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Thread: 4.25 and beyond

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  1. #1
    Player
    Joe777's Avatar
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    Dec 2016
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    Kugane
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    Joe Ultima
    World
    Coeurl
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    Rogue Lv 70
    Quote Originally Posted by Molic View Post
    I guess new types of battle content, all we got right now is basically dodge this and kill that. They could add objectives, massive city wide battles, all sorts of things people have made 1000s of threads about at this point. Eureka might change it up, but not very hopefully at this point.
    I would support city FATEs, not instances because been there done that.
    (2)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #2
    Player
    Hyperia's Avatar
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    Mar 2014
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    Gridania
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    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Molic View Post
    Really just wish they could make better midcore content and actual raids. All we have now is like a series of boss fights for savage, alliance raids are just big dungeons, and dungeons, they may as well just put us in a hallway. It all looks cool, but meh its just a chore. Nothing new, nothing fun, no puzzles, a literal treadmill.

    SE should bring back that questionnaire thing they used a the end of 1.0, doubt they even listen to the playerbase anymore.
    The raids are worse than that, there nothing but zone in, fight the boss, zone out. Its like we get 4 primals every 6 months, its very boring. When I think of good raids, I think of what WoW offered, they took time and had lots of bosses that were fun. I don't really care for a 15 minute boss fight where if you make a tiny mistake, its a wipe. I'd rather have a lot of bosses that take 6 to 8 minutes to fight and move on. Clearing trash that had a nice chance of dropping bonus loot also made things more interesting. I want raids to be a nice fun 2 hour dungeon crawl that tells a story and offer a non-linear method of encountering the content.

    I believe that the raid team sizes are totally off the mark, 8 players makes mistakes way too punishing where if they upped things to 16 players, it would make things considerably easier. 8 players is great if your at the top of your game but if your a casual and want something more than the story mode, your out of luck. A 16 player mode would offer more opportunities and better tuning possibilities over a 24 player version which is too large and a zerg fest. 2 tanks, 2 to 4 healers and 10 to 12 DPS would work very nicely.

    I'm also growing tired of overused raid mechanics such as one shots and falling off platforms or the death wall... it gets old really fast and it feels like a crutch they are using way too much. The other mechanic I also don't like is what I have called the Tokyo rule, if you don't live very close to the servers and have crazy good latency, you can miss a simple mechanic and pow... wipe the raid again. I understand that they don't trust client side processing because there afraid of cheaters but they really need to let that go and accept the fact that they need more client side processing. Deal with the cheaters by better log analysis or just accept that it will happen. It is a small percentage but eventually somebody will brag about what is going on and you can bust the whole lot of them when you catch them. Healers having to DPS and tanks having to DPS a lot also hurt things for me, I miss the old trinity where healers had to heal with lots of different heals and tanks had to tank with lots of different defenses and taunts.

    One of the other things that kept me in the game was the music but Solken's work seems to be missing in the latest raids. I'm not particularly fond of listing to the Ultros & Typhon trial music (I know its actually from 6 but never played it so that's my only reference). His works kept the other raids much more interesting, engaging and enjoyable. I miss jamming to his music... Solken where are you!

    Lastly, I miss the old relic grinds helped keep me in the game and their absence is painfully felt. It wasn't the best stuff in the world but it gave me something to do while waiting 6 months for new raid content. As it is now, I'm burned out and starting to play other games after 4 years straight of enjoying XIV. As for Eureka, it looks dull, brown, uninteresting and overly complicated. I want bright, colorful zones with lots of beauty and not a bunch of brown scenery. I'm tired of brown scenery, we had 3 zones of it already, yes it may be realistic but... this is a fantasy game... lets have some color like you did in the Othard zones, those were beautiful.

    Well, I've rambled and ranted long enough... time for me to get some sleep and resume playing other games. Hopefully I will catch the spark to play this game in the future, but as of now...
    (10)
    Last edited by Hyperia; 03-10-2018 at 04:23 PM. Reason: 1000 character limit... its time to get rid of this guys, this isnt the 1990s

  3. #3
    Player
    Marcellus_Cassius's Avatar
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    Jun 2011
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    Marcellus Cassius
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    Hyperion
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    Warrior Lv 70
    Well I wanted large group midcore content that FCs can complete together but thats a thing of the past. I've done everything you can imagine outside of the norm holding to the hope that such content would eventually come. But its been several years and its becoming hard to justify being a constant monthly subscriber. I'm not excited about Eureka, feels very been there done that. I don't think its being burned out, I've just given up that this game can be played on anything but short bursts.
    (7)
    Last edited by Marcellus_Cassius; 03-10-2018 at 01:12 PM.

  4. #4
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    NovaLevossida's Avatar
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    Kaiser Sturmwind
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    Famfrit
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    Marauder Lv 50
    Quote Originally Posted by Ayer2015 View Post
    As one of many people who are thoroughly bored at present with the types of content we are getting, if Eureka fails to be entertaining (which I hope turns out not to be the case), I think it may be time to come to terms that this game is only worth playing when new expansions launch.
    That's where I'm at. If Eureka isn't engaging, I'm not sure I want to keep up my sub. With how short the shelf life on gear is, how short content is relevant, and how easy it is to catch up, I'm not so sure that I shouldn't just resub right at the final patch of an expansion to get caught up, hit the expansion, and unsub until its last patch.
    (7)

  5. #5
    Player
    Ayer2015's Avatar
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    Ayer Austen
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    Faerie
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    Red Mage Lv 90
    Quote Originally Posted by NovaLevossida View Post
    That's where I'm at. If Eureka isn't engaging, I'm not sure I want to keep up my sub. With how short the shelf life on gear is, how short content is relevant, and how easy it is to catch up, I'm not so sure that I shouldn't just resub right at the final patch of an expansion to get caught up, hit the expansion, and unsub until its last patch.
    This is the type of content SE thinks is ok unfortunately. Itemization and gear progression is one of the larger issues in this game honestly.
    (2)

  6. #6
    Player
    Adventica6's Avatar
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    Jun 2015
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    Lower Jeuno
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    Lost Tales
    World
    Diabolos
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    Machinist Lv 80
    Quote Originally Posted by Ayer2015 View Post
    Itemization and gear progression is one of the larger issues in this game honestly.
    Ding ding, we have a winner.

    On top of the same content roll out (new 24 mans, expert dungeons) there is always that lack of itemization and interesting gear that persists while also going out of date extremely quickly, completely executing the contents longevity.

    The game does a lot of things right and some things bad, as every mmo does, but we have had uninteresting gear (stats, no set bonuses, no chance on hit effects etc) since 1.0. and I think it's time gearing and content roll out change.

    I don't know about the rest of you, but grinding a new tomestone for gear every patch cycle doesn't exactly scream fresh gameplay to me, while grinding the said gear goes out of date very quickly.

    I hate to keep going back to ffxi references but in that game gear could last you years, here gear can last you weeks, that doesn't make sense from a development point of view while also leaving the game stale.
    (3)

  7. #7
    Player
    Molic's Avatar
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    Limsa
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    Molic Evac
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    Sargatanas
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    Carpenter Lv 70
    Quote Originally Posted by Ayer2015 View Post
    This is the type of content SE thinks is ok unfortunately. Itemization and gear progression is one of the larger issues in this game honestly.
    Going from 1.0 Character based to 2.0 Item based in terms of gaining "Power" the gear treadmill was pretty foreseeable. I don't think this is a huge issue, i think it could be improved upon though. They could add what destiny does, where say if you have a higher level piece of gear, you can have the lower level piece absorb that one to raise its lower level gear ilvl and stats.

    Then they could actually add interesting stats to the gear or traits like "double attack", "5% chance of gaining triple cast", "chance to proc a fire dot", "chance to regain mana on spell cast" "Chance to quadruple your crits" random shit like that combined with the destiny style gear system, would actually make a lot of gear releavent again or at least fun to get gear.

    Right now, they might as well just remove stats and have the Item level, cause its all pretty pointless and the % difference from having the best stats to just w/e at the same ilvl is insignificant.
    (2)

  8. #8
    Player
    Vexander's Avatar
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    Sharlyan
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    Rin Black
    World
    Balmung
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    Samurai Lv 90
    Quote Originally Posted by NovaLevossida View Post
    That's where I'm at. If Eureka isn't engaging, I'm not sure I want to keep up my sub. With how short the shelf life on gear is, how short content is relevant, and how easy it is to catch up, I'm not so sure that I shouldn't just resub right at the final patch of an expansion to get caught up, hit the expansion, and unsub until its last patch.
    Your comment about the, 'Shelf life of Gear,' caught my attention.

    Right now gear tends to last about... three to six months, no? Doesn't seem dramatically different from other MMORPGs. But how could they go about fixing a, 'Short Shelf Life,' on gear? The idea of adding new gear sets is progression. Your character becomes stronger with better gear. SB monsters were HP sponges back in 4.0 leveling and even at 4.1 could take a bit chewing to down at level 70. With the new gear it's like ripping a tissue apart.

    They could make additional layers of augments available, but that cuts down on glamour options, which a lot of players love.
    They could design a single set for an entire expansion, but once you get it, why continue farming gear other than for alts?
    They could attempt horizontal progression, but what exactly is that, even?
    (0)

  9. #9
    Player
    sarehptar's Avatar
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    Mar 2014
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    576
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    Yehn'zi Panipahr
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Although I still feel like there is plenty for me to do (mostly because I've been too busy since SB hit to level up all my classes), I definitely agree that I no longer feel the drive to stay on the treadmill like I did back in the "old" days. I don't have a real life schedule that allows me to raid anymore, so what is even the point to worrying about capping to get tome gear? You can clear primals with just the gear you get handed free from weeklies like Omega.

    I can vanish from the game for months, come back, get gear essentially handed to me because the next tomestone has rolled out, and still go on to beat current content, then rinse, lather, repeat. The only reason I don't unsubscribe when I get busy IRL is my personal house. :/ (Which, speaking of, you'd think if they wanted to secure more consistent subscription income between patches, they'd do something about the housing situation--the more people with houses, the fewer people who can unsubscribe...)

    To me, the game just seems to be suffering from a lack of truly fresh ideas. There's nothing wrong with the content we're getting, but it's the same thing every time, reskinned... The formula is always the same: dungeon, 24-man, new primal, new 8-man, new beast tribes, repeat, repeat, repeat. The models and battle scripts are different but the ideas and structure are not fresh at all. Even if Eureka is awesome, it's essentially the first "new" thing we've gotten since SB itself hit almost a year ago. It took us almost a year to get one mostly new thing, and there's no guarantee it's going to live up to the hype surrounding it; it could be a complete flop. Yikesssss.

    I agree with the comment about resources; it definitely feels like this game doesn't have the resources to be as great as it could be. They don't seem to have the time, funding, or staff to create truly new content--just giving us the same old, same old seems to already be taxing the team (and the server hamsters) to their limits... Feels bad man.

    Edit: As I reflect on "new" content that worked, Palace of the Dead of course stands out. People can complain about speed levelers, but as an entertaining activity, especially the later floors have good replay value and are fun to do with friends. ...But wasn't Palace of the Dead almost entirely designed by a player who posted on these forums, not even originally by the design team? Perhaps instead of useless gear contests, they should hold a "design new content" contest every few months to farm out the idea generation process to the players themselves.
    (24)
    Last edited by sarehptar; 03-10-2018 at 01:18 PM.

  10. #10
    Player

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    Limsa Lominsa
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    I think the real issue is people expect that exciting new car smell from a car they have been driving around in for 5 years. No matter how much you repaint it, get it detailed and waxed down, no matter how much you clean up and vacuum up the interior. Those leather seats you've wallowed all over will never feel like brand new leather. You will never get that new car smell from an old car no matter what you do, and no matter how much tweaking you do to it. That 2013 model car will never be a 2018 model, no matter what you do, short of them stripping it down to its chassis and rebuilding it from scratch, al a ARR or just scrapping the game and building a new one and doing something completely different.

    Unfortunately, completely different is never guarantee'd to sell, which is why we get the same MMORPG re-iterations since EQ.
    (4)

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