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  1. #1
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Gun-Cat View Post
    XIV has nothing of this. The party dynamic is incredibly basic and the other players might just as well be your squad. To me it feels they took the most boring aspects of XI and rolles them into XIV...
    Absolutely.

    The way XIV is designed coupled with the "proper" mob camping style employed in games like XI also presented two problems for me tonight, one which was obvious and another that I didn't quite expect.

    The first is that we didn't really have much time to communicate through text and quickly swapped to voice chat. You can't exactly kill monsters while typing at the same time like you can in XI. That's a problem if you're not in there exclusively with friends and yet would like some social interaction to help with the grind.

    The second is that my hands actually started to cramp. I've played video games for a really long time and barring using tiny handheld devices like the DSlite for extended periods this hasn't happened to me before. Doing my (DRG) rotation constantly for 30-ish minutes, as it turns out, is rather stressing.

    Quote Originally Posted by Reynhart View Post
    This is different, this is new (to FFXIV), and for that, it's totally worthwhile, in my opinion. And the mere concept of the relic is grinding, if you don't like this grind, you still have other weapon and armor options.
    Nah man, this is a different beast all together. I have (just about) all of the Relics, Zodiac and Anima, finished in XIV. I also have Yoichinoyumi in XI, and was well over halfway finished with Kogarasumaru before I quit.

    What Eureka does is more banal than any of that. It's not as involved or rhythmic as farming Dynamis, it's not as engaging as farming Salvage, and it's not as varied as what XIV's previous Relics has us doing.
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    Last edited by Darrcyphfeid; 03-14-2018 at 03:10 PM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Darrcyphfeid View Post
    What Eureka does is more banal than any of that. It's not as involved or rhythmic as farming Dynamis, it's not as engaging as farming Salvage, and it's not as varied as what XIV's previous Relics has us doing.
    Frankly, it's not that different from the early magian trials in XI. As for Dynamis, considering any mobs could drop ancient currencies, the first stage of the relic wasn't that involving, since you didn't have to "win" the Dynamis. And it's far too early to judge how it will expand in subsequent .5 patches

    Sorry but "tomestones, tomestones, tomestones, lights, tomestones, tomestones, lights" is hardly varied at all, when you think about it. That's why my favorite stage of Anima was when you had to gather all the mysterious items and the specialist crafter items...that all of people found horribly grindy.
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    Last edited by Reynhart; 03-14-2018 at 05:23 PM.

  3. #3
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Reynhart View Post
    Frankly, it's not that different from the early magian trials in XI.
    Oh Jesus Christ, if the Magian Trials are the standard by which we're judging content now we should just shut the entire game down. I've never met a single person that enjoyed that, be it the elemental staves or the mob family slaying or the finishing blow with X weaponskill. And the people doing that stuff were super dedicated to XI.

    As for Dynamis, considering any mobs could drop ancient currencies, the first stage of the relic wasn't that involving, since you didn't have to "win" the Dynamis.
    And yet, even now, it's an incredibly long grind to amass either the currency directly or the Gil to afford it. If you brush aside the proc system and the fact that Dynamis did much more than simply have us chain kill mobs for a singular purpose - then and now - then sure, you can directly compare Dynamis and Eureka. But that's why Eureka isn't appealing to a lot of us to begin with.

    And it's far too early to judge how it will expand in subsequent .5 patches
    Nah, to hell with that. We've waited more than a year and a half for Eureka to released, and what we have now is what gets judged. The development team doesn't get, doesn't deserve, any optimism for what they may or may not fix about this going forward. As-is, right now, Eureka will be judged by how it treats us from lv1 through lv12. Maybe lv20 is better. Maybe it's not. But 90% of the people inside Eureka right now will never reach lv20 so whether those lv23~25 mobs drop amazing amounts of loot is meaningless.

    Sorry but "tomestones, tomestones, tomestones, lights, tomestones, tomestones, lights" is hardly varied at all, when you think about it. That's why my favorite stage of Anima was when you had to gather all the mysterious items and the specialist crafter items...that all of people found horribly grindy.
    Hey now, I'm not saying that XIV's repetitive treadmill is good. Because it's complete dogshit and I'm unsubbing Friday in large part because of that all by itself. But that doesn't excuse this either.

    And yes, the Relics were always at their best when they had some thought put into them. I'd argue that fighting the HM Primal trio in ARR as well as Hydra and Chimera are better things to highlight, though.
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