anyway I just wanted to point out the slides that Yoshida presented some times ago
"If you are not having fun, you are making wrong?"
what is the fun in this Yoshida? WHAT?
anyway I just wanted to point out the slides that Yoshida presented some times ago
"If you are not having fun, you are making wrong?"
what is the fun in this Yoshida? WHAT?
Stand in one place, drag monsters to your party and chain kills until you've outleveled the area or you just can't stand it anymore. Sounds like the FFXI I remember. I'll admit I haven't tried it yet, I will when I go home tonight.. but wheres the "FFXI is better" guy? I'd love to hear their take on this.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
There is no reason to think "this is it"
No one is even max level in it yet. There is no reason to assume there won't be a dynamis type experience latter down the line. We are literally in the starting zone.
I mean yes, if the max gear you could ever get is i350; then yes it is a waste of time. I would assume latter you will be able to upgrade that gear. Hopefully to whatever the new max ilvl is.
I doubt they would take the time to add what is basically a whole new zone without thinking of what the future for it is.
add: I just think people are pissed they are not max level in one day.
Last edited by Bobs; 03-14-2018 at 10:18 AM.
that is what I hope too, but seeing the past content, I doubt it a bit.
I think when people say they want content XI style they mean structured stuff not an exp party.
For example Sky, Sea and Dynamis Were all massive grindfests but the key point is they had structure. Something that's missing from all of XIVs endgame. XIV is pretty much enter an instance arena kill a boss and done or go back and enter again if you didn't get a drop... no structure to any of it as it's all pretty much just single instances.
Compare to Sky for example in XI. Your group would go up there and begin by grinding the hell out of robots sometimes for an hour or 2 to try and make an nm pop (Despot) then you'd go and grind Golems for maybe another hour or so to make another nm pop. Or weapons for another one. Each of these grinds had an objective and a purpose. And it was all structured. All of those nm dropped keys.
If you got 2 keys (I'll use keys for simplicity) you could then unlock and fight one of the bosses which then gave you a seal if you beat them. And once you farmed all the keys and defeated all the 4 bosses you were then able to use those 4 seals to spawn the god boss Kirin and fight him.
Dynamis was also a mega grind but once again structured. Work your way through a dreamworld Bastok or Windhurst etc. slowly clearing the zone defeating bosses for things like time extensions and currency along the way. It was a grind but not brainless there was a strategy involved if you didnt want to get your entire group wiped by pulling the wrong thing at the wrong time and thus blocking your path. in dynamis a wipe often ended the run for the whole day as you couldn't reset or recover.
Sea was kinda like Sky with its jailers. But there was also Limbus and Einherjar again structured endgame. Einherjar you had to clear 3 wings before you could advance to the next 3 and those before the final 3 and only when you had the feathers from all 9 could you go and do battle with Odin..
Limbus was the same had to clear sections of Temenos or Appolyon depending on whether you were after Ultima or Omega. And collect the keys from all the sections in order to unlock the bosses....
Virtually all of FFXI endgame was a grind but it had structure, objectives and progression. And I think that's what people want when they want XI style content. Not diadem 3.0 merit party grinds. But grinds that actually go somewhere and have purpose.
Virtually all of XIVs endgame is warp to arena kill boss done. There no structure to any of it. Every fight is completely segregated from everything else
Last edited by Dzian; 03-15-2018 at 10:07 PM.
That just goes against the ethos of FFXIV though. The purpose of the game is to be semi casual with the acknowledgement that most people are adults with responsibilities and don\\'t have the time to grind and farm endlessly to unlock x, y and z.I think when people say they want content XI style they mean structured stuff not an exp party.
For example Sky, Sea and Dynamis Were all massive grindfests but the key point is they had structure. Something that\\'s missing from all of XIVs endgame. XIV is pretty much enter an instance arena kill a boss and done or go back and enter again if you didn\\'t get a drop... no structure to any of it as it\\'s all pretty much just single
...
If that was released, there would be endless uproar of how the content wasn\\'t accessible and was too grindy. It\\'s a delicate balance that no company will meet. As they say, you can\\'t please everybody all the time.
Thing is a lot of the grinds didn't take that much time.That just goes against the ethos of FFXIV though. The purpose of the game is to be semi casual with the acknowledgement that most people are adults with responsibilities and don\\'t have the time to grind and farm endlessly to unlock x, y and z.
If that was released, there would be endless uproar of how the content wasn\\'t accessible and was too grindy. It\\'s a delicate balance that no company will meet. As they say, you can\\'t please everybody all the time.
Einherjar for example was a strict 30 minute limit once maybe twice a week depending on your is.
Most sections of limbus could be done in maybe 45 mins if you went after everything in the zone. So again was 45 mins once or twice a week.
Contrary to popular belief They didn't need 6 or 8 hours of your day every day to do.
Even sky. You could go up for an hour grind away get a key and be done for the day. Come back tomorrow or even next week to get the second key for the boss. And pop the boss on the wekend if you wanted..
It's kinda like potd 101-200. Loads people complained that it was too innaccesible and impossible when the reality was you could easily do it.
even if you spent 40 minutes one day a week clearing 10 floors a time..
You can't really get more casual than that
Last edited by Dzian; 03-14-2018 at 11:17 AM.
The problem with it feeling like FFXI is that it has all the grind of FFXI, but none of the part interactivity. There are no skillchains followed by a well placed magic burst to keep things fun. It's just spamming a few buttons over over until mobs are dead (no communication required!) and risking carpal tunnel from it.
I’m an ffxi fanboy till death. If they legit remade ffxi vanilla in upgraded graphics I’d give this game the finger and go there in a heartbeat. I joined Ffxiv 1.0 in the hopes it would be. When I joined the island, I saw people jokingly shout “lfg” parties and got my hopes up... just to have it come crashing down in the first hour.
This hot garbage of an update is NOT ffxi, and it’s a bit insulting if the development team thought this would appeal to us. The grinding is slightly similar but you couldn’t be this mindless and effortlessly spam murder so many mobs at a time, continuously, without end in ffxi.
Ffxi players enjoyed the game for its combat system, vast world, and the party system. This set up slightly, very slightly mimics ffxi camping, but that’s where the similarity ends completely.
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