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  1. #1
    Player
    MirielleLavandre's Avatar
    Join Date
    Aug 2013
    Posts
    647
    Character
    Gabrielle Beausejour
    World
    Halicarnassus
    Main Class
    Paladin Lv 100

    Eureka - from a FFXI point of view

    Having tried Eureka, I think that the majority of the reason people dislike it is due to a difference in playstyle and expectations. Mix this with what is, arguably to some, playing the content in the wrong way [zerging everything instead of forming a 4-8 person party, finding an empty camp with elementally appropriate mobs that are 6 levels above everyone's level and chain pulling them], and you'll have discontent with the extremely low xp per mob (because of zerg rushing the 'Easy Prey' mobs) and/or killing mobs not 'red' to you.

    This zone really is much like FFXI - I played that game through Abyssea (stopped when cap was 90 with a WHM and NIN with mostly full AF3 and all the relevant atma). People need to approach it with a mindset of building a party, finding a camp, searching for appropriate elemental and level mobs, and grinding away while chaining.

    This will be boring to many people, however, who have grown used to the way FF14 is structured and how questing/leveling/acquiring items has been thus far. It is a 'step back', in a sense, and people who have never played FFXI or a game like it [grinding the same mobs over and over just for minimal xp gain] will hate it.

    I remember it taking as much xp to get from level 67 to level 75 in FFXI being about the same as it took to get from 1-67 // getting a level there often took a very long time, sometimes weeks depending on deaths, de-levels, and how often you could play and/or get a party (looking at you, dps :P ).

    Eureka was just released, and it seems to cater to a play style that is foreign to many FF14 players, and is also one of the reasons some FFXI players left that game. However, I think if people can adjust their expectations, maybe adjust their methodology [mentioned above], and maybe have patience, it may not be so bad. No one is level 20 yet, and the 4.25 patch notes even say the best rewards/etc. come after level 20.

    I don't think anyone is doing Eureka to increase their ilvl or for actual, usable gear. I think perhaps the main motivator is the relic glamour // in which case, the ilvl of the gear and the fact it will be (or is, in many cases) outdated shouldn't affect the grind, since the grind is for glamour and/or 'prestige' of having it once it can be completed. Just a few thoughts from a long time FFXI player who finds Eureka a fun experience if I approach it much as I did when making parties in the Dunes, Garlaige, Crawler's Nest, Cape Terrigan, etc..
    (24)

  2. #2
    Player
    LastFireAce's Avatar
    Join Date
    Oct 2016
    Location
    New gridania
    Posts
    399
    Character
    Xitra Lunrise
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Interesting because other FFXI player seem to hate it as much as every other XIV player. Soooo.
    (46)

  3. #3
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    If I wanted to play FFXI, I'd play FFXI. It's still on the market and easy to obtain and play legally.

    But locking what is the potential relic behind it probably wasn't a smart idea, specially when it both kept getting delayed, and ate out of other developments.
    (34)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jijifli View Post
    If I wanted to play FFXI, I'd play FFXI.
    But, if you want to play the same type of content FFXIV spew every patch for 5 years now, you can still play every other content over and over. If Eureka wasn't there, this would be like any other .5 patch that would offer basically no content, and you'd still have to wait for months until you get something new.

    This is different, this is new (to FFXIV), and for that, it's totally worthwhile, in my opinion. And the mere concept of the relic is grinding, if you don't like this grind, you still have other weapon and armor options.
    Quote Originally Posted by Rhymenoserous View Post
    Trying to make them mesh is just going to frustrate the hell out of the people who play this because of the themepark.
    Or this type of content is simply not for them. It's like asking not to make Savage because it's going to frustrate people that want to clear everything easily. You still have plenty of themeparked content to play.

    And, in one sentence, Eureka managed to have a better lore than the whole Sigmascape themepark, so yeah, I'll totally play it more than Omega.
    (4)
    Last edited by Reynhart; 03-14-2018 at 03:01 PM.

  5. #5
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    As someone who played FFXI for seven years, Eureka immediately felt familiar and comfortable to me (and for those saying if they wanted to play XI they'd play XI, I would love to play XI again if it was available on a platform I have, so I'll take the next best thing). I call it Valkrum Qufim Jungle.
    (15)

  6. #6
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    I did not know it was possible to make something more mind numbing than diadem. I never played XI but if this "feels" like XI, I'm glad I didn't. Im bored to tears.
    (13)

  7. #7
    Player
    Kahlane's Avatar
    Join Date
    Apr 2013
    Location
    Ul'dah
    Posts
    27
    Character
    Kahlane Alexander
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Naberrie View Post
    As someone who played FFXI for seven years, Eureka immediately felt familiar and comfortable to me (and for those saying if they wanted to play XI they'd play XI, I would love to play XI again if it was available on a platform I have, so I'll take the next best thing). I call it Valkrum Qufim Jungle.
    I agree. Stepping into Eureka reminded me of the Dunes.
    (0)

  8. #8
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    ...correct me if I understood you wrong, but you're saying that people left FFXI over this type of content already?

    So... why did anyone think it was a good idea to put it into FFXIV?

    Honestly: You're talking about people doing it "the wrong way" with the right way obviously being: Standing in one spot, killing/farming mobs over and over and over again - that might the most effienct way to do this content, but ask yourself: Is that fun?
    To me it isnt. And not because I mind a grind - I did ARR and HW relics when they were current content, several of each, actually. So please understand that my issue isnt that I need to grind for rewards.
    My issue is that this grind is probably the most boring one they could have thought off. And I dont care if the rewards increase at level 20 - a bigger carrot doesnt make hitting a mob more fun.
    When the content itself isnt fun in and by itself, the rewards dont matter.
    Its not about patience. Its about spending time with gameplay thats enjoyable. To say something positive about Eureka: I actually liked that little quest that made you find a certain spot, sneaking by enemies to discover it. I also like the exploring part. But the major part is stupid enough Diadem 3.0 - a content, that people stated wasnt fun two times already.
    And no, its not more fun killing mobs in a group of 8 than solo. Its only faster. The mobs arent intresting.
    They're good at developing intresting and more or less fun fights as trials or raids. They cant do that with those Eureka-mobs. Killings little rats all over again is just not fun. And it wont be fun at level 20 either.

    The game shouldnt take a step back but rather a few forward. This is a step back in any way and form.
    I just dont understand how no one said during they development phase "Wait... this IS like the content that already flopped two times... lets stop!"

    The main problem with the content isnt that its a grind. Its that the grind is the most boring one possible.
    The problem isnt the grind - the problem is that its not fun killing little rats, dealing about 10% of the damage I should deal all over again.
    (17)

  9. #9
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    But answer me this: If you're going to take some content from FFXI and put it into FFXIV, why WHY would you take the most boring thing (exp / merit parties)? Why not something engaging? Any of the end game type fights? Instead of just literally pull a mob, kill and repeat until you see a FATE?

    I'm all for adding the fun stuff from XI but this.. They've tried to make it work 3 times now. and its still just as boring as it was in xi.
    (11)

  10. #10
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KaplanHomahru View Post
    But answer me this: If you're going to take some content from FFXI and put it into FFXIV, why WHY would you take the most boring thing (exp / merit parties)? Why not something engaging? Any of the end game type fights?
    Please don't assume that something that is boring and/or fun to you is the same for everyone. I hated end game in FFXI but enjoyed the exp parties.
    (3)

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