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  1. #11
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TouchandFeel View Post
    This is a very good point that I feel is being overlooked. As I've stated in other threads, I really don't feel the WAR changes are going to end up being a nerf (except arguably to fun-factor) and will likely be more of a side-grade.

    The more I look at the changes, the more it seems that the devs are trying to push WAR in the direction of using/being in Defiance more. If you look at the fact that the IR and Unchained timers are now decoupled and that IR is also now available in Defiance, it seems that in order to maximize efficiency you may have to pop over to Defiance more often.
    Except there's still no advantage to being in defiance. Sure. Hop into defiance. Pop unchained. Congrats youre still
    *doing 5% less damage than if you did nothing
    *using IR in defiance is still a nono. Why do 5 IBs when you could do 5FCs? Damage loss
    *You loose deliverance crit rate still.

    Non of that is worth 1 50% stronger upheaval (150-160 potency) gain.

    Defiance will not be used to GAIN dps.

    What this does mean is that defiance LOOSES LESS dps than it currently does and opens some interesting defensive options. (5x DH IBs= 15sec of 20% damage down and 1500 potency of direct hit/Crit self cure). You are not punished as hard for using tank stance occasionally (feel free to loose 5% damage and crit rate for 20 sec whiel you unchained for safety. IR will be waiting for you after). But it will never be a gain in damage.

    Optimal DPS play will still never touch defiance. But progression tanking, casual tanking, etc where defiance is used will hurt less than it currently does.
    (2)
    Last edited by Aana; 01-27-2018 at 04:28 AM.

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