I think we need more easier content. It's not fun wiping at ex primals and 24 raids. And wipes happens, because it's too hard.
I think we need more easier content. It's not fun wiping at ex primals and 24 raids. And wipes happens, because it's too hard.
We have easier content: Dungeons and NM primals, FATEs, overworld hunts and monsters. However, wipes happen because people don't pay attention or don't know how the mechanics work. Not because it's "too hard". Either people don't bother to teach them, they don't bother to learn, they pull the "I learn by doing" card. The game does a poor job when it comes to teach the basics and, at this point, the Hall of the Novice isn't enough.
With the introduction of the jumping potions, players should have the option to get in a training ground to get a grasp of the basic mechanics that this game can offer, along with their rotation and whatnot. Moving backwards, introducing easier content instead of gradually increasing it, will make the situation worse, imo.
What's too hard? Define what you mean by this. I dunno why we need easier content, a vast portion of the dungeons are easy enough that you can pretty much netflix through them and the overworld maps are not threatening (save for S/A rank hunts).
And why players need to improve? It's not a single player game where you can choose desired difficulty, so there gotta be stuff to do for all types of players.
And here we have this topic, b1tching about how content in this game is too easy and players need to improve so that developers could make harder and harder conent.
1-Players need to improve because they play with other people. It's not fun to play with people that don't play accordingly. That applies to every game ever.And why players need to improve? It's not a single player game where you can choose desired difficulty, so there gotta be stuff to do for all types of players.
And here we have this topic, b1tching about how content in this game is too easy and players need to improve so that developers could make harder and harder conent.
2-Yes, you have options for difficulty: Dungeons, NM primals, NM raids, EX primals, Savage raids, Ultimate.
3-Adding a middle ground: Midcore content, will help with their learning curve. If everything is faceroll easy, these attitudes will carry over harder content.
4-The topic aims to find a way to educate "bad players" and find a way to teach them how to play accordingly, see point 1.
My question is... are EX Primals intended to be that midcore content?1-Players need to improve because they play with other people. It's not fun to play with people that don't play accordingly. That applies to every game ever.
2-Yes, you have options for difficulty: Dungeons, NM primals, NM raids, EX primals, Savage raids, Ultimate.
3-Adding a middle ground: Midcore content, will help with their learning curve. If everything is faceroll easy, these attitudes will carry over harder content.
4-The topic aims to find a way to educate "bad players" and find a way to teach them how to play accordingly, see point 1.
Tough to answer. They still fall into that "don't know the mechanics = wipe" category, but they do, once you know the mechanics, come into the "easy" category.
I don't know how to implement it, or what is considered midcore in this game... is it the 24man stuff?
The only midcore content I've seen in the game so far is Raubahn and Pipin EX.My question is... are EX Primals intended to be that midcore content?
Tough to answer. They still fall into that "don't know the mechanics = wipe" category, but they do, once you know the mechanics, come into the "easy" category.
I don't know how to implement it, or what is considered midcore in this game... is it the 24man stuff?
Maybe if you'd read my initial post instead of throwing your microaggression at me, you'd see that a huge portion of my topic, and my replies, have been directed towards endgame content. As in Level 70. I have not touched on storyline dungeons, the overworld map, FATEs, PoTD, Guildhests, crafting, the Gold Saucer...I haven't spoken on those, but just answering your first sentence, those are amongst the many things that all types of players (casual, midcore, hardcore) can all enjoy. I imagine that Eureka will follow a similar trend with being casual accessible.And why players need to improve? It's not a single player game where you can choose desired difficulty, so there gotta be stuff to do for all types of players.
And here we have this topic, b1tching about how content in this game is too easy and players need to improve so that developers could make harder and harder conent.
I did not once say that content in this game is too easy. I feel like a lot of content is easy, yeah, but I did not open a discussion about how easy some content can be as it relates to endgame fights. Do I want players to improve? Yes.
Do I want players to improve so that developers can make harder and harder content? No, not for the sole reason of making harder content. It's like you read just the title and just went off saying that I started complaining without even reading any of the original post. Not only that, but you have yet to even answer the question I posed to you a page back. So let's try again.
Here is the question I posed:
Like you said it's not a single player game. When you are doing it wrong you affect 3-7-23 other players. Don't play a mmo if you're planning to be a burden and if it is not your goal then try to become better or stay away from group content.And why players need to improve? It's not a single player game where you can choose desired difficulty, so there gotta be stuff to do for all types of players.
And here we have this topic, b1tching about how content in this game is too easy and players need to improve so that developers could make harder and harder conent.
And why should i stay from group content? I feel I do my job good enough at content I'm doing, thing is that i'm just not obsessed with optimisation and perfection. You know why? Because when you try to be perfect - you fail a lot, cos each little mistake is fail. Omg, I pressed cd 0.2sec too late! DPS loss! Oh no, boss turned and i screwed my positional. DPS loss! /o\ Hey, there's so many ways things can go wrong or not according to plan, so if you are all about perfection - you are bound to be constantly disappointed and frustrated.
So I think it's best not to push myself hard, just try to play at acceptable level and it's all good. And no, i don't treat regular dungeons as content who is meant to prepare you for harder content.... No, they are quite enjoyable, until party joins some elitist who complains that tank and healer should dps more...
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