Quote Originally Posted by Dzian View Post
on the other hand as wide as the audience may be it does a real bad job at keeping them interested... and I think the lack of difficulty is likely a part of that.
Lack of difficulty for whom? Keep whom interested?

Seeing folks complain about the ease of endgame content that can, and does, stymie 90% of the playerbase, is as common as breathing on these forums. Choose any Ex or Savage fight - ANY, old or new - and I guarantee there were plenty of folks to consider it difficult, often insurmountably so, at the time it was released. I remember folks in a thread being incredulous to hear that there were STILL folks who could not skip Soar on Zurvan toward the end of Heavensward - but it was even worse that that; not just some folks, but MOST folks couldn't do so, even in farm parties. Skilled endgame players have VERY poor conception of the actual skill levels of the majority of players in this game, and tend to assume that most are at least near their level. This is absolutely not the case.

For SE, the sweet spot for endgame content is when the most players possible find the content to be difficult, but not impossible. That level of difficulty is, naturally, going to be incredibly low for players at the top of the curve; folks who can devote three or more nights of practice to the game per week, never have any trouble capping tomestones each week, spend time researching stat weights and optimal DPS rotations and can execute them with near-spot-on regularity, and so on and so forth. Folks that meet those criteria are an extremely small proportion of the game's population, so it's not a big surprise that SE isn't going to tune a lot of content to favor them.