Do you have all Jobs, Crafters, and Gatherers at level 70?
Are those jobs all relatively well-geared?
Have you cleared the current EX Primals?
Have you cleared O8S?
Have you cleared UCoB?
Have you cleared all forms of older PvE content?
Have you solo'd PotD 200?
Do you compete in Ranked Feast Seasons?
Do you play Frontlines & Rival Wings?
Do you compete in Triple Triad & LoV tournaments at the Gold Saucer?
Have you collected every mount, minion, and relic weapon achievable through in-game means?
Have you earned every achievement?
If your answer to any of these is "no", then there are still new things you could be doing in game. Just because you don't do them or personally don't enjoy them doesn't mean they aren't worth mentioning. However, there is most certianly room for improvement on Square's end.
Last edited by Laigerick; 03-10-2018 at 07:23 PM.
You seem to have missed the point of the OP. Here, let me help.If your answer to any of these is "no", then there are still new things you could be doing in game. Just because you don't do them or personally don't enjoy them doesn't mean they aren't worth mentioning. However, there is most certianly room for improvement on Square's end.
I bolded the key word for you.
Dungeons every patch, 24-raid, 8-raid, and primals are the same type of content we've been getting for nearly 5 years now.
HW had a couple of new things, PotD and Diadem. One of those was, as I previously mentioned, a complete flop. It doesn't instill much confidence in those who want new types of content when they fail that badly.
Last edited by MomomiMomi; 03-10-2018 at 08:20 PM.
This is the type of content SE thinks is ok unfortunately. Itemization and gear progression is one of the larger issues in this game honestly.That's where I'm at. If Eureka isn't engaging, I'm not sure I want to keep up my sub. With how short the shelf life on gear is, how short content is relevant, and how easy it is to catch up, I'm not so sure that I shouldn't just resub right at the final patch of an expansion to get caught up, hit the expansion, and unsub until its last patch.
nope, just content with steady slow progression planned to last over the life-cycle of said content and long term goals. People want a good reason to log in. They want appealing rewards, and a sense of character progression. None of these aspects are particularly novel, yet are absent from FF14Its the entire MMORPG genre as a whole that has become stale it's been milked so much that there is next to nothing left at this point that won't be a rehash of something from another game or another form of content.
If your expecting some miraculous new content to come along that is going to change the genre it won't be from a game that is almost 5 years old.
Considering how well is received by the community anything that requires more than 5 mins to get I won't hold my candle for it happening anytime soon.
We all love this game, I've been on this ride since beta and fully support SE's venture into the mmo space and we know they like their formula- its making money and they are probably getting more new players than the few veterans that opt out, so its working well for them. I wouldn't say this game isn't great/successful, we're just pointing out what happens if you play it long enough on a monthly basis. I play it mostly on the weekends so I'm not asking for a 5 hour a day investment, but even then the types of battle content have become monotonous over the years. Now, I wouldn't want them changing how easy it is to get back into endgame activities, having easy accessibility is key in their success so gear ilevel update intervals are probably staying. So I don't know ¯\_(ツ)_/¯ I guess this is as good as it gets?
Ding ding, we have a winner.
On top of the same content roll out (new 24 mans, expert dungeons) there is always that lack of itemization and interesting gear that persists while also going out of date extremely quickly, completely executing the contents longevity.
The game does a lot of things right and some things bad, as every mmo does, but we have had uninteresting gear (stats, no set bonuses, no chance on hit effects etc) since 1.0. and I think it's time gearing and content roll out change.
I don't know about the rest of you, but grinding a new tomestone for gear every patch cycle doesn't exactly scream fresh gameplay to me, while grinding the said gear goes out of date very quickly.
I hate to keep going back to ffxi references but in that game gear could last you years, here gear can last you weeks, that doesn't make sense from a development point of view while also leaving the game stale.
I just wish they would do something with the class balance and PVP balance, because that one is a pure joke.
Your comment about the, 'Shelf life of Gear,' caught my attention.That's where I'm at. If Eureka isn't engaging, I'm not sure I want to keep up my sub. With how short the shelf life on gear is, how short content is relevant, and how easy it is to catch up, I'm not so sure that I shouldn't just resub right at the final patch of an expansion to get caught up, hit the expansion, and unsub until its last patch.
Right now gear tends to last about... three to six months, no? Doesn't seem dramatically different from other MMORPGs. But how could they go about fixing a, 'Short Shelf Life,' on gear? The idea of adding new gear sets is progression. Your character becomes stronger with better gear. SB monsters were HP sponges back in 4.0 leveling and even at 4.1 could take a bit chewing to down at level 70. With the new gear it's like ripping a tissue apart.
They could make additional layers of augments available, but that cuts down on glamour options, which a lot of players love.
They could design a single set for an entire expansion, but once you get it, why continue farming gear other than for alts?
They could attempt horizontal progression, but what exactly is that, even?
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