Quote Originally Posted by LineageRazor View Post
Lack of difficulty for whom? Keep whom interested?

Seeing folks complain about the ease of endgame content that can, and does, stymie 90% of the playerbase, is as common as breathing on these forums. Choose any Ex or Savage fight - ANY, old or new - and I guarantee there were plenty of folks to consider it difficult, often insurmountably so, at the time it was released. I remember folks in a thread being incredulous to hear that there were STILL folks who could not skip Soar on Zurvan toward the end of Heavensward - but it was even worse that that; not just some folks, but MOST folks couldn't do so, even in farm parties. Skilled endgame players have VERY poor conception of the actual skill levels of the majority of players in this game, and tend to assume that most are at least near their level. This is absolutely not the case.
^ This. Players are terrible at judging the skill level of the playerbase. We don't have the data necessary to do it well (because we don't have attempt vs clear rates across the entire playerbase), but we try and do it anyway and the result tends to be not pretty. You see the same thing in the other direction with high end players that insist they're average. No, no you're not. Not even close. It's a skewed definition of "average" that uses the forums and the savage data on FFLogs, ignoring that most of the playerbase doesn't exist in either of those things.

The other difference is that we want content that's fun and challenging for us. That's going to vary from person to person, but we're very good judges of what is fun and challenging for us individually. SE has to cater to as many people as realistic to make money. It's a very different thing than a savage raider saying "stuff is too easy."