


Ah, okay then. He's one of us, it seems, XD
The recent meta discussions make me put even less stock in that madness than ever. SAM's are getting pushed from raid groups for lacking party utility despite great DPS, yet, AST is often last choice for piddly DPS, despite the job's key mechanic being about boosting party DPS. /think
So, we can't have specialists?
I doubt they are being pushed.
Remember the forum outcry about diadem weapons? Remember how impossible it was to actually get one? The forum listens to theorycrafters who discuss ideal dps in a raid setting and then that gets a life of its own, despite the fact you rarely see it in game. Part of the reason parsing culture tends to be bad is people take the numbers as gospel, because numbers have their own authority no matter how many qualifiers you put in front of them.


Probably not actually unpopular, but I wish SE would stop with all the jumps and drops in dungeons. I've started just skipping the path between the second and third boss in Rabanastre because it makes me sick dealing with it, I alt-tab away for the drops in Aquapolis and Uzair, and I spent the rest of the night with a headache just dealing with that one part in Byakko. Please, just stop it already.
Speaking of which, why do NIN get the lower damage from falls and not DRG?
Last edited by Ilenya; 02-20-2018 at 05:09 PM.
I never thought of that! That is pretty silly.
Edit: Oop! Sorry for double posts!
Another thought I just had about Dragoon. It lacks a straight arrow forward jumping skill! Basically a rush skill like Monk's tackle, Warrior ramming thing and Samurai's rush slash. I first noticed this lack of an ability while recalling how FF Dissidia Kain had a forward jumping skill. It'd be a nice ablity to have for another quick jump in when our other jumping skills are on CD.
Last edited by Soge01; 02-20-2018 at 05:30 PM.
Would Dragoon having a both a unique and higher jumping animation be an unpopular opinion? I just remembered thinking of this years ago and wondered why no one ever brought it up![]()
Depends on if there's open time in the rotation and whether there's an appearance of waste.
If, say, you got rid of Heavy Thrust and then made Jump a weaponskill in exchange for added damage, but thereby made it so that it couldn't clip into surrounding GCD uptime, you'd probably get a fairly positive reaction.
Dragoon actually has one better. Not only does it have a charge like Shoulder Tackle on a 1-minute CD, but also an equidistant freely aimable mover on a 30s CD. All in all, Dragoon is by far the most mobile job in the game.Another thought I just had about Dragoon. It lacks a straight arrow forward jumping skill! Basically a rush skill like Monk's tackle, Warrior ramming thing and Samurai's rush slash. I first noticed this lack of an ability while recalling how FF Dissidia Kain had a forward jumping skill. It'd be a nice ablity to have for another quick jump in when our other jumping skills are on CD.
I dunno if it's been touched in this manner, but seriously, if we can have fingers and nails (from the Ananta), why can't our feet look like...you know, feet, instead of blocky shapes with lines that represent toes??? I don't have that much of a foot fetish, but it bugged the hell out of me in 4.0 when Fordola was sitting on the table - those blocky shapes that were supposed to be feet really took me out of suspension for a moment. If we can't get barefoot animation, at least give us a better look for feet - surely if our fingers look good, something similar can be applied. Strangely enough, they actually look better if you're just coming out of water and are wet.
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