Wow, that's actually really impressive. The system is still badly designed, but you've managed to work around one of the most glaring flaws in it. Bravo!
And my point earlier was that if you have put all your favorite glamours into the dresser, you're going to have a bad time using the old system for 5-7 jobs since outfits can't be retrieved from the dresser. Someone who would want all jobs to look different is going to have to be careful when choosing what they convert.
Graphics
MSQ
Viper
From the preview images I wonder if it's designed just for things like old tome gear and primal weapons.
I'm just going to use items that I can easily re-obtain via the Calamity Scavenger in it. I also believe we can use items from the Armoire without them being destroyed, so that's a bonus. But yeah, I'm not going to be throwing in my expensive glam items. I'll just have to mix and match using the old system and the new system.
From the looks of things this system is half complete, but they needed to rush something out the door for this patch.
A prime example is if Eureka does take Artifact Gear as the implement for our Stormblood relics. Well, I can't glamour the Paladin and Dark Knight sets because putting either in the Dresser destroys them. Keep in mind, the Antiquated versions are undyeable. A similar example is say I want Red Mage to wear the Eastern Togi and Summoner the Carbuncle Jacket. I can't without permanently locking a mogstation outfit into the Dresser.Come on Freyt. Just because you won't fill up the space or put hard-to-get items in there doesn't mean other people won't.
I wanted to put some EX primal weapons in there- Sophia, Ravana, etc. I probably won't use them for their stats at this point and they're easy enough to get if I want to farm again. But what about stuff like Savage A9-12 gear? Savage Omega? What about people who want to put stuff from the Mog Shop in there so they can use it for what they bought it for? If it's destroyed when you take it out, you now have to play an inventory management mini-game so you only destroy cheap and easy to get stuff when you want to add something new but have reached max capacity. That SHOULDN'T HAPPEN. A well designed and implemented system would at least let you reclaim so you don't have to craft, farm, or buy it again - regardless of how easy the item is to obtain.
No matter how you slice it. This is a terrible limitation.
the dyes behind this system is another red flag, literally useless pre-alpha stage update, was this done and programed in 24 hrs? gg
it is actually not enough, you need a bare minimum of 15 plates:
1 tank base - 2 plates
1 healer - 2 plates
1 caster set ( spell speed) - no plates
1 caster set ( CRT/DH focus) - 1 plate (SMN/RDM share)
1 MCH set - no plates (More DH focus then brd)
1 BRD set - no plates (CRT focus number 1)
1 Melee set - 1 plate
1 DRG
1 NIN
1 gathering base - 2 plates
1 crafting base - 7 plates
Before you dismiss having different sets for crafting and gathering, it is actually cheaper, and way easier to collect gear and gear each job differently in the DoW/DoM kind. So if you really want to have a different set for each job, then you have to collect different gear sets for all DoW/DoM classes, then use 9 plates for gathering and crafting.
Last edited by Vstarstruck; 01-27-2018 at 03:47 PM.
I will likely toss in the dungeon drops I grew to like, not anything that's either pricey/cost IRL money or anything I can't easily replace. So glad to see the fanfest and maid/butler gear will go into the armoire.
I recall hearing the cap will be raised after seeing the "server impact".. so give it a couple years. :P
The thing I dont understand is that Blizzard put in the whole transmog wardrobe, which handles ALL of the potential items your account can have from the entire game and I have never heard of the system causing any sort of server impact. Now yeah, FFXIV does have the additional aspect of handling dyes but yeah...dropping items into your dresser shouldn't be THAT massive of a server issue. I mean WoW handles your bank, guild banks, inventories, the entire Wardrobe (which carries over a players entire account cross-servers) the toys and mount lists (again, cross-server) and probably some other things im forgetting without any issues....but they put a 200 item cap because they are concerned about server impact? I'll be honest, that sort of makes me wonder as to the condition/state of the FFXIV servers then, though tbh Im not any sort of network guru or anything like that.
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