Wrong. In ffxi you can get Lv1 to Lv95 in under 1 day. It is called Abyssea party
Everyone seems to forget that fact, and it is 100x easier to do in ffxi than in ffxiv


You are wrong. You can't enter Abyssea unless you're lvl 30. Good luck getting to level 30 in a day, with traditional lvling. Even with "Power leveling" that is a stupidly long grind.
All I can remember from FFXI is long long hours waiting for party. But in the end it was fun. As for FFXIV i've been impressed with the difficulty to find a good LS to have fun in Wutai. Im a casual player who likes helping ppl out. Sadly none of my friends play this game they play WoW which I tried and didnt like for reason im not going even gonna post. So i spent most of my time crafting and doing leves which gets boring really fast. Believe it or not i can be in uldah for a good half hour to an hour and not find pt. Thats why i decide to go do leves. I want a rank 50 which i dont have yet so I or we as a linkshell would to explore some more of the world and kill some mobs or go raid some settlement of mobs or something just for fun. One good thing is that we dont have exp loss. I dont mind dying like in ffxi. Anyways for me PL is whatever. It doesnt mean that you wont know the job or have the skill to play your job but id take it anyday instead of keep
Doing those repetitive leves of hell




It's not that people are forgetting, it's that Abyssea is a much newer concept. Anyone who played for 4-5 years most likely didn't experience it (myself included). Most of us remember the FFXI with a challenging level curve. It could take casuals a year or more to get their first 75.
And to throw my opinion out there on the table, I don't necessarily want to see a climb that steep again. But I'd like to see it take months, not days. The steeper curve is one reason I liked Final Fantasy MMOs, and Aion (I honestly think Aion had the level curve just about right, before they went crazy with reductions and double exp weekends). Now that's missing, there's one less thing that makes this game rewarding to me.
Okay, I'll give you that one. Didn't mean to be rude. It was amusing irony, though.![]()
Last edited by Rowyne; 12-01-2011 at 12:52 AM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung


If we as a community prefer circumstances-based leveling speeds, we need to ask ourselves what circumstances should give a fastest rate of leveling, and which circumstances should give the slowest rate of leveling. We would also need to determine the leveling speed limit. What is the maximum number of levels we feel as a community any player in any circumstance should gain in 2 hours?Honestly, I don't care so much how fast I level up. Okay, maybe a little- I'd prefer it to take a month to reach cap playing 6-8 hours a day(Note: At the very least. Optimally, 3-6 months.). I'd also prefer there to be storyline pitstops along the way. But what I most certainly care about is seeing a group of idiots standing around in their underwear and some rank 1 weapon staring at a lv50 mowing down mobs. Call it a tick.Taking that long to go from 1 to 50 playing 6~8 hours a day would be on a far slower pace of leveling than XI ever had, and I'm talking about pre-abyssea days. It didn't take nearly that long just to get to lv 50. If progression in this game ever slowed down to anywheres near that long to level I'd start pulling out shoes left and right to smack people with.OK. For the sake of intelligent debate and discussion, let's work with Isaac's numbers as a starting off point (since he's the only one so far to give some rates he'd prefer to see).And to throw my opinion out there on the table, I don't necessarily want to see a climb that steep again. But I'd like to see it take months, not days. The steeper curve is one reason I liked Final Fantasy MMOs, and Aion (I honestly think Aion had the level curve just about right, before they went crazy with reductions and double exp weekends). Now that's missing, there's one less thing that makes this game rewarding to me.
30 days (1 month) @ 6 hours/day = Level 50 in one class (level cap).
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180 hours = 50 levels
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3.6 hours = 1 level
When it phrased as "reach cap in a month" it seems reasonable, but when you actually break it down to the level per hour, you can see how steep that actually is. You need essentially 4 hours of free time every day devoted to FFXIV just to get a single level.
Perhaps we can increase that rate? Or maybe have better rates depending on the circumstances and content the player is participating in? Should a player doing caravan escorts for 2 hours earn as many levels as a character fighting hard mobs for 2 hours?




i'm inclined to agree with his one month to cap honestly. sure a casual will take longer and a hardcore will take less, but it's a mmo and not a race to the finish. i'm more of a believer in a month based on a 3-4 hours a day idea than 6-8 though. either way i would love to see the pace slowed down some, but not to the point of it taking the fun out of the game itself.OK. For the sake of intelligent debate and discussion, let's work with Isaac's numbers as a starting off point (since he's the only one so far to give some rates he'd prefer to see).
30 days (1 month) @ 6 hours/day = Level 50 in one class (level cap).
|
V
180 hours = 50 levels
|
V
3.6 hours = 1 level
When it phrased as "reach cap in a month" it seems reasonable, but when you actually break it down to the level per hour, you can see how steep that actually is. You need essentially 4 hours of free time every day devoted to FFXIV just to get a single level.
Perhaps we can increase that rate? Or maybe have better rates depending on the circumstances and content the player is participating in? Should a player doing caravan escorts for 2 hours earn as many levels as a character fighting hard mobs for 2 hours?
http://crystalknights.guildwork.com/


OK. For the sake of intelligent debate and discussion, let's work with Isaac's numbers as a starting off point (since he's the only one so far to give some rates he'd prefer to see).
30 days (1 month) @ 6 hours/day = Level 50 in one class (level cap).
|
V
180 hours = 50 levels
|
V
3.6 hours = 1 level
When it phrased as "reach cap in a month" it seems reasonable, but when you actually break it down to the level per hour, you can see how steep that actually is. You need essentially 4 hours of free time every day devoted to FFXIV just to get a single level.
Perhaps we can increase that rate? Or maybe have better rates depending on the circumstances and content the player is participating in? Should a player doing caravan escorts for 2 hours earn as many levels as a character fighting hard mobs for 2 hours?Using DarkstarPoet's numbers:i'm inclined to agree with his one month to cap honestly. sure a casual will take longer and a hardcore will take less, but it's a mmo and not a race to the finish. i'm more of a believer in a month based on a 3-4 hours a day idea than 6-8 though. either way i would love to see the pace slowed down some, but not to the point of it taking the fun out of the game itself.
30 days (1 month) @ 3 hours/day = Level 50 in one class (level cap).
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90 hours = 50 levels
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1.8 hours = 1 level
Twice as fast. More appealing to the gamer that has a day job and/or family. Two hours after the kids are put to bed will get net her a level. 5 levels a week, maybe more on the weekend. Seems like a reasonable rate, no? But should such a rate be applied to every activity under every circumstance? Should such a player gain levels at this rate playing solo? Or should she have this rate of leveling while in a party? What about Crafting? Or Gathering? Or Questing? Should she get a level after completing 2 hours of quests?
Last edited by Sorel; 12-01-2011 at 03:19 AM.



Leveling differs on how much EXP you get from the mob and how high your chains get.Using DarkstarPoet's numbers:
30 days (1 month) @ 3 hours/day = Level 50 in one class (level cap).
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V
90 hours = 50 levels
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V
1.8 hours = 1 level
Twice as fast. More appealing to the gamer that has a day job and/or family. Two hours after the kids are put to bed will get net her a level. 5 levels a week, maybe more on the weekend. Seems like a reasonable rate, no? But should such a rate be applied to every activity under every circumstance? Should such a player gain levels at this rate playing solo? Or should she have this rate of leveling while in a party? What about Crafting? Or Gathering? Or Questing? Should she get a level after completing 2 hours of quests?
Leveling differs also on how much EXP you need to level up (example: level 1, 100 exp. level 50, 50k exp).
What you wrote isn't an average. It follows a flawed logic.


No. I never said it was an average. And it's not what is currently existing in FFXIV right now.
I'm think we are misunderstanding each other. My initial post (about 3 pages ago) is based on the premiss that a maximum rate of leveling that the community is comfortable with needs to be established. From there, the community needs to discuss whether or not certain circumstances and/or content should have differing rates. For example, being in a party is a circumstance. Completing NPC quests is content. Should a solo player gain as many levels from 2 hours of completing NPC quests as a player in a party fighting hard mobs? What about easy mobs? What about mobs powerful enough to one-shot kill?
Those are the types of questions (and answers) that would be extremely constructive to the Development Team.




well there lies more issues once you get into details such as there. i was using this as more of an optimal sp per hour tme frame. if you kill mobs lower than you then you get less, solo gets less, and other non optimal sp per hour would lengthen the time frame. that's why i used the lower time is because if you said 6-8 hours at optimal sp then a solo or casual player would take 12-14 hours instead when it came to ranking up.Using DarkstarPoet's numbers:
30 days (1 month) @ 3 hours/day = Level 50 in one class (level cap).
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V
90 hours = 50 levels
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V
1.8 hours = 1 level
Twice as fast. More appealing to the gamer that has a day job and/or family. Two hours after the kids are put to bed will get net her a level. 5 levels a week, maybe more on the weekend. Seems like a reasonable rate, no? But should such a rate be applied to every activity under every circumstance? Should such a player gain levels at this rate playing solo? Or should she have this rate of leveling while in a party? What about Crafting? Or Gathering? Or Questing? Should she get a level after completing 2 hours of quests?
as far as the sp it should be the same optimal sp whether you are crafting, fighting, or gathering at your optimal range. i have always felt in a mmo your optimal sp per hour should be in a party or there would be no reason for people to party with each other. i think parties should always be the preferred when playing a multi player game as that is why you get into a game with other people. i understand some prefer to solo, but i do not think they should ever get the same sp as a group. they also shouldn't be punished and get 1/5 of the sp a group does either. there should always be a balance between solo/grouping and i do not know exactly what the balance should be, but they are not equal.
i know even using my lower estimate that hardcores like myself would run out of things to do, but in all honestly we always will. i was more looking at a time frame in which no matter your playstyle you would be able to see an increase in your ranks. i always try to look in a more third person view to see how what i want will affect others.
Last edited by darkstarpoet1; 12-01-2011 at 03:56 AM.
http://crystalknights.guildwork.com/
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