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  1. #1
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dzian View Post
    Funny thing is that fight was only hard because of the number of players who went in without doing there 70 job quest and getting there i290 gear + weapons.
    He was complained about because he's miles harder than any story fight preceding him. Nidhogg had an add phase with 3 mobs, two stationary and one mobile with a very slow attack. Shin has 12 mobs interspersed with meteor drops that would kill you at i290 if you weren't exactly on the edge, as well as being surrounded by a pit. The chest beasting "it's not hard" crowd get annoying in this game.

    If anything Shinryu hard is stupid because they set the bounds of what you can do in casual content too early. They legitimately can't make anything harder than him at recommended ilvl without starting to get into ex-level content. He kind of ruined Byakko hard because of this; he's actually much easier than Shin.
    (0)
    Last edited by RiyahArp; 03-04-2018 at 11:23 PM.

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    He was complained about because he's miles harder than any story fight preceding him. Nidhogg had an add phase with 3 mobs, two stationary and one mobile with a very slow attack. Shin has 12 mobs interspersed with meteor drops that would kill you at i290 if you weren't exactly on the edge, as well as being surrounded by a pit. The chest beasting "it's not hard" crowd get annoying in this game.

    If anything Shinryu hard is stupid because they set the bounds of what you can do in casual content too early. They legitimately can't make anything harder than him at recommended ilvl without starting to get into ex-level content. He kind of ruined Byakko hard because of this; he's actually much easier than Shin.
    Sigh.

    Maybe if the story prepared for the sudden spike—and they actually put ilvl restrictions on leveling content so people couldn't enter Shinryu in Shire gear—things wouldn't have been an issue. Granted, my only problems with Shinryu were the sheer amount of idiots who didn't care to respect his mechanics and kept rushing in, treating him like any other story mode content. It's almost like everything else lets them get away with that.

    They could have easily kept Byakko around Shinryu's level, but this game has no concept of scaling difficulty. Hence why we see sudden spikes in random directions.
    (8)
    Last edited by Bourne_Endeavor; 03-05-2018 at 05:03 AM.

  3. #3
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Sigh.

    Maybe if the story prepared for the sudden spike—.
    They could have done that in Sigma Normal rather than story mode. It makes no sense Shin is harder than Kefka and a longer fight to boot. It makes no sense that the third boss of the new sigmascape is harder than Kefka ffs. It's obvious they design fights based on what they think is cool, and then when they are all done, half-ass balancing. Like the poster said about Rab being in day one, its only because hashmal and to a lesser extend mateus are much tougher than ardath and rofocale, yet both are the first two fights instead of the last one.

    Quote Originally Posted by ThirdChild_ZKI View Post
    I think the last time I ever touched Shinryu normal, a friend asked me to help an FC mate get a clear. . .

    I am, at this point, half-awake and thinking "eh, how does that fight even go again?" but I agreed to help.

    Cleared, no wipes, I died once due to nearly dozing off again at the part the floor ices over. . . That fight was not hard if it can essentially be done blind and half-awake.
    grats, you did it with a plus 50 or more ilvl difference than when it released, along with players (especially healers) who do know every single mechanic. If you used MCH, you also did it with one of the least penalized jobs in term of adapting to movement mechanics in this game. Only thing easier is tanking it.
    (0)
    Last edited by RiyahArp; 03-05-2018 at 07:31 AM.

  4. #4
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RiyahArp View Post
    grats, you did it with a plus 50 or more ilvl difference than when it released, along with players (especially healers) who do know every single mechanic. If you used MCH, you also did it with one of the least penalized jobs in term of adapting to movement mechanics in this game. Only thing easier is tanking it.
    For someone who spends so much time and energy disparaging raiders for their toxicity you sure are disgustingly rude and toxic yourself.
    (7)

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    They could have done that in Sigma Normal rather than story mode. It makes no sense Shin is harder than Kefka and a longer fight to boot. It makes no sense that the third boss of the new sigmascape is harder than Kefka ffs. It's obvious they design fights based on what they think is cool, and then when they are all done, half-ass balancing. Like the poster said about Rab being in day one, its only because hashmal and to a lesser extend mateus are much tougher than ardath and rofocale, yet both are the first two fights instead of the last one.
    You cannot equate Shinryu and Kefka because they aim to accomplish different things. Shinryu was the conclusion to Stormblood's main story; the final boss in a single player game in a sense. Kefka, meanwhile, is simply a prelude to a much harder variation. Now I will say normal mode raids should be noticeably harder to serve as a proper difficulty curve in lieu of the absolute jokes they are. Alas, you're the one who keeps insisting they can't possible do that. So...

    And I suspect they did that with Rabanastre to make it easier if people bail once obtaining their loot. Since it didn't work, and only served to render the second half of Rabanastre an absolute bore. I hope they abandon it in 4.3. Give me back Weeping City and Dun Scaith.

    Quote Originally Posted by RiyahArp View Post
    grats, you did it with a plus 50 or more ilvl difference than when it released, along with players (especially healers) who do know every single mechanic. If you used MCH, you also did it with one of the least penalized jobs in term of adapting to movement mechanics in this game. Only thing easier is tanking it.
    I did it with a friend in i290. I was on DRG; she on AST. Neither of us had an issues the second lockout. The first? We got an idiot Warrior who refused to listen to any advice, died to Tidal Wave five times and claimed the healers were rude when they finally lost their patience with him. Shinryu is not a difficult fight by any means. He's simply not braindead easy.

    Quote Originally Posted by RiyahArp View Post
    I get too frustrated over this for my own good. I shouldn't, but it's exactly like you said; people vary in skill and ability. What I worry about is that the people who are good will shift the game like they did with HW again, which was a lot worse for medium to lower skilled people, and even high end people too.
    That only happened because the developers didn't test Gordias properly. They looked each individual mechanic with God Mode on and assumed everything flowed together. Their lack of testing the entire sequence of mechanics from start to finish is what created the mess we received. Gordias will never happen again because they already rectified the mistake which caused it. Unfortunately, it has made them incredibly cautious in all content. They even claimed The Vault was too much on leveling healers when it's among the best dungeons for precisely forcing tanks and healers to prioritize their actual role instead of being pseudo-DPS.
    (9)
    Last edited by Bourne_Endeavor; 03-05-2018 at 10:47 AM.

  6. #6
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Coming from WoW, which is known for it's toxicity, FF has always been a rather interesting mix from what I've observed.

    Roulettes are usually fine. I see lots of first timers, a higher number of friendly players than in WoW, people saying hello and the odd bad group which is natural. Mistakes are often taken in stride in easier content, tacts explained if needed.

    The harder content and forums however are twice as elite as WoW. I've never seen a more "git gud" mentality in a game. Everything is "git gud" and defended, unnecessary button bloat, clunky controls, animation locks, server delay, whatever is brought up is "git gud". It's something I miss about WoW, they have an extremely smooth, responsive combat system. But I get the feeling FF players would fight to the death against any improvements to theirs. Because it's fine, "git gud" :l
    (8)

  7. #7
    Player
    Minako_Nightsong's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    111
    Character
    Minako Nightsong
    World
    Excalibur
    Main Class
    Bard Lv 70
    Quote Originally Posted by Liam_Harper View Post
    Coming from WoW, which is known for it's toxicity, FF has always been a rather interesting mix from what I've observed.

    Roulettes are usually fine. I see lots of first timers, a higher number of friendly players than in WoW, people saying hello and the odd bad group which is natural. Mistakes are often taken in stride in easier content, tacts explained if needed.

    The harder content and forums however are twice as elite as WoW. I've never seen a more "git gud" mentality in a game. Everything is "git gud" and defended, unnecessary button bloat, clunky controls, animation locks, server delay, whatever is brought up is "git gud". It's something I miss about WoW, they have an extremely smooth, responsive combat system. But I get the feeling FF players would fight to the death against any improvements to theirs. Because it's fine, "git gud" :l
    I agree with this.
    (1)

  8. #8
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    The harder content and forums however are twice as elite as WoW. I've never seen a more "git gud" mentality in a game. Everything is "git gud" and defended, unnecessary button bloat, clunky controls, animation locks, server delay, whatever is brought up is "git gud". It's something I miss about WoW, they have an extremely smooth, responsive combat system. But I get the feeling FF players would fight to the death against any improvements to theirs. Because it's fine, "git gud" :l
    Agree with this too. I especially like the people defending PVP - guys... it just sucks in this game, c'mon - trying to PVP with that glacial GCD on unreliable servers? The world is awash with better options for you if you want to PVP - even WoW is better.
    (7)

  9. #9
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ilyrian View Post
    Agree with this too. I especially like the people defending PVP - guys... it just sucks in this game, c'mon - trying to PVP with that glacial GCD on unreliable servers? The world is awash with better options for you if you want to PVP - even WoW is better.
    And how much of it have you played? How well did you play it?

    Because some of us not only played a hell of a lot of it when it was better than it was now, we were good at it despite its imperfections. So my questions stand.
    (0)

  10. #10
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by ThirdChild_ZKI View Post
    And how much of it have you played? How well did you play it?

    Because some of us not only played a hell of a lot of it when it was better than it was now, we were good at it despite its imperfections. So my questions stand.
    PVP in FFXIV has always been terrible though. Neither the servers, the game engine or the gameplay is suited for it. And it's not a matter of being good or bad at it.
    (5)

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