but it had nothing to do with "Tank and Spank", period. Wrath and Ulduar Bosses are actually a Joke compared to Pre-ToAU FFXI Endgame and even ToAU HNM's were challenging for the most Part. Everything after that was destroying the Gameplay and the Difficulty. Where you needed Month for a Job from 1-75 before ToAU, it went worth in ToAU and you needed a couple weeks.. after Abyssea is was even more worse when it just took days.Please nero, get on with the times man, Tank and Spank content is NOT HARD!! By no MEANS!! FFXI has the worst end game content of any MMORPG from the last decade, why do people think that time consuming = HARD CONTET! It is not, 99% of FFXI contet is tank&spank :/ hell Hard mode lich king is harder than anything on FFXI, lets not even talk about ulduar <.<
And i never said anything about time consuming did i? Do i have to start talking about WoW and Blood Plague? Which was even worse than FFXIV Release.
Since FFXI is sooooo easy to everyone. Pics of AV-Kill, after Wall-glitch or pre WoTG, if noone cant sho me, leave it please and dont say again it was just "Tank and Spank". Actually same with PW.. First Kill took DAYS. Yeah thats some Tank and Spank.. *sarcasm off*
Last edited by Nero; 11-30-2011 at 10:47 PM.
The terms "powerleveling" and "grinding" are somewhat emotionally loaded terms ... usually with a somewhat negative connotation. Arguments using those terms are bound to get heated, and also to miss the crux of the problem. That problem is the speed at which players can level in FFXIV.
The question that we as a community (along with the Development Team) needs to answer is, "How fast should any given player achieve any particular level?"
Should the speed be an absolute rate, no matter the circumstances (e.g. PL, grind party, solo, questing, easy mobs, hard mobs), or should the speed depend on the circumstances in which the player earns the level?
The answer to that question then allows us to intelligently, without emotion, determine the possible rates of leveling that we want.
For example, if we as a community decide that an absolute rate is best, we could ask the Development Team to have us ONLY earn xp based on how long a player's character is online. 1 second = 1 xp. Now this is an extreme example of an absolute rate, and I'm not in favor of this, but it illustrates the point well.
If we as a community prefer circumstances-based leveling speeds, we need to ask ourselves what circumstances should give a fastest rate of leveling, and which circumstances should give the slowest rate of leveling. We would also need to determine the leveling speed limit. What is the maximum number of levels we feel as a community any player in any circumstance should gain in 2 hours?
Producer/Director Yoshida has given us, the FFXIV community, a seat at the development table. He has demonstrated that if we voice our ideas and concerns loudly and coherently, they get addressed (e.g. zones, Ifrit drop rates, jumping). So I ask that we consider what we actually want, and state it as empirically as possible.
I don't even understand how people can blur what key elements are in RPGs, and transversely, MMORPGs. Sorel, you may think what you're saying is logical, but the flaw in your logic is the joke of even bringing up 1xp per second logged in, or any variation of such.
Honestly, I don't care so much how fast I level up. Okay, maybe a little- I'd prefer it to take a month to reach cap playing 6-8 hours a day(Note: At the very least. Optimally, 3-6 months.). I'd also prefer there to be storyline pitstops along the way. But what I most certainly care about is seeing a group of idiots standing around in their underwear and some rank 1 weapon staring at a lv50 mowing down mobs. Call it a tick.
You are wrong. You can't enter Abyssea unless you're lvl 30. Good luck getting to level 30 in a day, with traditional lvling. Even with "Power leveling" that is a stupidly long grind.
Are you being serious right now ? Really ? I mean Seriously!? The hardest part to 90% of HNM and Bosses in FFXI was the requirements to pop them up, and getting the man power to zerg then down while your tank holded aggro :/ Spending days and weeks gathering the items or waiting on spawns for the chance to fight a HNM or boss is not Hard! It is a TIMESINK! Timesink does not equal difficulty, it never did in EQ, why should it be so in FFXI( a FF version of EQ) ?Im not talking about the current FFXI and Crappyssea. FFXI pre-ToAU. No idea if you played that time or even at Release, but it had nothing to do with "Tank and Spank", period. Wrath and Ulduar Bosses are actually a Joke compared to Pre-ToAU FFXI Endgame and even ToAU HNM's were challenging for the most Part. Everything after that was destroying the Gameplay and the Difficulty. Where you needed Month for a Job from 1-75 before ToAU, it went worth in ToAU and you needed a couple weeks.. after Abyssea is was even more worse when it just took days.
And i never said anything about time consuming did i? Do i have to start talking about WoW and Blood Plague? Which was even worse than FFXIV Release.
Since FFXI is sooooo easy to everyone. Pics of AV-Kill, after Wall-glitch or pre WoTG, if noone cant sho me, leave it please and dont say again it was just "Tank and Spank". Actually same with PW.. First Kill took DAYS. Yeah thats some Tank and Spank.. *sarcasm off*
About AV! He was a TANK AND SPANK FIGHT! Serious question here, what part of that fight, was not a tank&spank fight ? Your tanks hold aggro your dps stand and dps him down, that was the hole fight :/
Oh and PW was a joke, that was not even a boss fight, it was simply impossible to beat at the time it was released, and plain simply a stupid encounter design from SE, and they themselves went and nerfed both him and AV afterwards :/
So yeah now please do tell me again about FFXI boss fights being harder than Mirmidon HM![]()
All I can remember from FFXI is long long hours waiting for party. But in the end it was fun. As for FFXIV i've been impressed with the difficulty to find a good LS to have fun in Wutai. Im a casual player who likes helping ppl out. Sadly none of my friends play this game they play WoW which I tried and didnt like for reason im not going even gonna post. So i spent most of my time crafting and doing leves which gets boring really fast. Believe it or not i can be in uldah for a good half hour to an hour and not find pt. Thats why i decide to go do leves. I want a rank 50 which i dont have yet so I or we as a linkshell would to explore some more of the world and kill some mobs or go raid some settlement of mobs or something just for fun. One good thing is that we dont have exp loss. I dont mind dying like in ffxi. Anyways for me PL is whatever. It doesnt mean that you wont know the job or have the skill to play your job but id take it anyday instead of keep
Doing those repetitive leves of hell
Taking that long to go from 1 to 50 playing 6~8 hours a day would be on a far slower pace of leveling than XI ever had, and I'm talking about pre-abyssea days. It didn't take nearly that long just to get to lv 50. If progression in this game ever slowed down to anywheres near that long to level I'd start pulling out shoes left and right to smack people with.I don't even understand how people can blur what key elements are in RPGs, and transversely, MMORPGs. Sorel, you may think what you're saying is logical, but the flaw in your logic is the joke of even bringing up 1xp per second logged in, or any variation of such.
Honestly, I don't care so much how fast I level up. Okay, maybe a little- I'd prefer it to take a month to reach cap playing 6-8 hours a day(Note: At the very least. Optimally, 3-6 months.). I'd also prefer there to be storyline pitstops along the way. But what I most certainly care about is seeing a group of idiots standing around in their underwear and some rank 1 weapon staring at a lv50 mowing down mobs. Call it a tick.
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