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  1. #61
    Player
    Cylla's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    446
    Character
    Cylla Lightfall
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SicariusSeven View Post
    Why is it that when SE adds something nice that other MMOs have, they make it either backwards or add tedium to it. WoW's transmog and Guild Wars 2 wardrobe is miles ahead of what they are trying to put in now. Heck they don't even have 'limits' with their system.
    Because SE stupid and likes to do things ass backwards/wrong way and make it harder to want to use/like the system. Just like with housing, some years down the line after everyone bitched at their loudest they may put a band aid fix on it -.-
    As for limits....
    We're paying for a game that seems to be always running on limited resources. Do they have plans to do something about it? Nope. Seems not.
    This is SE in a nutshell now - Take the players money from subs and mogstation, put it somewhere else and not into XIV.
    (18)
    "Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."

  2. #62
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Naria View Post
    I was really looking forward to being able to free up some space with this system but if it permanently destroys items that are put in it combined with the system's limitations? No thanks. I'm a bit confused why this doesn't work like the armoire since that technically destroys items that are placed in it as well, but you can still retrieve them later.
    Technical back-end stuff most likely. The armoire stores stuff "cheaply" by not storing spirit bond, dye, or glamoured appearance information- just the base item. Only a very limited selection of items are allowed in it so the amount of space it takes up is less than that of a traditional inventory. The Dresser stores the item, but since it's meant to store A LOT they need to keep the cost of hosting that data under control somehow. I'm 99% sure that's why we can't remove without destroying - otherwise, they'd have to push it off again or spend more than they're allowed to for this. It's not an excuse in the slightest since I think SE can do better than this half-assed system built on compromises and desperation but they don't have infinite time or money, so here we are. I'd be curious in hearing the exact reason why but they probably wanted to point to a simple item with as little information associated with it as possible, which may very well mean stripping out metadata that makes the item retrievable.

    Quote Originally Posted by Cylla View Post
    Because SE stupid and likes to do things ass backwards/wrong way and make it harder to want to use/like the system. Just like with housing, some years down the line after everyone bitched at their loudest they may put a band aid fix on it -.-
    As for limits....
    We're paying for a game that seems to be always running on limited resources. Do they have plans to do something about it? Nope. Seems not.
    This is SE in a nutshell now - Take the players money from subs and mogstation, put it somewhere else and not into XIV.
    No developer likes to do things in a stupid, backwards, or horribly inefficient way - their time is as valuable as anyone else's. I genuinely believe we're paying the price for rushing 2.0 out the door now since this game is built on the bones of 1.0 (which had very different design goals) and whatever slap-dash magic they used to fill the gaps and create something new within a year. The seemingly perpetual lack of resources is troubling though, I agree. XIV is more popular than ever but we're stuck with systems that seem more like they're compromises and created with a ton of sketchy work-arounds rather than something that can be neatly integrated into the game. I'd love to hear one of SE's lead devs talk to us about how these systems are created and what the biggest pain points are.
    (2)
    Last edited by Hestzhyen; 01-28-2018 at 07:30 AM.

  3. #63
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Naria View Post
    I was really looking forward to being able to free up some space with this system but if it permanently destroys items that are put in it combined with the system's limitations? No thanks. I'm a bit confused why this doesn't work like the armoire since that technically destroys items that are placed in it as well, but you can still retrieve them later.
    Bceause that is lost allagan technology that the team can't recreate.
    (11)
    If you say so.

  4. #64
    Player
    Sakuraluna's Avatar
    Join Date
    May 2014
    Posts
    1,771
    Character
    Malfoy Fleurentine
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    I don't know.. the dresser will at least help me clean out some of the mb items I use repeatedly in my glamours and keep around for that purpose, even if I'd need to re-purchase them for retainer glams and whatnot.
    (1)


    ___Malfoy __/thefleurentine.tumblr.com
    because diamonds are forever, as is dust.
    ~ . S A R G A T A N A S . ~
    __________

  5. #65
    Player
    Cylla's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    446
    Character
    Cylla Lightfall
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Hestzhyen View Post
    No developer likes to do things in a stupid, backwards, or horribly inefficient way - their time is as valuable as anyone else's. I genuinely believe we're paying the price for rushing 2.0 out the door now since this game is built on the bones of 1.0 (which had very different design goals) and whatever slap-dash magic they used to fill the gaps and create something new within a year. The seemingly perpetual lack of resources is troubling though, I agree. XIV is more popular than ever but we're stuck with systems that seem more like they're compromises and created with a ton of sketchy work-arounds rather than something that can be neatly integrated into the game. I'd love to hear one of SE's lead devs talk to us about how these systems are created and what the biggest pain points are.
    You have to start to wonder though, where does the money we pay with our subs, mog station, etc go to? If from what I hear is true and it goes towards other games rather then this one, we'll never amount to what MMO's are today.
    If you add up the active amount of subs and mog station money over the years, you'd think that our "limited resource" problem would at least start to be worked on, but it not and what more upsetting is, as the years go on, we as paying player base are being punished for SE mistake in these broken systems. Like for example, the whole housing situation, Auto-demo timer, gil/housing items being held timer, all because of limited resource and not being able to supply all players. When you start looking outside of XIV you start asking yourself, "What other game punishes their player base like this?" 2.0 rushed or not, I feel like after all these years passed the problem of limited resources should've been addressed by now and these systems improved.
    I don't foresee XIV lasting for as many years as XI did at the rate it going now. They keep releasing these broken systems, they keep putting band aid after band aid over it, never fixing the actual problem.
    I agree, I'd love to hear from someone in SE about these systems and why their not up to par with the rest of the MMO world. It doesn't have to be WoW, but it we sure isn't even near WoW or any other MMO, even the F2P one's.
    (14)
    Last edited by Cylla; 01-28-2018 at 08:24 AM.
    "Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."

  6. #66
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    This is about as well thought out as retainers using our -1 gear to complete ventures.

    Yes, I won't ever want to use what my retainer is wearing for glamour. Definitely.

    (2)

  7. #67
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Hestzhyen View Post
    Technical back-end stuff most likely. The armoire stores stuff "cheaply" by not storing spirit bond, dye, or glamoured appearance information- just the base item. Only a very limited selection of items are allowed in it so the amount of space it takes up is less than that of a traditional inventory. The Dresser stores the item, but since it's meant to store A LOT they need to keep the cost of hosting that data under control somehow. I'm 99% sure that's why we can't remove without destroying - otherwise, they'd have to push it off again or spend more than they're allowed to for this. It's not an excuse in the slightest since I think SE can do better than this half-assed system built on compromises and desperation but they don't have infinite time or money, so here we are. I'd be curious in hearing the exact reason why but they probably wanted to point to a simple item with as little information associated with it as possible, which may very well mean stripping out metadata that makes the item retrievable.
    Except, if the dresser actually stores anything then it's already inefficient...

    Armoire works most likely through "link". As in, there is a database from gear stored on the servers. That's what says what the gear in its base looks like, what stats it have, what drops it and all the other technical stuff. Now, the bad way of doing inventory is to copy all (most) of that data for every copy of that item that any player owns. This IS probably how normal inventories work, for whatever reason. Hence why there is a big-ass resource hog to the inventories. This is most likely NOT how armoire works, hence why it can technically have virtually unlimited space, because every item is just a few bytes or so for every character...which on an MMO's scale is nothing. When you take something out of the armoire, it merely references the item database for a specific item. For example, it would look something like "Put item no. 12611 in players inventory.". That's all.

    Now, with the dresser, I bet they went the stupid way of doing it a separate inventory again. That means that the server copies the entire data (or at least large chunks of it) for every item you store on it, for every character separately. THAT is why they may not be retrievable (if it's not an error in the patch notes). There is zero reason why removing any metadata (other than items number in a database) would make an item non-retrievable, because all of that data MUST exist and be referenced every time you use that item in any way. Put the gear on?! The game needs to know what stat modification to give your characters, how your character will look, what icon to put in the character screen etc. Even someone just using an examination on you will bring up the tooltip which again will need all that data. Heck, you showing up on any characters screen when passing through makes requires the data to load, since it's tied to appearance.


    In reality, data-management is a lot less problematic than some seem to think. It's supposed to work off of a database and cross-references. That means that every item should have exactly ONE copy of data on the entire data center (or a physical server at most), and every character and their mother would only reference that one copy of data. The drawback?! If they wouldn't do backups, any error in the database would affect everyone as well and could be unrepairable. The positives?! Everything else. Immense amounts of data storage being saved, among others, and that means removal of technical issues born from data mismanagement, which in turn would allow to make simple, efficient systems. And yes, adding a dyes metadata is just a little bit of data more, and still could be done extremely easily even with database reference. That's how inventory could very well work as well.
    (10)
    Last edited by kikix12; 01-28-2018 at 05:52 PM.

  8. #68
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    Quote Originally Posted by SicariusSeven View Post
    Why is it that when SE adds something nice that other MMOs have, they make it either backwards or add tedium to it. WoW's transmog and Guild Wars 2 wardrobe is miles ahead of what they are trying to put in now. Heck they don't even have 'limits' with their system.
    Took wow 10 years + to come out with it. IN S/E defense. They should have released this next expansion complete as a feature but instead they are doing it as a patch.
    (0)

  9. #69
    Player
    jellis41's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    17
    Character
    Ego Machina
    World
    Adamantoise
    Main Class
    Lancer Lv 68
    Let me see if I have one thing straight. Armoire items can't be glamoured? So veteran reward outfits like Cloud and Zidane that we were able to glamour before. That would make them basically useless other than for screenshots because you can't just wear them into fights due to their stats.
    (0)

  10. #70
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by jellis41 View Post
    Let me see if I have one thing straight. Armoire items can't be glamoured? So veteran reward outfits like Cloud and Zidane that we were able to glamour before. That would make them basically useless other than for screenshots because you can't just wear them into fights due to their stats.
    incorrect. Armoire items CAN SPECIFICALLY be used for the glamour dresser in the system to add to the plates and of course, can be removed as they always have been able to be and used in the old system as well.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

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