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Thread: 4.25 and beyond

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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    There's a lot they could do on even the most basic levels.
    Gear for example is meant to be the motivating driver for most content. Yet is incredibly bland and pointless. The only stat that matters is I level. The rest mean nothing.

    Let's take a historical look at my bard for example.
    in ARR my bard was rocking something like 350 crit and had a crit rate of 17-18% if I recall
    In heavensward it was rocking over 1000 crit. My crit rate was still 17-18%
    In stormblood I'm currently rocking just over 2000 crit and my crit rate is.....
    Yes you guessed it 17-18%

    So the crit stat does nothing. You might turn around and say it's because your fighting level 70 mobs but the reality is you'd be wrong to say that.

    If you go and unsync ifrit ex with your 2000 crit, your crit rate is still only 17-18%!!!
    Hell if you run around central thanalan shooting level 1 bugs with 2000 crit your crit rate is still 17-18%!!!

    Spell / Skill speed are much the same my blm has like 5 times the spell speed it had in ARR yet flare is still a long assed cast time. My ninja has like 1400 skill speed and it's gcds are still the same as they were way back in ARR.

    Essentially none of these stats ever matter because nothing ever changes. 2000 crit has me landing the same amount of Crits 350 crit did in coils so what is the point of the stat at all if nothing changes.

    Thus the only stat that matters is I level.

    It's no wonder gear is so boring.... If it doesn't look good as glamour no point even getting it....
    (14)
    Last edited by Dzian; 03-12-2018 at 10:20 AM.

  2. #2
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Are they, though? Like, the oft-vaunted heydays of WoW - vanilla, of course, but certainly also BC and Wrath - definitely provided less in the way of dungeons, narrative content, and.. often other things, honestly, on a per-patch basis. Raids were definitely larger and more cohesive, but equally packed with filler. Heroics and loot in general across the endgame kept you coming back more, but only because it was so consistently unreliable. We were kept occupied with alts, but only because we had to if we wanted more than one class, so here we get more done with less time. That's the theme overall - more done with less time. Is that a weakness? I'm not so sure.

    It's true that they WERE closer together, but the reality of AAA content development in the late 2010s has pushed everyone in that direction. Dunno if it'd be worth the losses to ask for bringing patch turnover time down.
    (2)

  3. #3
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I like XIV's gear progression itself.
    I like that I only need 1 set of gear for each job, can share sets between similar jobs ect. instead of needing to build several sets to be welcome in groups.
    3-6 months is long enough for me in terms of longevity as well.

    I would just like to see more activities for earning the gear. Heavensward was heavily criticized for playing things too close to ARR but for me it expanded my endgame by adding normal mode raiding which is something I had wished for during the Coil days. Even the failure of Diadem gave me a couple of useful pieces and something different to do with my FC friends.

    Stormblood has yet to give me anything new to do. Yes it added new content (Rival Wings, Ultimate, ect.) but those are not appealing activities for me or my friends.
    Yes I can't expect everything SE does to cater to my interests but I would like to see at least one new thing that does. My hopes aren't high for Eureka but I'll give it a fair chance.
    (6)

  4. #4
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sindele View Post
    We were kept occupied with alts, but only because we had to if we wanted more than one class, so here we get more done with less time. That's the theme overall - more done with less time. Is that a weakness? I'm not so sure.
    I definitely feel its a weakness if all that extra time isn't filled with something. Plus, with the way this game is designed, making an alt is actively a chore if you want to make one. You have to slog through at least a hundred hours of frankly very bland story each and every time. Or, pay $60 to cut that down to maybe like 10 hours. That's really... not good design. Especially when technically we pay more for the ability to make alts.
    (1)
    Last edited by Mavrias; 03-11-2018 at 02:04 AM. Reason: 10 hours not 10 dollars

  5. #5
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ShanXiv View Post
    The most important thing for a MMO, is the party contents, the "I play this with someone" contents, the community,

    Grind isn't an issue, because you can play different content with your friends. because in an old school MMO, the game let the PLAYERS CREATE the content.

    Now the tomes grind in XIV is really an issue, because 99% of the time, you are doing it alone or doing it with strangers, there's no sense of community. a pure grind

    XIV focused too much on the solo/random party contents, like a Single Player game.
    Even the best Single Player game, won't last more than few months
    If people like soloing 99% of the time, like some very easy & fast stuff, why they don't play some single player or mobile game? I don't understand
    You know this is an excellent point to be honest. Perhaps SE should invest more time into FC content. Tie gear acquisition into it and it could work wonders.
    (1)

  6. #6
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Vexander View Post
    You know this is an excellent point to be honest. Perhaps SE should invest more time into FC content. Tie gear acquisition into it and it could work wonders.
    You mean more content were I gather the mats for an entire project all by myself and then ask 3 other people to stand in the workshop while I build it all because the game won't let me if I'm not in a party? Gonna pass
    (9)

  7. #7
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ToasterMan View Post
    You mean more content were I gather the mats for an entire project all by myself and then ask 3 other people to stand in the workshop while I build it all because the game won't let me if I'm not in a party? Gonna pass
    More like content that could be engaging and fun. Imagine, say, if your FC could, 'Claim,' land in Eureka that they could build up by investing resources gathered there and provide buffs while there? Or FC specific mazes. A PvP mode for FCs. There are many ways SE could go about implementing FC content that isn't a twist on Retainers.

    Honestly, I'd say something like FCs choosing a place to build a base and there being an instanced space there might even go some ways to helping with the housing issues people are having. FCs could, of course, still have houses in the residential districts, but being able to create a base somewhere and customize it would be fun too.
    (2)

  8. #8
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    The MMOs of today aren't designed for MMO players. The genre has been bleeding what made it special to many over the years as one studio after another chases after the wealth WoW generated, albeit some new features have been good. This game is essentially a single player game with online play, and most people can't tell the difference because they didn't play MMOs back in the day. Best bet going forward is to find an indie developer trying new things.
    (2)

  9. #9
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Marcellus_Cassius View Post
    The MMOs of today aren't designed for MMO players. The genre has been bleeding what made it special to many over the years as one studio after another chases after the wealth WoW generated, albeit some new features have been good. This game is essentially a single player game with online play, and most people can't tell the difference because they didn't play MMOs back in the day. Best bet going forward is to find an indie developer trying new things.
    All the indie titles look like shit and/or will likely not produce what they market in terms of systems. for me at least... this is my last MMO.
    (4)

  10. #10
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Marcellus_Cassius View Post
    Best bet going forward is to find an indie developer trying new things.
    Well, there are occasionally MMOs trying new things. They end up failing and go on F2P life support. WoW has announced a "Classic" server already, with unofficial ones being available for years - Feel free to go there once it launches and/or check out the free ones in the meantime. I know I will, if only to remind myself why I am glad about the way things are nowadays.

    I'd not be surprised if some of the old MMOs are still around either. They're not graphically up to snuff, but if the gameplay is good, what gives? Graphics cards got hella expensive lately anyway.

    So yeah, I'd encourage people who get burned out to take a break and experiment with other games. You might discover something that suits your needs better. And even if you don't find a better deal out there, you might come back with new appreciation of what this game has to offer.
    (2)

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