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  1. #91
    Player
    weedlord's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    16
    Character
    Anime Girlfriend
    World
    Lamia
    Main Class
    Conjurer Lv 80
    bads gonna bad
    (2)

  2. #92
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by fumofu View Post
    To put shortly: you don't know we we need easier content, cos you don't enjoy it. And i don't know why we need harder content, cos i don't do savage and I don't need more of content I'm not gonna do.
    This isn't about more content that is difficult but rather about building a bridge so that the content that is difficult now is accessible to more people.


    If you had to pay attention in an Expert roulette people would still do expert roulette because it's the easiest way to get mendacity. Use the draw of a reward people want already to bring them a little bit further from absolutely awful.

    I will say there are players out there that are bad at their chosen jobs, the issue is that the ilvl gate on content is one that continually gets eliminated in the next patch.

    There are people doing Rabanastre now that have no business being there. In my run last night one of my group members informed me that I was first in DPS for the group by 500 dps on RDM aka the DPS job with the lowest personal DPS. No new player message, this was not anyone's first rodeo. Those other dps should need to clear some kind of Stone, Sky, Sea dummy to enter group content where dps matters.

    Right now SE is relying on the comparatively small portion of their playerbase that cares about performance to wind up in situations lile this and be able to carry the hypercasual players through, the problem is when you get unlucky enough to not have more than a few competent dps in an encounter with multiple dps checks. Arrogant as it may sound I think that group would have disbanded on Mateus if I hadn't been there and instead my slot was filled with another dps doing less damage there than I do on WHM.

    These situations crop up all over. I've seen a Ravana HM disband because one healer didn't even have a job stone equipped and the other healer wasn't skilled enough to keep the group alive basically alone. SE's current theory seems to just be "let's hope the DF adds enough competent players to any given group for them to have a chance at clearing" and to me that is the attitude of a dev team that has given up all hope of educating their playerbase.
    (7)

  3. #93
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sesera View Post
    Like you said it's not a single player game. When you are doing it wrong you affect 3-7-23 other players. Don't play a mmo if you're planning to be a burden and if it is not your goal then try to become better or stay away from group content.
    And why should i stay from group content? I feel I do my job good enough at content I'm doing, thing is that i'm just not obsessed with optimisation and perfection. You know why? Because when you try to be perfect - you fail a lot, cos each little mistake is fail. Omg, I pressed cd 0.2sec too late! DPS loss! Oh no, boss turned and i screwed my positional. DPS loss! /o\ Hey, there's so many ways things can go wrong or not according to plan, so if you are all about perfection - you are bound to be constantly disappointed and frustrated.

    So I think it's best not to push myself hard, just try to play at acceptable level and it's all good. And no, i don't treat regular dungeons as content who is meant to prepare you for harder content.... No, they are quite enjoyable, until party joins some elitist who complains that tank and healer should dps more...
    (2)

  4. #94
    Player
    weedlord's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    16
    Character
    Anime Girlfriend
    World
    Lamia
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by fumofu View Post
    So I think it's best not to push myself hard
    i'm quite sure there's a happy medium between obsessing with optimization and perfection, and simply trying to do better and be better to make a more enjoyable experience for those around you and, by proxy, yourself, since as you said it becomes less enjoyable when some "elitist" joins and complains. they're literally just asking you to press more buttons, it's not really a huge request
    (9)

  5. #95
    Player
    Chortle's Avatar
    Join Date
    Jan 2015
    Posts
    63
    Character
    Azealia Banks
    World
    Gilgamesh
    Main Class
    Astrologian Lv 76
    I honestly think they should implement a mechanics-only solo instance that increased in difficulty the more successful you got.

    Each stage could be different and have different obstacles with no actual combat.

    Thinking more like fighting Bardam in Bardam's Mettle, but on a larger, solo instance scale.
    (2)

  6. #96
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Lilseph View Post
    1-Players need to improve because they play with other people. It's not fun to play with people that don't play accordingly. That applies to every game ever.
    2-Yes, you have options for difficulty: Dungeons, NM primals, NM raids, EX primals, Savage raids, Ultimate.
    3-Adding a middle ground: Midcore content, will help with their learning curve. If everything is faceroll easy, these attitudes will carry over harder content.
    4-The topic aims to find a way to educate "bad players" and find a way to teach them how to play accordingly, see point 1.
    My question is... are EX Primals intended to be that midcore content?

    Tough to answer. They still fall into that "don't know the mechanics = wipe" category, but they do, once you know the mechanics, come into the "easy" category.

    I don't know how to implement it, or what is considered midcore in this game... is it the 24man stuff?
    (2)

  7. #97
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by fumofu View Post
    To put shortly: you don't know we we need easier content, cos you don't enjoy it. And i don't know why we need harder content, cos i don't do savage and I don't need more of content I'm not gonna do.
    so if savage is the only type of hard content in the game, why does there need to be more easy content?

    Every dungeon, normal primal, and Delta/Sigma normal, are by all accounts, easy content.
    (1)

  8. #98
    Player
    Kazgrel's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Kazela Arniman
    World
    Zalera
    Main Class
    Warrior Lv 80
    I’m of the mind that it’s not exclusively a lack of skill, but also a lack of effort.
    (1)

  9. #99
    Player
    Usho's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    304
    Character
    Masahiro Kido
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lord_Zlatan View Post
    My question is... are EX Primals intended to be that midcore content?

    Tough to answer. They still fall into that "don't know the mechanics = wipe" category, but they do, once you know the mechanics, come into the "easy" category.

    I don't know how to implement it, or what is considered midcore in this game... is it the 24man stuff?
    The only midcore content I've seen in the game so far is Raubahn and Pipin EX.
    (0)

  10. #100
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    We already have rab and shinryu, and on release they really weren't all that fun content to do the few times they popped up after, with appropriate ilvl. I really don't want launch rab and shin to be the standards for experts i have to do once per day. The easy content is nice because you aren't spending 45 min to an hour because your party keeps wiping at a particular boss. And apparently, even that level of content doesn't breed good players, since we still get all the complaints.

    If you constantly get annoyed by others, just get a good FC and do everything in a static. Because I really don't think making this game harder will make players better.
    (1)

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