



in xi people had to really try hard to get to 50 in a month. in xiv they can go afk for about 8 hours and get there. you are comparing things that are complete opposites.It still only took an average of 48 hours of actual exping to get there. The rest of it was tying to build parties, exp loss on death, walking for hours to find a decent camp and a pleathora of other annoying and blatant time sinks.
And it only takes a "day" in XIV if you have a very dedicated group willing to pour a majority of that day into it.
But my point in mentioning how short the grind to the first cap in XI was to illustrate that, similar to XI, it wouldn't have taken that long for a dedicated group. A player could have capped in XI then in under a week if they really wanted to.
But to gain the kind of "absurd" exp that people report takes already having a class at 50 capable of AoEing. At that point a player should know how to play any role in the game.
http://crystalknights.guildwork.com/


No, they didn't have to try hard. They had to stand in place and auto-attack things to death, just like XIV. The hardest part was finding a tank and healer.
If you were trying hard and it took you a month to get to 50, then you were doing something wrong. My record while trying hard was 2 and a half weeks to get from lv 1~75. This was pre-abyssea and pre-level sync smn burning. I was bored out of my fucking mind and hid the fact that I had a rdm from every endgame event ls I went to after that.
I agree that this game is way too fast, but I at least don't get burnt out on any of my jobs duo'ing / solo'ing (leves)/ partying. I'm fairly sure that they are going to remove the drop party form of pl'ing they have now, but I doubt they are going to gimp the exp rates for fighting. My money is on us not hearing anything about it till the changes are made.




show me where you got from 1-75 on release in 2.5 weeks. the point is the first person on release got there in 1 month. we all know there are the grindaholics. it may be boring, but there is no disputing the fact that some people stared on doing the 24/7 marathons trying to be the first to cap just like there was in this game.If you were trying hard and it took you a month to get to 50, then you were doing something wrong. My record while trying hard was 2 and a half weeks to get from lv 1~75. This was pre-abyssea and pre-level sync smn burning. I was bored out of my fucking mind and hid the fact that I had a rdm from every endgame event ls I went to after that.
I agree that this game is way too fast, but I at least don't get burnt out on any of my jobs duo'ing / solo'ing (leves)/ partying. I'm fairly sure that they are going to remove the drop party form of pl'ing they have now, but I doubt they are going to gimp the exp rates for fighting. My money is on us not hearing anything about it till the changes are made.
if it took the full time grinders a month to cap then it's pretty safe to assume that you couldn't do it in 2.5 weeks.....especially once you joined the cap was 75 which meant the sp curve had already been altered.
edit: i am not talking about xi post abyssea nor am i talking about it after the cap was raised to 75. i was responding to someone talking about how quickly someone hit their first 50 on the original release on xi which was 1 month. they are comparing the 1 month on release of xi to the 8 hours you can do in xiv today and stating you could do it in 1 week in xi if you tried and they are comparable.
Last edited by darkstarpoet1; 12-01-2011 at 01:52 AM.
http://crystalknights.guildwork.com/
I didn't say on release and the exp curve wasn't adjusted till a year or so after my 2nd 75. I'm assuming you are talking about the redux in the curve between (was it... 40~50? or 50~60) something like that. My first two jobs were drg and rdm done around the time that all drg's were marked rmts. The good old days of persecution and drg comradery amongst the ones that stuck with the job.show me where you got from 1-75 on release in 2.5 weeks. the point is the first person on release got there in 1 month. we all know there are the grindaholics. it may be boring, but there is no disputing the fact that some people stared on doing the 24/7 marathons trying to be the first to cap just like there was in this game.
if it took the full time grinders a month to cap then it's pretty safe to assume that you couldn't do it in 2.5 weeks.....especially once you joined the cap was 75 which meant the sp curve had already been altered.
Dragoon took me about 5 months due to a lack of love for the job, but rdm only took 2 and a half weeks. It was all the luck of the draw but for jobs that got constant invites it wasn't shit to get to lv 50 quickly. 1~10 (solo) 10~20 (dunes) 21~25ish (qufim) 26~30ish (jungles) 30ish~40ish (Garliage/Crawler's Nest) 40~50 (Altepa + Quicksands). You could blaze through each one of those camps in a day or two of play provided you're hardcoring it. The only reason why people took nearly a year to get their FIRST lv 75 is the fact that you had to take up all possible subjobs, had to do limit breaks, had to get KI's to progress to certain areas, and had to build up gil so that you could purchase equipment. Once you did all your prepwork you could blaze through levels.
I'd love to show you when and where I got my rdm up at, but unfortunately I don't have a timemachine that can take us back before the fishing sytem got changed so I'm afraid it's impossible to show you exactly when / where / how I did it. I just remember how fast I got it up because I was joking with a friend that I could get maxed in a month because I was getting invites w/o seeking due to the job's popularity at the time.
Now I'm all nastalgic <.< I remember when Tahrongi Canyon had stupidly overpriced chocobos because all the endgame camps were in Bibiki Bay, and Sky.
Wrong. In ffxi you can get Lv1 to Lv95 in under 1 day. It is called Abyssea party
Everyone seems to forget that fact, and it is 100x easier to do in ffxi than in ffxiv


You are wrong. You can't enter Abyssea unless you're lvl 30. Good luck getting to level 30 in a day, with traditional lvling. Even with "Power leveling" that is a stupidly long grind.
All I can remember from FFXI is long long hours waiting for party. But in the end it was fun. As for FFXIV i've been impressed with the difficulty to find a good LS to have fun in Wutai. Im a casual player who likes helping ppl out. Sadly none of my friends play this game they play WoW which I tried and didnt like for reason im not going even gonna post. So i spent most of my time crafting and doing leves which gets boring really fast. Believe it or not i can be in uldah for a good half hour to an hour and not find pt. Thats why i decide to go do leves. I want a rank 50 which i dont have yet so I or we as a linkshell would to explore some more of the world and kill some mobs or go raid some settlement of mobs or something just for fun. One good thing is that we dont have exp loss. I dont mind dying like in ffxi. Anyways for me PL is whatever. It doesnt mean that you wont know the job or have the skill to play your job but id take it anyday instead of keep
Doing those repetitive leves of hell




It's not that people are forgetting, it's that Abyssea is a much newer concept. Anyone who played for 4-5 years most likely didn't experience it (myself included). Most of us remember the FFXI with a challenging level curve. It could take casuals a year or more to get their first 75.
And to throw my opinion out there on the table, I don't necessarily want to see a climb that steep again. But I'd like to see it take months, not days. The steeper curve is one reason I liked Final Fantasy MMOs, and Aion (I honestly think Aion had the level curve just about right, before they went crazy with reductions and double exp weekends). Now that's missing, there's one less thing that makes this game rewarding to me.
Okay, I'll give you that one. Didn't mean to be rude. It was amusing irony, though.![]()
Last edited by Rowyne; 12-01-2011 at 12:52 AM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung


If we as a community prefer circumstances-based leveling speeds, we need to ask ourselves what circumstances should give a fastest rate of leveling, and which circumstances should give the slowest rate of leveling. We would also need to determine the leveling speed limit. What is the maximum number of levels we feel as a community any player in any circumstance should gain in 2 hours?Honestly, I don't care so much how fast I level up. Okay, maybe a little- I'd prefer it to take a month to reach cap playing 6-8 hours a day(Note: At the very least. Optimally, 3-6 months.). I'd also prefer there to be storyline pitstops along the way. But what I most certainly care about is seeing a group of idiots standing around in their underwear and some rank 1 weapon staring at a lv50 mowing down mobs. Call it a tick.Taking that long to go from 1 to 50 playing 6~8 hours a day would be on a far slower pace of leveling than XI ever had, and I'm talking about pre-abyssea days. It didn't take nearly that long just to get to lv 50. If progression in this game ever slowed down to anywheres near that long to level I'd start pulling out shoes left and right to smack people with.OK. For the sake of intelligent debate and discussion, let's work with Isaac's numbers as a starting off point (since he's the only one so far to give some rates he'd prefer to see).And to throw my opinion out there on the table, I don't necessarily want to see a climb that steep again. But I'd like to see it take months, not days. The steeper curve is one reason I liked Final Fantasy MMOs, and Aion (I honestly think Aion had the level curve just about right, before they went crazy with reductions and double exp weekends). Now that's missing, there's one less thing that makes this game rewarding to me.
30 days (1 month) @ 6 hours/day = Level 50 in one class (level cap).
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V
180 hours = 50 levels
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V
3.6 hours = 1 level
When it phrased as "reach cap in a month" it seems reasonable, but when you actually break it down to the level per hour, you can see how steep that actually is. You need essentially 4 hours of free time every day devoted to FFXIV just to get a single level.
Perhaps we can increase that rate? Or maybe have better rates depending on the circumstances and content the player is participating in? Should a player doing caravan escorts for 2 hours earn as many levels as a character fighting hard mobs for 2 hours?
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