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  1. #1
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    Join Date
    Mar 2011
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    140
    1) PLing is not about increasing your chances of success. It is about eliminating your chance of failure. Some people need to feel like they are always succeeding so they do everything they can not to fail. In most cases they are not looking for the usage of the class so much as a few abilities not inherent to the class they are playing full time. A built in flaw of the armoury system. Kind of like leveling every sub job in FFXI that you can to exploit the best one in any given situation. Just apply this same logic to leveling almost everything in this game.

    2) Pling/fast exp rates as a whole cheapen the experience of the game. It is not about grinding or not grinding. You are missing out on meeting other people in game and learning the class you are playing. You also miss out on tactics you may or may not have seen before. Sure we all want to level quickly but half the fight in other MMO's is how to play as a team to better our gains. If the party aspect of this game is going to net more exp then teamwork should be the focal point of that. Exp chains were supposed to personify that but without BRs and the new way of combos they are putting it back on the individual to perform on their own rather than the group to perform as a whole. There are individual skill sets you learn for soloing and group skill sets you learn to compensate for one another in a party environment. The latter is sorely lacking in this game because most feel the need to be a "superstar".

    3) People are complaining about level 50 content. What about the other levels? Did you notice them as they zoomed by? More than likely you did not. I think when they eliminate guild related skills for guildmarks they should still leave the quests and add three more for each class. 1 for every 5 levels after 20...as limit breaks. Make them with a stretch though (ie. level 40 limit break can be done from levels 38-42 but must be done before you can reach 43). As it stands I can level any class to level 50 without ever going near the guild. That needs to change.
    (3)

  2. #2
    Player

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    Mar 2011
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    Uldah
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    Quote Originally Posted by Mortikhan View Post
    1) PLing is not about increasing your chances of success. It is about eliminating your chance of failure. Some people need to feel like they are always succeeding so they do everything they can not to fail. In most cases they are not looking for the usage of the class so much as a few abilities not inherent to the class they are playing full time. A built in flaw of the armoury system. Kind of like leveling every sub job in FFXI that you can to exploit the best one in any given situation. Just apply this same logic to leveling almost everything in this game.

    2) Pling/fast exp rates as a whole cheapen the experience of the game. It is not about grinding or not grinding. You are missing out on meeting other people in game and learning the class you are playing. You also miss out on tactics you may or may not have seen before. Sure we all want to level quickly but half the fight in other MMO's is how to play as a team to better our gains. If the party aspect of this game is going to net more exp then teamwork should be the focal point of that. Exp chains were supposed to personify that but without BRs and the new way of combos they are putting it back on the individual to perform on their own rather than the group to perform as a whole. There are individual skill sets you learn for soloing and group skill sets you learn to compensate for one another in a party environment. The latter is sorely lacking in this game because most feel the need to be a "superstar".

    3) People are complaining about level 50 content. What about the other levels? Did you notice them as they zoomed by? More than likely you did not. I think when they eliminate guild related skills for guildmarks they should still leave the quests and add three more for each class. 1 for every 5 levels after 20...as limit breaks. Make them with a stretch though (ie. level 40 limit break can be done from levels 38-42 but must be done before you can reach 43). As it stands I can level any class to level 50 without ever going near the guild. That needs to change.
    Wow, so many myths of PL. So many one sided views on an issue that isn't really an issue because people who PL don't affect people who don't PL at all, other than inside their little intolerant minds.


    I am with you on point 3, but they would need to make said quests awesome both in gameplay and story instead of crap like that GC chocobo quest. Yes, that means the quests themselves need to be real content instead of retarded boring legwork.
    (1)
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  3. #3
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by Mortikhan View Post
    1) PLing is not about increasing your chances of success. It is about eliminating your chance of failure. Some people need to feel like they are always succeeding so they do everything they can not to fail. In most cases they are not looking for the usage of the class so much as a few abilities not inherent to the class they are playing full time. A built in flaw of the armoury system. Kind of like leveling every sub job in FFXI that you can to exploit the best one in any given situation. Just apply this same logic to leveling almost everything in this game.

    2) Pling/fast exp rates as a whole cheapen the experience of the game. It is not about grinding or not grinding. You are missing out on meeting other people in game and learning the class you are playing. You also miss out on tactics you may or may not have seen before. Sure we all want to level quickly but half the fight in other MMO's is how to play as a team to better our gains. If the party aspect of this game is going to net more exp then teamwork should be the focal point of that. Exp chains were supposed to personify that but without BRs and the new way of combos they are putting it back on the individual to perform on their own rather than the group to perform as a whole. There are individual skill sets you learn for soloing and group skill sets you learn to compensate for one another in a party environment. The latter is sorely lacking in this game because most feel the need to be a "superstar".

    3) People are complaining about level 50 content. What about the other levels? Did you notice them as they zoomed by? More than likely you did not. I think when they eliminate guild related skills for guildmarks they should still leave the quests and add three more for each class. 1 for every 5 levels after 20...as limit breaks. Make them with a stretch though (ie. level 40 limit break can be done from levels 38-42 but must be done before you can reach 43). As it stands I can level any class to level 50 without ever going near the guild. That needs to change.

    Ok to poke holes in this epic story of one mans journey

    1 Yeah i kinda agree here

    2) I absolutely lawl meeting people really , No one other then JP use the weird ass party search system , now any time and every post i have seen only Linkshells make parties to grind out levels to make their stronger Now I have all ready meet my Linkshell members I dont think every party we make we meet again . So this is what i know meeting people i call shenanigans

    3) your High
    (0)
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  4. #4
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
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    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    This won't really be a horrible pace of progression when we start getting a level cap increase. Which is said to happen between 1.21-2.0.

    Think about a lowered XP pool when you need a couple hundred thousand XP for one level. :P
    (1)

  5. #5
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    This won't really be a horrible pace of progression when we start getting a level cap increase. Which is said to happen between 1.21-2.0.

    Think about a lowered XP pool when you need a couple hundred thousand XP for one level. :P
    So it's ok to skip 50 levels worth of stuff? i still think it's not ok for a game to allow you to gain max level within a shot time when the game not even 5+year old.
    (2)
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  6. #6
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    Boye Fran
    World
    Leviathan
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    Pugilist Lv 60
    Quote Originally Posted by Zenaku View Post
    So it's ok to skip 50 levels worth of stuff? i still think it's not ok for a game to allow you to gain max level within a shot time when the game not even 5+year old.
    It is perfectly fine when you look at it as a content heavy game in the end rather than a progression based game. However, that is not what the game is right now. Being 50% complete from it's redevelopment there really is no knowing which it will be, but I believe that changes like this have a reason.

    While I agree that it may be a little fast, you have to remember that this is for players who have grown accustom to the world, where to go to level, resources to make gil and equipment and the like. If you were a new member of Eorzean society your perception of the content could more than likely be overwhelming. It only seems like content is minimal because you've been completing it as soon as it's released. The bigger picture is that this game is being developed with one greater plan in mind and that is for new comers. New end game content will come in to keep everyone occupied and it needs to be there to keep current players interested, but take what we have on top of content coming down the pipeline the next 3 months. This is an overwhelming amount already for a new player.

    Taking this into account and the armoury system there needs to be some alleviation somewhere to keep players interested and new players from feeling there is no possible way to get into the game and be there with the already established community to complete content. Not many other games allow you to level all classes on one character and pull skills learned from them to build your character. XI allowed this, but with a limit to only take skills from one job as a sub with half potency and half level cap from your max level. Most games only allow one class per character which calls for longer progression because that is just one investment.

    Again, this is all based on if the direction is progression. Which is barbaric now-a-days for MMOs. It will always be there, we know this, but developing content heavy MMOs is entirely more rewarding than balancing XP rewards and time sinks in grinding. If time sinks are needed, which I believe they are for a MMO model, they should be in the high quality rewards of difficult content. Preposterous amounts of time leveling for a game in which having multiple classes progressed in part of it's end game requirements are not a successful modern MMO make.
    (2)
    Last edited by BruceyBruceyBangBang; 11-28-2011 at 05:09 AM.

  7. #7
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by BruceyBruceyBangBang View Post
    This won't really be a horrible pace of progression when we start getting a level cap increase. Which is said to happen between 1.21-2.0.

    Think about a lowered XP pool when you need a couple hundred thousand XP for one level. :P
    but the problem is right now there is no 50+ you only go up to 50. in a month people have already capped every class in battle. this leads to having 3 months to an entire year before they raise the cap and level again. after they get the ranks they get bored.

    instant gratification = miserable long term failure.
    (2)


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  8. #8
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    Boye Fran
    World
    Leviathan
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    Pugilist Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    but the problem is right now there is no 50+ you only go up to 50. in a month people have already capped every class in battle. this leads to having 3 months to an entire year before they raise the cap and level again. after they get the ranks they get bored.

    instant gratification = miserable long term failure.
    Again, that is looking at it in terms of a progression based MMO. Which is long gone as being the front and center of a MMO now. It's about heavy content that can be repeatable will alleviation on the progression. Especially when that progression requires multiple max level classes.
    (2)

  9. #9
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Again, that is looking at it in terms of a progression based MMO. Which is long gone as being the front and center of a MMO now. It's about heavy content that can be repeatable will alleviation on the progression. Especially when that progression requires multiple max level classes.
    and once again you are stating that is what will be put in later in the life of the game. at this point there is not enough of that content to last so skipping the leveling process is a step too soon.

    if there was more levels above 50 then the rate in which levels are gained would be fine.

    if there was enough content in the game then the rate would be fine.

    the problem is neither of those exist. there is no higher levels nor is there enough content to support the speed in which levels are gained now.

    both of your argument for the fast speed would be completely relevant if either of your arguments existed. i'm not saying that the speed should never be increased. what myself, and others, have stated is there is nothing in game atm to justify the speed it is now.

    right now with the speed to level you can get all battle classes to cap in a week time. patches are coming every few months so there is no need to level at that pace. once more content or levels are increased the move would be completely fine.
    (1)


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  10. #10
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    and once again you are stating that is what will be put in later in the life of the game. at this point there is not enough of that content to last so skipping the leveling process is a step too soon.

    if there was more levels above 50 then the rate in which levels are gained would be fine.

    if there was enough content in the game then the rate would be fine.

    the problem is neither of those exist. there is no higher levels nor is there enough content to support the speed in which levels are gained now.

    both of your argument for the fast speed would be completely relevant if either of your arguments existed. i'm not saying that the speed should never be increased. what myself, and others, have stated is there is nothing in game atm to justify the speed it is now.

    right now with the speed to level you can get all battle classes to cap in a week time. patches are coming every few months so there is no need to level at that pace. once more content or levels are increased the move would be completely fine.
    There is enough content. As I stated before, but I will again since you like to skip ahead and assume what I mean in my posts. You just look at it as very little because you've completed most of it already. For a new player starting right now, there is an overwhelming amount of content to partake in even if that player is magically propelled to 50 in 2-3 days.

    Then you have to anticipate later they will have content surrounding jobs and even more instanced content. Clearly, both of us cannot know the ultimate plan on why progression is the way it is without a direct answer, but an educated assumption would be that the game is attempting to grow into a content heavy MMO instead of a dated progression heavy MMO. Which is a good thing. I don't think this progression pace is going to last forever though.

    The reasoning I'd see this as a good thing is that for returning players, and players who are interested enough to pay to play, they don't have to be cock blocked entirely by slow and grindy progression if they don't want it. However, come 2.0 I can see this changing when it's deemed fit to call a legitimate release.
    (1)

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