They could ask, but by the time they had finished typing the question, the rest of the group would have sprinted ahead and likely already be at the first boss - leaving the poor newbie lost.
Alright, I am exaggerating slightly, but only slightly....
I wish everyone was forced to watch the cutscenes when it was my first time through. I skipped them because I knew what would happen. I read all of the posts about it. Just a terrible experience altogether. It didn't matter what I did... it would have been bad either way.
But of course, after my first time through... I would understand why you wouldn't want to watch the cut-scenes all of the way through. I never gave anybody a hard time when they watched the cut-scenes, but I knew there was a good possibility that they were going to have a bad experience after the fact.
It really is a double-edged sword. A catch 22.
That is why it needs to be separated into two queues for each Dungeon. Leveling Mode and Story Mode. Give Story Mode huge rewards. Way bigger than what it is now. Make it worth it so people new to the content can really enjoy it and veterans will want to run it to earn sweet bonuses. Make Leveling Mode exactly what it was before 4.2 except remove the cut-scenes. Make it so that you can't do Leveling Mode without first doing Story Mode. This way every player sees the content at least once.
Maybe something like that would make everyone happy. With enough incentive of course.![]()
Last edited by wildbill; 02-10-2018 at 05:49 AM.
Regardless of what you think of the changes, if this is how they’re going to be from now on, I think the dungeons need to be “relearnt” to a degree. Know where a cutscene lockout will occur, and stop to deal with whatever gathered enemies you’ve got before that point. Or as a non-tank, know that you can’t run too close to the trigger-point in the middle of a fight.
The integration of cutscenes and fights was poorly designed to begin with. It's not impossible in a regular dungeon (pull adds all the way to the final boss room) but it was about that one specific instance. This sounds like far too much of a hassle for these two specific dungeons a lot of players won't even touch after they run it one for story. Yet another reason why it would've been better for them to redesign the entire thing if they were already revisiting it.Regardless of what you think of the changes, if this is how they’re going to be from now on, I think the dungeons need to be “relearnt” to a degree. Know where a cutscene lockout will occur, and stop to deal with whatever gathered enemies you’ve got before that point. Or as a non-tank, know that you can’t run too close to the trigger-point in the middle of a fight.
As a long time player, it doesn't bother me. It is an optional roulette, and stress free as a duty for easy experience. And I already run alliance roulette, just not on my tanks.
If you don't like the changes, don't run it. Problem solved. I will continue running it. See how easy that is?
Because for every loud voice stating "I hated this and I will never do it again" or "I ran it once my first time and never again" we have NO IDEA how many are still plugging away at it for easy (not quick) rewards and just to help out.Last point, before I return to my hole, is my amazement at the core dissonance in this debate. Not enough people queued for duties. Roulette was implemented to supplement queues. Change made that makes people queue less. By the very concept of it, why does it seem like a good idea to people? It doesn't even matter how a newbie experiences a story they might not even want to experience if they can't get into the duty in the first place. And we've already seen in this very thread 1. newbies who already declared they will not return the favor after they have gotten their clear, 2. good souls who tried and have given up. I reckon we'll only see more of these.
LESS people are queuing for duties, no doubt. But less people queuing if the combined cross data-center pool is enough is still fine. We don't know anything right now other than It's gotten a little longer than some people say is usual but some other people are saying it's the same.
You're assuming the negative, most of the opposing camp is saying "wait and see".
There is no dissonance, there's anticipation of a result without presumption.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
There was a post the other day on reddit, if you disconnect while in a MSQ cutscene, it will still skip it. XD I'm considering doing this on the next character I need to run either Prae or CM with.
But even then, it's ridiculous that I would have to find some round about way just to get my alt through those dungeons in a timely manner.
Still hoping for a fix for premade parties SE.
I don't run it anymore now anyway with this latest patch, but if you wanna waste an hour of your time on one roulette (which btw in the timeframe it takes to finish it now, you can get 2 other roulettes done) for minimal gain in return then by all means...Enjoy.As a long time player, it doesn't bother me. It is an optional roulette, and stress free as a duty for easy experience. And I already run alliance roulette, just not on my tanks.
If you don't like the changes, don't run it. Problem solved. I will continue running it. See how easy that is?As for me, I value my time, and sitting through 5 year old forced cutscenes everyday is just torture and no one should have to go through that hell.
With lack of interest in these changes that SE has done to this roulette, the sprouts will sadly end up suffering because of this more than anyone else. If you don't mind SE's badness and bad design in this overall, then well...more power to ya dude.
Last edited by Usho; 02-10-2018 at 05:00 PM.
+1Designing a roulette in a way that makes people not want to do it is already able to be seen as terrible design. Yes, I can't just not do it. Yes I understand I'm not held at gunpoint to do MS roulette. I'm not saying people are forced to queue, I'm saying it's bad to force people to watch a bunch of cutscenes every time.
Also, yes, I do babysit. The toddler never pays attention to the television anyways so we just put it on Paw Patrol and leave it alone for the day. Every now and again he'll look but not exactly pay attention.
It didn't warn you about cutscene skippers because every dungeon before Cast and Prae let you skip already. And no I'm not saying, "DUR HUR LET IT SKIP IT ALL BECAUSE THEY DON'T WANNA DO DUNGEON!" I'm saying now it's inconsistent. Now there are cutscenes with the "this take a while" warning that are shorter than Prae's forced watching. You'd think you'd want to mention that to your player since 15 minutes was considered long enough in other cases to net a warning.
Also, my "45 minutes later" was not the queue time. I never stated how long the queue would go, but since you want some information... I do level alts. Removing any skip potion characters from the list, I believe I've put about 5 through the story. The tank queue during prime time with a PLD was 11 minutes for Castrum. So already double what you said for your example. And I'm going to use the tank example because that was in 4.1, so just a little bit before these changes. And the changes no matter what will make less queue, so... that would get even longer.
You missed the point completely. When you are selecting the quest manually, the DF notes say nothing about the forced CS on you like the roulette does.This tells me SE thinks ALL new players want to watch then, when more often then not, they don't and those people never complained or post because they had no reason to. I bet you SE does not even know what the majority wants because of that, they only hear one sided complaints. It is also bad it does not come with a warning like other content in the game that those 2 runs have a lot of cut scenes in them.They aren't making you do ANYTHING. Don't do them. That's my point. If you are the kind of person who can't stand it. DON'T DO IT. It's not required for you. You're not some sort of selfless martyr if you DO do them, but you're also not evil if you decide that roulette queue is not for you anymore. This is how we find out if there are enough of the kind of people who CAN deal with it to keep the roulette sustained.
On a side note, you've never babysat before have you?
I've already mentioned I think people should have the choice when queuing them solo or PF, but it also doesn't warn you that "people may skip the cutscenes and leave you behind , but you can watch them later at the inn. However you will not have the context of the fights or ingame text to frame these.". You think this is a matter of warning? If they just added a text box with your proposed warning it'd be OK then? Or would people just click on it anyway and progress because you have to? Maybe a box that you click "nah" and it skips the entire dungeon and gives you no XP. Nobody has a choice whether they do it the first time or not, warning or not.
You're also using an example of a longer time that may or may not happen. The queues have gone up yes, but unless I'm horribly uninformed primetime has only gone up to about 20 minutes for a DPS and is still within 5 minutes for healer or tank.
Sorry I am in disagreement still in forcing cutscenes to be watched. You treat adults like adults, not babies.
I need to ask why you are white knighting a bad change. Is it because you do not want to lose your get exp and afk? Is it because you think a select monitory has more important then majority of the player base? If that is the case there needs to be a lot of QoL changes that needs to be done, that have more impact to those select few, then this minor problem that SE made into a bigger problem. You like the idea people used to do something and now they can't because it takes too long?Because for every loud voice stating "I hated this and I will never do it again" or "I ran it once my first time and never again" we have NO IDEA how many are still plugging away at it for easy (not quick) rewards and just to help out.
LESS people are queuing for duties, no doubt. But less people queuing if the combined cross data-center pool is enough is still fine. We don't know anything right now other than It's gotten a little longer than some people say is usual but some other people are saying it's the same.
You're assuming the negative, most of the opposing camp is saying "wait and see".
There is no dissonance, there's anticipation of a result without presumption.
Last edited by Vstarstruck; 02-10-2018 at 05:30 PM.
Just increase the reward till people do it.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
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