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  1. #71
    Player
    Almagnus1's Avatar
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    Maley Oakensage
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    Behemoth
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    White Mage Lv 100
    Quote Originally Posted by Mahrze View Post
    4320 houses of now plus 1200 new houses would only be amazing on low pop servers, barely a breather on mid pop and large pop would be left unsatisfied.
    Which is why SE needs to retroactively force housing release.

    Quote Originally Posted by MizArai View Post
    If the FC leader is inactive for 35 days, the FC leadership gets passed on to another person. Because of this, every person in the FC has the potential to inherit the FC and the FC house. That's why the rule exists the way it does currently. By only using the leader's account, you are creating problems down the line with your refusal to let anyone be grandfathered into anything.
    If the FC leader is gone for 35 days, you've got bigger FC issues at hand than the FC house. It's likely that that FC is already dead.

    If SE really wants to go with that restriction, that's on them. IMO, it's better to tie it to the FC, and force the FC to meet minimum ownership requires and then release the house if they fail to meet those requirements.

    Quote Originally Posted by MizArai View Post
    The only items you can transfer via housing are housing items. How in the world do you want people to transfer stuff between alts via housing? Also, alts cannot access anything in the house of another character on the same account unless they are on the other character's friends list and have been added as a tenant at the house. So, by removing them from the friends list, you are removing whatever access they had to transfer things via housing.
    Right, was thinking FC chest >.>

    Better question is why you really need alts in FFXIV in the first place.

    Quote Originally Posted by MizArai View Post
    There have been quite a few times where they fixed UI glitches and such that allowed for things like furniture to be placed in certain areas that were not intended. Sometimes players can find a new way to glitch items, sometimes they cannot. Good luck writing code to figure out which items are placed in ways where they could still be glitched there and which items are not. Talk about a waste of resources.
    I'm referring to grandfathering in things that actually matter, not these frivolities you seem fixated on.

    Quote Originally Posted by MizArai View Post
    We currently have 18 wards for a total of 4320 houses per server. Balmung still has over 13k active players. In order to give everyone that wants a house on Balmung, they would probably need to have about 60+ wards in the game. Most of the large servers probably need about 50 or so wards. With the smallest servers probably needing probably about 30 wards. However, if they actually do allow for small, medium, and large apartments (especially if people can have access to gardening either in their apartment or elsewhere in the game), then those numbers would probably go down a lot (since there are 180 apartments per ward). By most pre-4.2 estimates, forcing a release of all the extra homes players own would give about 100-200 houses per server. When there are currently enough houses for not even 1/3 of a server to have a house, putting 100-200 houses back on the market is barely a drop in the bucket. It's not a solution. It's giving into an angry mob and not helping the situation at all.
    I think you're underestimating how many people own multiple houses. Either way, that's still 2-3 wards per servers that would help a lot.

    Real issue is that FFXIV is at about half the wards it needs on the high pop servers, and with the existing houses not being well utilized, someone is going to get screwed regardless what happens, and I'd rather see greedy thieves like the Mateus couple get the shaft than all the other people that continue to get frustrated because they can't get a house or move to Shirogane (because SE stupidly hyped that up and didn't deliver enough capacity to satisfy the players).

    Quote Originally Posted by Alien_Gamer View Post
    Or instead of arguing for half measures that hurt part of the community, people could instead argue for SE to fix housing by either releasing enough wards or implementing instance housing. That is the ONLY solution where someone doesn't get hurt.
    SE has stated part of the issue is server side resources, and instanced housing is only going to aggravate that issue. I'm suspecting that's why SE is taking so long to add more wards.
    (0)
    Last edited by Almagnus1; 02-12-2018 at 03:27 AM.

  2. #72
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Cactuar
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    Sage Lv 92
    Quote Originally Posted by Almagnus1 View Post
    If the FC leader is gone for 35 days, you've got bigger FC issues at hand than the FC house. It's likely that that FC is already dead.
    That’s an unlikely scenario. It’s far more likely that the leader just left the game—be it on break or permanently—and didn’t tell anyone. Doesn’t mean that the FC itself is dying; there have been quite a few instances of posters on here and on Reddit discussing what to do when they’re in an active FC with an AWOL leader.

    Better question is why you really need alts in FFXIV in the first place.
    A lot of crafters have alts to bypass specialist requirements. Raiders have alts so that they can run with more than one static, or pug fights for practice during loot lockout periods. People that RP have alts with different storylines and different personalities. Some people make alts to run though the story again. There are a lot of reasons why people have alt characters.

    I'd rather see greedy thieves like the Mateus couple get the shaft than all the other people that continue to get frustrated because they can't get a house or move to Shirogane (because SE stupidly hyped that up and didn't deliver enough capacity to satisfy the players).
    As pretentious as the Mateus couple are, they bought their houses legitimately (as far as we are aware, there was no suspicion of RMT involved). There were no 1 FC/1 Personal rules in place when they did what they did, so you cannot accurately call them thieves. What they did was not ethically right (though that’s subjective), but they technically didn’t break any rules, nor did they steal anything.

    SE has stated part of the issue is server side resources, and instanced housing is only going to aggravate that issue. I'm suspecting that's why SE is taking so long to add more wards.
    And how so? Instances are created only when occupied—they are not constantly active like the ward are, which would cause far more strain an take up far more resources than an instanced area. SE has stated in the past that more Apartments can be added at a snap of the fingers, and Apartments are instanced. The only reason they aren’t shifting to instanced housing is because of the stubbornness to which they cling to the active wards design.
    (3)
    Last edited by HyoMinPark; 02-12-2018 at 03:58 AM.

  3. #73
    Player
    Almagnus1's Avatar
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    Maley Oakensage
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    Behemoth
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    White Mage Lv 100
    Quote Originally Posted by HyoMinPark View Post
    That’s an unlikely scenario. It’s far more likely that the leader just left the game—be it on break or permanently—and didn’t tell anyone. Doesn’t mean that the FC itself is dying; there have been quite a few instances of posters on here and on Reddit discussing what to do when they’re in an active FC with an AWOL leader.
    Which means that the active FCs should already have a contingency plan in place when the leader does go AWOL that #2 should be able to take over everything.

    IMO, it's better to tie the FC house to the FC and have rules around when FCs are deleted which will also help with the housing situation because these one man FCs (which, going by the housing restrictions) are not something SE wants to exist.

    Quote Originally Posted by HyoMinPark View Post
    A lot of crafters have alts to bypass specialist requirements. Raiders have alts so that they can run with more than one static, or pug fights for practice during loot lockout periods. People that RP have alts with different storylines and different personalities. Some people make alts to run though the story again. There are a lot of reasons why people have alt characters.
    And yet, it's quite obvious that FFXIV is designed with the developer intention of one character per server per account.

    Quote Originally Posted by HyoMinPark View Post
    As pretentious as the Mateus couple are, they bought their houses legitimately (as far as we are aware, there was no suspicion of RMT involved). There were no 1 FC/1 Personal rules in place when they did what they did, so you cannot accurately call them thieves. What they did was not ethically right (though that’s subjective), but they technically didn’t break any rules, nor did they steal anything.
    And with the current rules, it's in violation of the buying restrictions.

    It's like arguing that a slave owner is doing nothing wrong to retain slaves when slavery has been outlawed.

    Quote Originally Posted by HyoMinPark View Post
    And how so? Instances are created only when occupied—they are not constantly active like the ward are, which would cause far more strain an take up far more resources than an instanced area. SE has stated in the past that more Apartments can be added at a snap of the fingers, and Apartments are instanced. The only reason they aren’t shifting to instanced housing is because of the stubbornness to which they cling to the active wards design.
    Instanced housing isn't going to be this magical silver bullet that everyone is hoping for, and personally, I like the wards.
    (0)

  4. #74
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Sage Lv 92
    Quote Originally Posted by Almagnus1 View Post
    And with the current rules, it's in violation of the buying restrictions.

    It's like arguing that a slave owner is doing nothing wrong to retain slaves when slavery has been outlawed.
    I'm not going to argue with you past this post because there's no point, but I want to address this.

    Except they were grandfathered into the new system. By that, SE is effectively pardoning their ownership of those 30 plots. Still no rules are being broken. They will never be able to repurchase the plots should any of them auto-demolish. But they are under no "law" to relinquish their plots.


    Equating owning 30 virtual houses with slavery is quite a comparison, and not a very good one either, considering it violated basic human rights where as the Mateus people do not. Best to stay away from hyperbole if you want to make arguments.
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  5. #75
    Player
    Almagnus1's Avatar
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    Maley Oakensage
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    Quote Originally Posted by HyoMinPark View Post
    Except they were grandfathered into the new system. By that, SE is effectively pardoning their ownership of those 30 plots. Still no rules are being broken. They will never be able to repurchase the plots should any of them auto-demolish. But they are under no "law" to relinquish their plots.
    They never should have been able to buy those plots in the first place, and they shouldn't be able to keep them either.

    SE should demolish all but one of their personal houses, because that will allow other players to get houses as we are in a housing shortage. They are in the wrong, and SE should take action to fix that wrong.
    (0)

  6. #76
    Player
    MizArai's Avatar
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    Yui Savage
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    Ultros
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    White Mage Lv 80
    Quote Originally Posted by Almagnus1 View Post
    Which is why SE needs to retroactively force housing release.
    It wouldn't be the miracle fix you and others think it would be.

    IMO, it's better to tie it to the FC, and force the FC to meet minimum ownership requires and then release the house if they fail to meet those requirements.
    While I'm not a fan of one man FCs, there are plenty of times when it's better for a crafter to have their own FC than to try to please FC leaders to gain access to airships/ subs for materials. Although I'm not one for advocating that people lose their privileges or items in game, so even if SE implements a better way for everyone to have access to these features, I wouldn't want them to limit how many people had to be in an FC before the house was taken away. Also, would you give a grace period for this, like you have 5 days, 10 days, 45 days (the amount of the demo timer) to find a new member if your FC dipped below the threshold?

    Right, was thinking FC chest >.>
    As there are FC chests in the main cities, there is no reason to have a house just to access the FC chest. That's why there are so many RMT FCs, they want access to the chest for trades.

    Better question is why you really need alts in FFXIV in the first place.
    HyoMinPark answered this perfectly. Personally it's a cross between liking to replay the story as well as giving each of my characters a little bit of a different personality. Though I know crafters and raiders that have alts for the reasons mentioned.

    I'm referring to grandfathering in things that actually matter, not these frivolities you seem fixated on.
    "All game functionality should be consistent among all players." Either you want nothing grandfathered in and want everyone to be on the same playing field or you are making exceptions. Please tell me which it is. I find it very hard to make rationale arguments when you change stances on things. Mostly I think you just fail to grasp how difficult what you want is. Probably the biggest reason things get grandfathered in is because of what a huge pain it would be to "fix" things. Much easier (and better for everyone in the long run) to let things be grandfathered in with things sorting themselves out in the long run.

    I think you're underestimating how many people own multiple houses. Either way, that's still 2-3 wards per servers that would help a lot.

    Real issue is that FFXIV is at about half the wards it needs on the high pop servers, and with the existing houses not being well utilized, someone is going to get screwed regardless what happens, and I'd rather see greedy thieves like the Mateus couple get the shaft than all the other people that continue to get frustrated because they can't get a house or move to Shirogane (because SE stupidly hyped that up and didn't deliver enough capacity to satisfy the players).
    The real issue is that 2-3 wards is a drop in the bucket of the amount of housing that is needed currently on most servers. The only reason there are still multiple plots for sale on all servers is because personal housing cannot be purchased. Once that is lifted, everything will sell out very quickly again. And I expect much crying, especially since people will have had to sit there and wait to buy open houses, only to not be able to but one in the end. Until apartments are expanded or we are given triple the amount of wards we currently have, there will always be a shortage of houses on most NA servers. And as I stated before most of the large servers probably need about 50+ wards for housing. We're currently at 18 wards. So we need about 3 times the amount we currently have. And even then Balmung (and probably Levithan and maybe a few others) will still have a shortage.

    SE has stated part of the issue is server side resources, and instanced housing is only going to aggravate that issue. I'm suspecting that's why SE is taking so long to add more wards.
    Wards are always present taking up server resources. Every house, every NPC, every item in the yards, every part of every ward is always rendered. Adding more wards takes up a lot of resources server side, which is why they normally take forever to add more. We already have a crap version of instanced housing with apartments. If they would just expand apartments like they said they were trying to do and add apartments to friend teleports that would probably help the housing crisis quite a bit.
    (1)
    Last edited by MizArai; 02-13-2018 at 01:36 AM.

  7. #77
    Player
    Almagnus1's Avatar
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    Maley Oakensage
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    Would it kill you to be concise?

    Quote Originally Posted by MizArai View Post
    It wouldn't be the miracle fix you and others think it would be.
    I'm suspecting it'd free up about a third of the housing market.

    Quote Originally Posted by MizArai View Post
    While I'm not a fan of one man FCs, there are plenty of times when it's better for a crafter to have their own FC than to try to please FC leaders to gain access to airships/ subs for materials.
    I don't know why we aren't working closer with Garlond Ironworks, or some other way to give us workshop access.

    Quote Originally Posted by MizArai View Post
    Also, would you give a grace period for this, like you have 5 days, 10 days, 45 days (the amount of the demo timer) to find a new member if your FC dipped below the threshold?
    It should be obvious that SE should do that, and that I have to actually state such....

    Quote Originally Posted by MizArai View Post
    As there are FC chests in the main cities, there is no reason to have a house just to access the FC chest. That's why there are so many RMT FCs, they want access to the chest for trades.
    If by RMT you mean Real Money Transaction - that should NEVER be encouraged because that's how the gil farmers make their money, rip off accounts, and do a whole host of not good things.

    Quote Originally Posted by MizArai View Post
    "All game functionality should be consistent among all players." Either you want nothing grandfathered in and want everyone to be on the same playing field or you are making exceptions. Please tell me which it is. I find it very hard to make rationale arguments when you change stances on things. Mostly I think you just fail to grasp how difficult what you want is. Probably the biggest reason things get grandfathered in is because of what a huge pain it would be to "fix" things. Much easier (and better for everyone in the long run) to let things be grandfathered in with things sorting themselves out in the long run.
    Give me an actual example on something that matters, and not some weird bug that's basically about placing daisies in your house. Otherwise your point is frivolous.

    Quote Originally Posted by MizArai View Post
    The real issue is that 2-3 wards is a drop in the bucket of the amount of housing that is needed currently on most servers.
    If the existing stock gets 2-3 wards per neighborhood freed up (I think it's probably higher) because of forcing release, it's still going to help the situation because that's adding in 8-12 wards back into the pool.

    Quote Originally Posted by MizArai View Post
    The only reason there are still multiple plots for sale on all servers is because personal housing cannot be purchased. Once that is lifted, everything will sell out very quickly again. And I expect much crying, especially since people will have had to sit there and wait to buy open houses, only to not be able to but one in the end.
    That and SE needs to start adding more and more wards.

    Quote Originally Posted by MizArai View Post
    Until apartments are expanded or we are given triple the amount of wards we currently have, there will always be a shortage of houses on most NA servers.
    Instance housing is not the solution here because that's going to put far more stress on the server than you think it will, and have load times that aren't basically instant because the server will have to fetch the instanced house from disk to load into memory, rather than just having the entire ward already in memory and being able to quickly work with the ward.

    If you can't argue the technical side, please stop.

    Quote Originally Posted by MizArai View Post
    And as I stated before most of the large servers probably need about 50+ wards for housing. We're currently at 18 wards.
    Your math sucks, we're at 4*18 = 72 wards total.
    (0)

  8. #78
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Quote Originally Posted by Almagnus1 View Post
    Instance housing is not the solution here because that's going to put far more stress on the server than you think it will, and have load times that aren't basically instant because the server will have to fetch the instanced house from disk to load into memory, rather than just having the entire ward already in memory and being able to quickly work with the ward.
    Except the wards being constantly loaded into memory are what's causing a lot of the problems with housing. Data isn't cheap; SE doesn't own their servers, they rent them from a company and pay for the accompanying data. Combine that with the fact that there is still a lot of 1.0 code floating around in this game being tricky to work around on occasion, the wards cause more strain that I think you realize. If the big wigs don't want to allocate more funds to purchasing more data for expansion of the wards, then we end up making do with what we have. Data isn't endless.

    If the servers use SSD hardware, fetching instances takes next to no time. Instances are only loaded into memory when they're occupied; the Wards are up 24/7. Being as intricate as they are, they strain the servers, which is one reason it takes so long for them to add more, and why they can't do something like dynamic wards, where when one fills up another pops up, and so on. Again, the developers have stated multiple times the strain the wards place on the servers.

    Your math sucks, we're at 4*18 = 72 wards total.
    I'm fairly certain they were meaning we would need 50 wards per district, where as right now we're at 18 per district. Not just 18 total.
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  9. #79
    Player
    Mahrze's Avatar
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    Mahrze Crossner
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    Jenova
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    Quote Originally Posted by Almagnus1 View Post
    Your math sucks, we're at 4*18 = 72 wards total.
    I think you just missed the entire point of their explanation and tried to be cheeky with this math reply and being pedantic about it.

    Quote Originally Posted by Almagnus1 View Post
    If you can't argue the technical side, please stop.
    With windows 32-bit limitations, you can explain it with quantum computing and those 32-bit limitations and spaghetti code will make your explanation moot. Instanced housing -could- be the solution, more houses more often is -another potential- solution, trying to take houses form people who already have multiple ones without a good outcome is not a solution. If you can't explain it in simple terms, you don't understand it.
    (4)
    If you say so.

  10. #80
    Player
    Flashgordon1975's Avatar
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    Flashgordon Bahamut
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    Midgardsormr
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    I would say your reading comprehension is the issue...not their math skills.

    Stop complaining and wait for auto demolition to kick in and you will get your house. The way you argue it seems like this is a matter of national security.

    Also your slave owner comparison is simply atrocious and shows just how extreme you are in your view if you feel that way. In my opinion housing is a prestige item and should be a scarce resource. SE is under no obligation to ensure all people GET all content. Their obligation is to give players an opportunity to get all content. They have done that. Stop being a salty beach.
    (5)

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