I used you as a general point. People here are essentially saying "shut up until you've maxed current raid content in this game." There's really only ultimate after this, and according to Lucky Bancho's recent census barely 300 people in all of NA have cleared it. I think enrage in concept is something that you don't really need to make such a fine distinction, because it works the same way in ex/savage fights despite difficulty. The idea is the same; if you don't do enough long term dps the boss ends the fight after a certain phase, and its really only in ex and up content where you see it often enough where it makes a difference in failing fights.
I don't really like it if we're making raids all about two fights in the entire game now.
The argument has been made in general, though. I'm sort of replying to that. And people have a bad tendency to say everything is easy once they've beaten it period. I'm sort of commenting on how apparently only two fights in this game are "real" raids because of difficulty, while the rest is just baby's first raid or something apaprently.

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