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  1. #1
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RiyahArp View Post
    The rewards in question aren't for people learning to pvp, they are for 100 people in an entire data center.
    100 people who spent what was likely a ridiculous about of time and energy on PvP to earn them.
    (2)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    100 people who spent what was likely a ridiculous about of time and energy on PvP to earn them.
    Same as world first clears of savage. But there's only so many people who have a realistic shot at that, and the same is proving true for Feast. This is killer if you want the mode actually populated, not so much if you want a 2 week season and then people pvp/raid log.
    (0)

  3. #3
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    The rewards in question aren't for people learning to pvp, they are for 100 people in an entire data center.

    How about we only give rewards for Savage raids to the first 12 8 man parties to clear it, per data center? Everyone else just gets tomes. That's how stupid the Feast exclusive rewards were. Maybe 300 people per data center have a legitmate shot at competing.
    (2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RiyahArp View Post
    The rewards in question aren't for people learning to pvp, they are for 100 people in an entire data center.

    How about we only give rewards for Savage raids to the first 12 8 man parties to clear it, per data center? Everyone else just gets tomes. That's how stupid the Feast exclusive rewards were. Maybe 300 people per data center have a legitmate shot at competing.
    PvP will never provide static benchmarks for anything that cannot be won by grinding alone.

    I can see your complaint in this regard with a Season's rewards being unwinnable after the season has ended, whereas PvE rewards can be gathered at any time, but PvP has always been a percentage game, not a number check, graded on a curve if you will.
    (0)

  5. #5
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    I think exclusive items obtained through promotion or in-game events are just fine. Even if it's something that is no longer available.

    Same goes for 1.0 character tattoos.

    There is nothing wrong with feeling disappointed over missing out on an item, but those who claim it's not fair and that the items should be made available to all need to get their entitlement in check.
    (2)

  6. #6
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    While I still like Ninja job class I feel that its fighting style is too straighforward. It'd be nice if it had more attacks that actually helped inhibit enemies in various ways. Like Raiton could have the additional effect of causing paralysis, Giant Shuriken causing damage over time and Suiton being able to give enemies the vulnerability effect instead of Trick Attack.
    (1)

  7. #7
    Player
    Narthice's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Narthice Lazuly
    World
    Durandal
    Main Class
    Red Mage Lv 63
    none of this will happen, but whatever here we go.

    1. I hate elemental-shards/crystal/clusters for crafting, I wish they would just remove them, let me craft by getting the needed materials and that should be all

    2. We should be able to glamour whatever gear we want into whatever class as long as we are high level enough to wear said gear.

    3. I don't really like the holy trinity (DPS-TNK-HLR) and the Team jump-rope that comes with it. Let me chug Potions to heal myself, and use phoenix feathers on dead party members in combat. That most fights, the boss just stands in whatever place the tank is and will barely move. the boss should retaliate and move around and not be scripted, there should be randomness to the fight

    4. Positionals and combo timing. The boss is taking a break? well screw your rotation

    5. I think underwater combat could be fun, and aerial combat

    6. Jump should be implemented to fights, maybe for dodging, but battle arenas are mostly flat and circular so far. I kinda like in Coil turn 1 boss, there were elevated tiles. But since then they have stayed kinda dull =/ and barely straying far off.
    Perhaps adding aerial combos too?

    7. Those who use the argument, "X shouldn't be implemented because its not realistic" what part of final FANTASY are we not getting? If they really want to add something they will find a way to explain it... or not "tis magic yo" seems to work for diving mounts.

    8. We constantly hear the excuses that something takes too much data, yet there is so much useless stuff that could be removed or altered to work without. Stuff like Belts, we don't see them anymore so what is the point. Materia, don't really need it, this way we get rid of the Spiritbond value on gear, one less thing to worry about. HQ materials and items, would cut down on so many items, just keep the NQ as the standard. Gear durability its just an inconvenience.

    alright that's it I guess, don't kill me D:
    (2)
    Last edited by Narthice; 02-18-2018 at 07:57 PM.

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Narthice View Post
    none of this will happen, but whatever here we go.

    1. I hate elemental-shards/crystal/clusters for crafting, I wish they would just remove them, let me craft by getting the needed materials and that should be all
    No complaints there. Though, it would mean a huge upsurge in crafting that is at present unbalanced for, and due balancing may necessarily end up unevenly distributed at this point.

    2. We should be able to glamour whatever gear we want into whatever class as long as we are high level enough to wear said gear.
    I kind of like being able to tell that the guy in a robe is a caster, but I can otherwise get behind this.

    3. I don't really like the holy trinity (DPS-TNK-HLR) and the Team jump-rope that comes with it. Let me chug Potions to heal myself, and use phoenix feathers on dead party members in combat. That most fights, the boss just stands in whatever place the tank is and will barely move. the boss should retaliate and move around and not be scripted, there should be randomness to the fight
    Generally, agreed. However, I'd rather not see fights turned into expensive consumable dumps, let alone become optimal as such. I'd rather composition-based scaling and how that might cause the fight to stray from perfect scripting allow for these things, such that victor goes to the skilled, not just to the rich/grinders/hoarders.

    5. I think underwater combat could be fun, and aerial combat
    I don't even want to think about how badly SE would likely mess up each, but yeah, I was really hoping we'd see a "done right" version in time for Heavensward, so that flying mounts could actually amount to more than, essentially, just a removal of any and all topography.

    6. Jump should be implemented to fights, maybe for dodging, but battle arenas are mostly flat and circular so far. I kinda like in Coil turn 1 boss, there were elevated tiles. But since then they have stayed kinda dull =/ and barely straying far off.
    Perhaps adding aerial combos too?
    Turn 1 and the original Turn 5 arenas are still my favorites. The latter was still a circular arena, but at least it felt like an appropriate place to fight whom we were fighting.

    7. Those who use the argument, "X shouldn't be implemented because its not realistic" what part of final FANTASY are we not getting? If they really want to add something they will fins a way to explain it... or not "tis magic yo" seems to work for diving mounts.
    I feel like a lot of people use that word when they really mean "(not) cohesive". Or at least I want to hope so.

    8. We constantly hear the excuses that something takes too much data, yet there is so much useless stuff that could be removed or altered to work without. Stuff like Belts, we don't see them anymore so what is the point. Materia, don't really need it, this way we get rid of the Spiritbond value on gear, one less thing to worry about. HQ materials and items, would cut down on so many items, just keep the NQ as the standard. Gear durability its just an inconvenience.
    This so much.
    (1)

  9. #9
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Why do threads often turn so toxic when PVP is mentioned? Do we truly need to attack the people themselves even if they have "unpopluar" opinions? Better use all this bait for fishing but not for discussion.

    Also maybe unpopular opinion:

    - If you have a reward for top 100 then make it so that people constantly have to fight in PVP (rank decay) to keep their place instead of doing the matches at the start and then not getting into any fights at all to keep it. This way you will have true rankings..also make sure that there are no cheaters in those ranks.
    (2)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  10. #10
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Alleo View Post
    Why do threads often turn so toxic when PVP is mentioned?
    Such is the nature of Poster vs Poster, aka forum PvP.

    There are no healers to ease a burn here, tho'.
    (2)

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