What's too hard? Define what you mean by this. I dunno why we need easier content, a vast portion of the dungeons are easy enough that you can pretty much netflix through them and the overworld maps are not threatening (save for S/A rank hunts).


And why players need to improve? It's not a single player game where you can choose desired difficulty, so there gotta be stuff to do for all types of players.
And here we have this topic, b1tching about how content in this game is too easy and players need to improve so that developers could make harder and harder conent.
1-Players need to improve because they play with other people. It's not fun to play with people that don't play accordingly. That applies to every game ever.And why players need to improve? It's not a single player game where you can choose desired difficulty, so there gotta be stuff to do for all types of players.
And here we have this topic, b1tching about how content in this game is too easy and players need to improve so that developers could make harder and harder conent.
2-Yes, you have options for difficulty: Dungeons, NM primals, NM raids, EX primals, Savage raids, Ultimate.
3-Adding a middle ground: Midcore content, will help with their learning curve. If everything is faceroll easy, these attitudes will carry over harder content.
4-The topic aims to find a way to educate "bad players" and find a way to teach them how to play accordingly, see point 1.


My question is... are EX Primals intended to be that midcore content?1-Players need to improve because they play with other people. It's not fun to play with people that don't play accordingly. That applies to every game ever.
2-Yes, you have options for difficulty: Dungeons, NM primals, NM raids, EX primals, Savage raids, Ultimate.
3-Adding a middle ground: Midcore content, will help with their learning curve. If everything is faceroll easy, these attitudes will carry over harder content.
4-The topic aims to find a way to educate "bad players" and find a way to teach them how to play accordingly, see point 1.
Tough to answer. They still fall into that "don't know the mechanics = wipe" category, but they do, once you know the mechanics, come into the "easy" category.
I don't know how to implement it, or what is considered midcore in this game... is it the 24man stuff?
Maybe if you'd read my initial post instead of throwing your microaggression at me, you'd see that a huge portion of my topic, and my replies, have been directed towards endgame content. As in Level 70. I have not touched on storyline dungeons, the overworld map, FATEs, PoTD, Guildhests, crafting, the Gold Saucer...I haven't spoken on those, but just answering your first sentence, those are amongst the many things that all types of players (casual, midcore, hardcore) can all enjoy. I imagine that Eureka will follow a similar trend with being casual accessible.And why players need to improve? It's not a single player game where you can choose desired difficulty, so there gotta be stuff to do for all types of players.
And here we have this topic, b1tching about how content in this game is too easy and players need to improve so that developers could make harder and harder conent.
I did not once say that content in this game is too easy. I feel like a lot of content is easy, yeah, but I did not open a discussion about how easy some content can be as it relates to endgame fights. Do I want players to improve? Yes.
Do I want players to improve so that developers can make harder and harder content? No, not for the sole reason of making harder content. It's like you read just the title and just went off saying that I started complaining without even reading any of the original post. Not only that, but you have yet to even answer the question I posed to you a page back. So let's try again.
Here is the question I posed:
Like you said it's not a single player game. When you are doing it wrong you affect 3-7-23 other players. Don't play a mmo if you're planning to be a burden and if it is not your goal then try to become better or stay away from group content.And why players need to improve? It's not a single player game where you can choose desired difficulty, so there gotta be stuff to do for all types of players.
And here we have this topic, b1tching about how content in this game is too easy and players need to improve so that developers could make harder and harder conent.


And why should i stay from group content? I feel I do my job good enough at content I'm doing, thing is that i'm just not obsessed with optimisation and perfection. You know why? Because when you try to be perfect - you fail a lot, cos each little mistake is fail. Omg, I pressed cd 0.2sec too late! DPS loss! Oh no, boss turned and i screwed my positional. DPS loss! /o\ Hey, there's so many ways things can go wrong or not according to plan, so if you are all about perfection - you are bound to be constantly disappointed and frustrated.
So I think it's best not to push myself hard, just try to play at acceptable level and it's all good. And no, i don't treat regular dungeons as content who is meant to prepare you for harder content.... No, they are quite enjoyable, until party joins some elitist who complains that tank and healer should dps more...


To put shortly: you don't know why we need easier content, cos you don't enjoy it. And i don't know why we need harder content, cos i don't do savage and I don't need more of content I'm not gonna do.
Last edited by fumofu; 03-03-2018 at 10:04 PM.
Why are you putting words in my mouth? I never said anything about not enjoying the easier content...quit trying to avoid the question and actually answer it. See, the issue is that you aren't providing any answers...you're just talking. This is twice now that you've said words that I haven't said. If you don't want to do Savage, hey, then don't do Savage. I haven't advocated against easy content. As a matter of fact, I've stated a few times that I'm not touching on the difficulty on storyline dungeons/content. I actually am satisfied with FFXIV as a whole, from my personal experience, from all I've personally done. And on top of that, my posting extends to Rabanastre...which to a lot of casual players...
Wait wait wait...
So my words are not taken out of context, I'm going to bold this next part. I will be completely dumbfounded if someone misses what I am about to say below:
...to a lot of casual players (as in, a decent amount of casual players; not most casual players, not all casual players, not even the general base...just a lot of casual players in this example)
...Rabanastre probably feels like Savage to them. So...what...you don't do it because it's hard? If that's the case, then don't do it.
(Side note: it seems I have hit my posting limit for the day, so guess I'll be replying when my limit resets.)
Last edited by KaivaC; 03-03-2018 at 01:13 AM.
This isn't about more content that is difficult but rather about building a bridge so that the content that is difficult now is accessible to more people.
If you had to pay attention in an Expert roulette people would still do expert roulette because it's the easiest way to get mendacity. Use the draw of a reward people want already to bring them a little bit further from absolutely awful.
I will say there are players out there that are bad at their chosen jobs, the issue is that the ilvl gate on content is one that continually gets eliminated in the next patch.
There are people doing Rabanastre now that have no business being there. In my run last night one of my group members informed me that I was first in DPS for the group by 500 dps on RDM aka the DPS job with the lowest personal DPS. No new player message, this was not anyone's first rodeo. Those other dps should need to clear some kind of Stone, Sky, Sea dummy to enter group content where dps matters.
Right now SE is relying on the comparatively small portion of their playerbase that cares about performance to wind up in situations lile this and be able to carry the hypercasual players through, the problem is when you get unlucky enough to not have more than a few competent dps in an encounter with multiple dps checks. Arrogant as it may sound I think that group would have disbanded on Mateus if I hadn't been there and instead my slot was filled with another dps doing less damage there than I do on WHM.
These situations crop up all over. I've seen a Ravana HM disband because one healer didn't even have a job stone equipped and the other healer wasn't skilled enough to keep the group alive basically alone. SE's current theory seems to just be "let's hope the DF adds enough competent players to any given group for them to have a chance at clearing" and to me that is the attitude of a dev team that has given up all hope of educating their playerbase.
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