I actually miss the charge bars on BRD and MCH. Made things more interesting and made sense as an 'aiming' mechanic.
I actually miss the charge bars on BRD and MCH. Made things more interesting and made sense as an 'aiming' mechanic.
Actually, if memory serves, it was the Garo creator's wishes that the gear/rewards initially be made available through PvP, particularly the mounts.
Ah, okay then. He's one of us, it seems, XD
The recent meta discussions make me put even less stock in that madness than ever. SAM's are getting pushed from raid groups for lacking party utility despite great DPS, yet, AST is often last choice for piddly DPS, despite the job's key mechanic being about boosting party DPS. /think
So, we can't have specialists?
I doubt they are being pushed.
Remember the forum outcry about diadem weapons? Remember how impossible it was to actually get one? The forum listens to theorycrafters who discuss ideal dps in a raid setting and then that gets a life of its own, despite the fact you rarely see it in game. Part of the reason parsing culture tends to be bad is people take the numbers as gospel, because numbers have their own authority no matter how many qualifiers you put in front of them.
http://forum.square-enix.com/ffxiv/threads/46936Funny enough, that voting then people seemed to like to post where people gave their opinions, Yoshi said he noticed the playerbase seems to like more cutesy characters. This was on the race voting where Veira won, meaning Veira will come cutesy and not tough like people want it.
So sorry, but people voted. I do wish they let you have a tough face for Au Ra females at least.
Yes, people voted from a list of five choices that had nothing directly to do about "cuteness". And then Yoshida classically misconstrued this data into something it was never capable of pointing out; at best he simply collected hearsay and forum posts to that effect. The votes themselves were more than likely imbalanced, also, by the mere fact that traditional FF race examples were applied to some choices and not to others, trading out concepts for truly new races to simply a vote on preexisting races' popularity. Had the "Viera" choice remained simply "Mammalian demi-beastmen" with only general examples, as per the other races, it would not likely have scored so high.
And yet it still, contrary to popular belief, wasn't the first choice among the Japanese voters in the survey: mixed races were.
And just like that I'm in complete agreement. And it's certainly not something unique to prompt those negative reactions. In the face of some missing, lackluster, or problematic area of a current content type, we do awfully often seem to instead get something newly seemingly unfinished and therefore lackluster or problematic. While we do need the promise of something new as we go alone, this can be discouraging.What I meant and mean by a waste of development resources is that the section of the game doesn't live up to what I think it could be. To me it feels like the system is in a constant struggle to fit what makes competing against another human fun into a combat system that does not support those things on a fundamental level. The server delay and long GCD serve scripted battles well, but feel very clunky against a human opponent that is acting on the fly in real time. When I PvP in FFXIV, it feels like everyone is playing ankle-deep in mud and with one hand behind their back.
This is why it bugs me when I see new PvP content that doesn't change the underlying system. Not because I don't believe PvP doesn't belong in a Final Fantasy game, but because I want to enjoy it too. When X is the reason I don't PvP, and they add a whole bunch of Y, it feels like either they don't understand the issue, don't care, or the issue doesn't bug other people as much as it does me.
But this really doubles up in PvP. Some people, for the simple reason that it was added late, seem to see PvP as a reason for sluggish improvements to the "core" game (even if PvP was in fact roadmapped from the start of ARR). Others simply see it as too big a deal to have invested seemingly so little in it originally, and lacking in fundamentals like lag management, opportunities for coordination (though this was hardly such an issue prior to Stormblood), or visible impacts of those player interactions one would likely expect from -- and help to sell the gameplay of -- fantasy class-based PvP.
Power Slash is intended for single targets. You want to do a Dark Arts Power Slash combo to build a threat lead then drop Grit. If you attempt that with only Unmend, good DPS and healers will rip off you in an instant.While I haven't reached level 70 on my Dark Knight yet I find the use of Hard Slash, Spinning Slash and Power Slash to be quite useless. I've easily held aggro by just relying on my Unmend and Unleash skills alone with the various abilities to replenish my MP. If HS, SS and PS continue to remain useless to me once I hit level 70 I think it'd actually be a good idea to either rework these three into something more useful or just get rid of them and make Dark Knight's spells become its main way of retaining aggro. Honestly, I actually like the idea of being able to keep enemies focused on me by using Dark Knight's spells while using its physical skills for HP/MP siphoning and debuffing. It would at least give Dark Knight some well needed identity and seperation from the other two tank classes.
This. And even if the 80% enmity suppression of the hugely buffed Diversion were enough for the opening burst, you don't want to ever be forced back into Grit unless absolutely necessary and the only time that Power Slash, let alone Dark Arts Power Slash, is going to pay off is if it's stacking multiplicatively with Grit's enmity bonus. Better to once and done than have to weave additional Power Slashes in later.
SE told us before the sandles are because of how jacked up the run cycles look without a heel on some races. We'll likely never see taller heels for the same reason.
I agree on Viera height, tho I wouldn't be apposed to a max height Viera being an absolute tower. (Not many players max Roe or Elezan ladies, but it's pretty intense to see them) The Ban'gaa we saw were direct rips of FFXII designs, so I really don't know where they'll go with Viera if/when we see them, playable or not.
Yay finally a reason to post in this thread. Though I assume people moved on from this convo, I wanted to bring it up again since I was looking for a thread on this topic.
I was just looking at my characters feet, and got annoyed because I noticed one of the SB sandal models (Gaganaskin sandals of healing) is super flat for femroe (I don't know about other races) then took a look at the default sandals and had to facepalm. At the very least make the sandals less imposing or match skin color cause they're a nightmare on dark skinned characters.
I always imagined Viera to be the same height as elezen. I'm ok with them being super tall, I just hope not as tall as Femroe. Cause... That's our thing >>; All of my Femroe are max height.
Get this though, there are Femroe NPC that are a head taller than a max height player character femroe. I'd love to be able to get even a little bit more height.
I've no problem with butt/side capes, except that they suffer from the same cloth physics issue as any other dress or robe, whereby one would seem to be wearing a half-a-man-sized steel bell beneath them.
Buttwings, on the other hand, as per Final Coil and Creator gear... I despise them.
Same, to an extent. I liked playing chicken with AoEs, though it also made me wish my character elevation was actually being affected when using jump skills like Empyreal Arrow, so that it might actually be useful for said games of AoE-chicken.
That's assuming, of course, that AoEs would at that point actually have hitboxes as drawn, as well, allowing between those two changes for true three-demension combat, even if without flight, rather than all things having essentially infinite height and height-checks being handled solely by zonal debuffs (as in Alexander 6 and 8).
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