Although before my time playing, I actually agree, if only based on hearsay and video clips. I suspect with minor tweaks to eliminate gear checks and maybe ease Digititis a touch, A3S would have been a perfect fight... as the last tier. Frankly, the loudest complaints I hear in regards to Gordias is how utterly boring and poorly designed Manipulator was; primarily due to the insane gear check, lack of interesting mechanics and, of course, Nisi.
I repeatedly turn to the higher floors of PotD as my go-to example. Running with friends several weeks ago, we did aggressive chain pulls to speed through 50-100. That reckless play caught up with us around 110-120 and resulted in a wipe due to hitting a trap and being stun/sleep locked. I was honestly more impressed than disappointed because it was entirely our fault and the game slapped us for it. Now imagine if Expert dungeons worked in a similar facet—with priority mobs to focus down, traps and even patrol packs that could result in high outgoing damage. In many ways, PotD 101+ accomplished what dungeons rarely have: a solid difficulty curve.
They did. Yoshida changed his mind due to Ultimate; preferring to keep Savage as "mid-core" content more or less.
To be fair, those failure lessen if the game encouraged better play beforehand. Some good examples were The Aery and Vault, which hit particularly hard prior to Stormblood. As stated above, I feel higher floors of PotD are perfect benchmarks for what Expert dungeons ought to be. Not only does it offer a reasonable challenge, it helps break up the monotony a bit since certain mobs need to be focused down quickly, thus AoE spamming won't necessarily work. I wouldn't be opposed to them steadily testing things throughout the expansion but they seem entirely averse to the idea yet remain at a loss why player skill just doesn't improve.



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