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  1. #1
    Player
    Keicho's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Tem Saris
    World
    Odin
    Main Class
    Warrior Lv 80

    please stop make the game easier.

    skills change to make it easier for casual gamers,
    raids deals less dmg/ easier dmg check than in lvl 50.
    raid mechanic mostly like the same, just building on it. like do it "harder"
    higher drop rate by primae mounts
    let ppl do raids 20 lvls above.
    "srsly?" 1mio mgp for 3 lines from khloe?


    why you do taht SE?
    i loved to play this game as lvl 50 was max lvl. you have accomplished something as oyu killed titan and ramuh, which much ppl tried and not killed it for months, try it and finally killed it, and you know you did it. you felt special.
    when u kill a primae now, its just easy, you dont have to comunicate like before to go past the phases.

    even the bosses has less phases now.or "much phases" with same skills just you have to do them alittle otherwise.

    earlier every phase had an full other mechanic to do. and not the same just other handled.

    every player, played since begin or ilvl 110 was max on lvl50 know i mean.
    (10)

  2. #2
    Player
    Keicho's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Tem Saris
    World
    Odin
    Main Class
    Warrior Lv 80
    did you ever had this feeling, like before killing an primae or raid? t7 pre nerfed? t9 with ilvl 110? still ilvl 130 and 20% noob buff and ppl still wasnt can kill it.

    also the horses. i was so happy i found my horse which it was.. 1% drop chance? i was special to had it, i farmed for it.

    but now you can do it solo, with an 20%? drop chance, and everyone has it. nothing special. even earlier, with the drop chance buff it was just nonsense. ppl farmed months for it to get, and you do it easier? waht a time waste.

    like the mgp now. lottery was another thing, but now for 3 lines 1mio mgp to? it was also a shame to give 50k for 2 lines. ppl farmed alot or hours for it before it came out. its like "just wait another patch and do it easier"

    taht cant be real. SE.

    it isnt like i dont want casual gamers to play it, but to say its "raid xy hard" its just a shame, t6-9 hard was unbeaten by most of the players. taht was a hard raid, and not a raid taht is beaten within a week by everyone.
    they should hardcore raid members give us the old hard raids back, which it was before. just for titles and mount !and! not doable in a higher lvl(unsync) when its posible by patch 5.0 . unless u did it atleast once with lvl 70 (now) and not lvl 80 unsync..

    thanks for listen to my bad english.
    (6)
    Last edited by Keicho; 03-22-2018 at 06:40 AM.

  3. #3
    Player
    Laladyn's Avatar
    Join Date
    Jul 2014
    Posts
    111
    Character
    Prinz Eisenherz
    World
    Shiva
    Main Class
    Alchemist Lv 70
    I guess that how things roll these days. Games get streamlined and made mass compatible. As much as i dislike it its still a factor in FFXIVs success. Who knows if this game would even be well and alive without all the nerfs and "cassualizations"
    (3)

  4. #4
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    While I can agree with the plea "Dont make current content easier", I cant agree so much with "Old content need to stay the same difficulty that it had when it was released".

    Meaning: As long as we get new, difficult content - and we do, even though Byakko for example is a rather easy EX-primal, Shinryu wasnt - I'm fine with the old stuff being made easier.

    Horses had their time to be special. Birds had their time to be special. Now dogs are special - if you want to feel special, get your Shinryu dog and dont point towards your 3-year-old Garuda pony!

    If you want something bad enough - either because you really like it or because it makes you feel, well, cool and special - you'll put in the time. If not, you'll get it later.
    I'm fine with that - and I'm sorry, but you sound like you dont or cant bother with the new content in the game and therefor feel the need to preserve the old content in a way that still makes you feel like you'ce accomplished something. We had this kind of discussion before. The problem here is: Its outdated, old content. People do it unsyched - or not at all.
    We got new content, new challenges - if you want a challenge: Move on!
    They're still in the game!
    You have no dogs, not a complete set of birds, non of the mounts from the new raids...

    Sigma Savage - and more so Ultimate Coil of Bahamut! - is far from being "beaten by everyone". I dont know where you're getting this idea. Honestly, you sound as if you used to raid and felt pretty special and hardcore about it and now that you dont anymore, you try to wave around old achievements and want them to stay extremly valuable because you cant get the new stuff.

    Increased mount-droprates are keeping the old EX-primals alive.
    More MGP are "needed" because there are more rewards.

    And I still have the same feeling I had when killing T13 two weeks before Heavensward that I have today when clearing current Savage-content.
    But obviously, to get this feeling, you'd need to do that content...
    (34)

  5. #5
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    It's almost as if they're a company that wants to make money from as many people as possible so are reaching out to a wider audience...
    (34)

  6. #6
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    2.0 and 2.1 were probably the best patches for difficulty this game has seen. As well as all of coil being perfectly tuned, all they had to do for 3.0 was make a savage version and leave the "normal" mode as it was in 2.0. Sadly the endgame dungeons from 2.0 and 2.1 were too much for people and since they could not be done in seconds the whole game shifted its focus after that.
    (4)

  7. #7
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ElazulHP View Post
    It's almost as if they're a company that wants to make money from as many people as possible so are reaching out to a wider audience...
    On one hand maybe..

    on the other hand as wide as the audience may be it does a real bad job at keeping them interested... and I think the lack of difficulty is likely a part of that.

    there's no satisfaction or accomplishment in clearing content that's virtually impossible to fail...
    and if the game isn't rewarding players are going drop it very very quickly..
    (14)

  8. #8
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,786
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Dzian View Post
    there's no satisfaction or accomplishment in clearing content that's virtually impossible to fail...
    and if the game isn't rewarding players are going drop it very very quickly..
    you won't get people to play in the first place if the game is too hard or set at a difficulty higher than most players.
    (16)

  9. #9
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dzian View Post
    On one hand maybe..

    on the other hand as wide as the audience may be it does a real bad job at keeping them interested... and I think the lack of difficulty is likely a part of that.

    there's no satisfaction or accomplishment in clearing content that's virtually impossible to fail...
    and if the game isn't rewarding players are going drop it very very quickly..
    Yes, but its not as if that would be the case with the game - the game still has difficult content.
    Its just that thats current content and that your shinies are becoming less shiny over the years and getting replaced by new shinies.

    Shinryu EX is just as failable as Nidhogg EX and Leviathan EX were (comparisson drawn because all are dragon-like, not because of difficulty - just for the visual).
    Heck, I'm even seeing people fail Byakko EX, a rather easy primal! Just how we saw people fail Shiva and Bismarck EX.

    The difficulty is still in the game - its just in the new content and you dont contain absolute bragging rights for clearing 4 year old content - what seems to be what the OP is missing. Not actualy difficult content, since they appear to not even set foot into it.

    If you want the feeling of accomplishment for clearing a difficult fight, you can still have that - either by running old content syched at minimum ilvl (if you only care for the challenge) or by doing the new, difficult content (if you care for the challenge and the bragging rights). Its not as if Kefka Savage just tips over once you poke him.
    (16)

  10. #10
    Player
    Kohdo's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    Quote Originally Posted by Musashidon View Post
    you won't get people to play in the first place if the game is too hard or set at a difficulty higher than most players.
    Sure you will. It's called a difficulty curve for a reason, the game doesn't start you off on ex primals, you progress in skill and the content gets more difficult as you work through it. Letting people jump straight to 60 with Jump Potions kinda sabotages that concept though.
    (4)

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