
Originally Posted by
Rowyne
I think this is the real heart of the matter, right here.
How did a game in the Final Fantasy series--RPGs with stories so engaging you couldn't wait to find out what happened next--become grind fests devoid of content?
Undisguised grinding (as described in the above quote, repeatedly killing the same monsters over and over) should only have to be done in brief amounts, to bridge any small gaps between content, to quickly finish out a level, or farming for items/rep. It should never be the meat and potatoes of any modern MMORPG.
This game has never done a very good job at planning ahead. Upon release, guildleves and behests were pretty much the only content you had to level from. When it was discovered that going from 1-50 primarily from leves was pretty much driving players insane, Yoshi-P made the announcement that FFXIV would shift from a grind-centric game, with ever-expanding content and a variety of leveling options. Leves were no longer the main focus and shifted to solo content. It was a great idea, and the right direction to go. Problem was, they did that before putting enough alternatives in place. A handful of quests, two instanced dungeons and the beginnings of the Grand Companies do not qualify as engaging leveling content (I don't mean to sound ungrateful that the dev team has implemented this, but it's just not enough). So, ironically, what is now the main focus of leveling? Grinding.
Tell me again how we're shifting from a grind-centric game...?
I think a lot people, no matter how they feel about powerleveling, will agree that mindless grinding is not fun. The real problem is that SE is, once again, breaking an aspect of their game to 'fix' something else. Like the RMT preventions originally in place - software mouse, fatigue, market wards. Choices that lead to future issues. Allowing powerleveling may help people overlook the glaring lack of content and skyrocket through the grind, but it will lead to other problems.
I usually hate when people talk about other games like this, but... I got my husband SW:TOR for Christmas, and a copy for myself so I could play with him. It's honestly not even a genre I'm particularly interested in, but I gave it a try. We started playing Friday, and continued on Saturday. In fact, our first play session lasted 15 hours we were having so much fun. And we're not even level 15 yet. It's all story-driven questing. We already did a mini-dungeon at level 10. It was difficult to admit that I've had more fun playing that game this weekend than the one year plus I've been playing FFXIV.
It made me realize that this game needs some major restructuring. I'm not asking for non-stop voiced-over cinematic cutscenes (though at least one game has now proven that it's feasible). But it definitely needs some real story-driven content, at all levels, to keep my attention. The leveling options that Yoshi-P talked about once upon a time. Don't give us ways to quickly bypass the levels. Give us content that makes us want to play through the levels. And if that doesn't happen with 2.0, I'm afraid a lot of players will look elsewhere to games that can and will offer it.
TL;DR Powerleveling is a cheap 'fix' for a bigger problem.