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  1. #11
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Naria View Post
    I was really looking forward to being able to free up some space with this system but if it permanently destroys items that are put in it combined with the system's limitations? No thanks. I'm a bit confused why this doesn't work like the armoire since that technically destroys items that are placed in it as well, but you can still retrieve them later.
    Technical back-end stuff most likely. The armoire stores stuff "cheaply" by not storing spirit bond, dye, or glamoured appearance information- just the base item. Only a very limited selection of items are allowed in it so the amount of space it takes up is less than that of a traditional inventory. The Dresser stores the item, but since it's meant to store A LOT they need to keep the cost of hosting that data under control somehow. I'm 99% sure that's why we can't remove without destroying - otherwise, they'd have to push it off again or spend more than they're allowed to for this. It's not an excuse in the slightest since I think SE can do better than this half-assed system built on compromises and desperation but they don't have infinite time or money, so here we are. I'd be curious in hearing the exact reason why but they probably wanted to point to a simple item with as little information associated with it as possible, which may very well mean stripping out metadata that makes the item retrievable.

    Quote Originally Posted by Cylla View Post
    Because SE stupid and likes to do things ass backwards/wrong way and make it harder to want to use/like the system. Just like with housing, some years down the line after everyone bitched at their loudest they may put a band aid fix on it -.-
    As for limits....
    We're paying for a game that seems to be always running on limited resources. Do they have plans to do something about it? Nope. Seems not.
    This is SE in a nutshell now - Take the players money from subs and mogstation, put it somewhere else and not into XIV.
    No developer likes to do things in a stupid, backwards, or horribly inefficient way - their time is as valuable as anyone else's. I genuinely believe we're paying the price for rushing 2.0 out the door now since this game is built on the bones of 1.0 (which had very different design goals) and whatever slap-dash magic they used to fill the gaps and create something new within a year. The seemingly perpetual lack of resources is troubling though, I agree. XIV is more popular than ever but we're stuck with systems that seem more like they're compromises and created with a ton of sketchy work-arounds rather than something that can be neatly integrated into the game. I'd love to hear one of SE's lead devs talk to us about how these systems are created and what the biggest pain points are.
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    Last edited by Hestzhyen; 01-28-2018 at 07:30 AM.