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Thread: 4.25 and beyond

  1. #51
    Player
    polyhedral's Avatar
    Join Date
    May 2011
    Location
    Windy
    Posts
    281
    Character
    Polyhedral Dice
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Joe777 View Post
    Well we do have a trial where we fight Ultros and Typhon in 1 battle...
    You're right about that, but it only brings up part of my point. That fight isn't very relevant today, when Kirin and Dynamis were for years in game.

    Oh well. Different games I guess.. /sulk
    (7)

  2. #52
    Player
    Laigerick's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    17
    Character
    Searing Steel
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Do you have all Jobs, Crafters, and Gatherers at level 70?
    Are those jobs all relatively well-geared?
    Have you cleared the current EX Primals?
    Have you cleared O8S?
    Have you cleared UCoB?
    Have you cleared all forms of older PvE content?
    Have you solo'd PotD 200?
    Do you compete in Ranked Feast Seasons?
    Do you play Frontlines & Rival Wings?
    Do you compete in Triple Triad & LoV tournaments at the Gold Saucer?
    Have you collected every mount, minion, and relic weapon achievable through in-game means?
    Have you earned every achievement?

    If your answer to any of these is "no", then there are still new things you could be doing in game. Just because you don't do them or personally don't enjoy them doesn't mean they aren't worth mentioning. However, there is most certianly room for improvement on Square's end.
    (3)
    Last edited by Laigerick; 03-10-2018 at 07:23 PM.

  3. #53
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Laigerick View Post
    If your answer to any of these is "no", then there are still new things you could be doing in game. Just because you don't do them or personally don't enjoy them doesn't mean they aren't worth mentioning. However, there is most certianly room for improvement on Square's end.
    You seem to have missed the point of the OP. Here, let me help.

    Quote Originally Posted by Ayer2015 View Post
    As one of many people who are thoroughly bored at present with the types of content we are getting
    I bolded the key word for you.

    Dungeons every patch, 24-raid, 8-raid, and primals are the same type of content we've been getting for nearly 5 years now.

    HW had a couple of new things, PotD and Diadem. One of those was, as I previously mentioned, a complete flop. It doesn't instill much confidence in those who want new types of content when they fail that badly.
    (11)
    Last edited by MomomiMomi; 03-10-2018 at 08:20 PM.

  4. #54
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by NovaLevossida View Post
    That's where I'm at. If Eureka isn't engaging, I'm not sure I want to keep up my sub. With how short the shelf life on gear is, how short content is relevant, and how easy it is to catch up, I'm not so sure that I shouldn't just resub right at the final patch of an expansion to get caught up, hit the expansion, and unsub until its last patch.
    This is the type of content SE thinks is ok unfortunately. Itemization and gear progression is one of the larger issues in this game honestly.
    (2)

  5. #55
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rita1989 View Post
    Its the entire MMORPG genre as a whole that has become stale it's been milked so much that there is next to nothing left at this point that won't be a rehash of something from another game or another form of content.

    If your expecting some miraculous new content to come along that is going to change the genre it won't be from a game that is almost 5 years old.
    nope, just content with steady slow progression planned to last over the life-cycle of said content and long term goals. People want a good reason to log in. They want appealing rewards, and a sense of character progression. None of these aspects are particularly novel, yet are absent from FF14
    (4)

  6. #56
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Considering how well is received by the community anything that requires more than 5 mins to get I won't hold my candle for it happening anytime soon.
    (0)

  7. #57
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    We all love this game, I've been on this ride since beta and fully support SE's venture into the mmo space and we know they like their formula- its making money and they are probably getting more new players than the few veterans that opt out, so its working well for them. I wouldn't say this game isn't great/successful, we're just pointing out what happens if you play it long enough on a monthly basis. I play it mostly on the weekends so I'm not asking for a 5 hour a day investment, but even then the types of battle content have become monotonous over the years. Now, I wouldn't want them changing how easy it is to get back into endgame activities, having easy accessibility is key in their success so gear ilevel update intervals are probably staying. So I don't know ¯\_(ツ)_/¯ I guess this is as good as it gets?
    (2)

  8. #58
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ayer2015 View Post
    Itemization and gear progression is one of the larger issues in this game honestly.
    Ding ding, we have a winner.

    On top of the same content roll out (new 24 mans, expert dungeons) there is always that lack of itemization and interesting gear that persists while also going out of date extremely quickly, completely executing the contents longevity.

    The game does a lot of things right and some things bad, as every mmo does, but we have had uninteresting gear (stats, no set bonuses, no chance on hit effects etc) since 1.0. and I think it's time gearing and content roll out change.

    I don't know about the rest of you, but grinding a new tomestone for gear every patch cycle doesn't exactly scream fresh gameplay to me, while grinding the said gear goes out of date very quickly.

    I hate to keep going back to ffxi references but in that game gear could last you years, here gear can last you weeks, that doesn't make sense from a development point of view while also leaving the game stale.
    (3)

  9. #59
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I just wish they would do something with the class balance and PVP balance, because that one is a pure joke.
    (0)

  10. #60
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by NovaLevossida View Post
    That's where I'm at. If Eureka isn't engaging, I'm not sure I want to keep up my sub. With how short the shelf life on gear is, how short content is relevant, and how easy it is to catch up, I'm not so sure that I shouldn't just resub right at the final patch of an expansion to get caught up, hit the expansion, and unsub until its last patch.
    Your comment about the, 'Shelf life of Gear,' caught my attention.

    Right now gear tends to last about... three to six months, no? Doesn't seem dramatically different from other MMORPGs. But how could they go about fixing a, 'Short Shelf Life,' on gear? The idea of adding new gear sets is progression. Your character becomes stronger with better gear. SB monsters were HP sponges back in 4.0 leveling and even at 4.1 could take a bit chewing to down at level 70. With the new gear it's like ripping a tissue apart.

    They could make additional layers of augments available, but that cuts down on glamour options, which a lot of players love.
    They could design a single set for an entire expansion, but once you get it, why continue farming gear other than for alts?
    They could attempt horizontal progression, but what exactly is that, even?
    (0)

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