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  1. #31
    Player
    SoulSkyheart's Avatar
    Join Date
    Aug 2017
    Location
    Limsa
    Posts
    53
    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    Looking at this through a design POV. This IR will heavily influence 5.0's newest abilities as we can see the devs giving us an upgrade of fell cleave in there and guess what? Guarantee crits on a job with hard hitting abilities is great. In some MMOs, guarantee crit classes are heavily sought out for as they will have really good scaling and with Warrior being a hard hitting, great scaling tank due to it's kit. I can see this making extremely OP in future content. Damage buffs are nice but a hard hitting ability in our kit designed to be hard hitting whenever you have the resource for it is way better than waiting for a CD imo.

    Wars can freak out as much as they want but i can see us benefiting alot from this once our gear is stronger and crit scaling way better for those juicy crit damage multipliers. Also, it may look bad now but just like DRK, or probably even better tbh, it is viable and will be able to do content and will continue to do what it's best at doing
    (0)
    Last edited by SoulSkyheart; 01-27-2018 at 07:15 AM.

  2. #32
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Again, no one is saying the POWER is bad, or that war just got weak.

    *They just took the top end perfectly played raid war down a little peg.
    *Buffed up the performance of the avg joe war
    *REALLY buffed casual wars that use a lot of tank stance.

    The average performance of War as a class just went up quite a bit. War by that measure just became very powerful. Tank stance is less punishing. Resource management just got faceroll easy. Defensive play in tank stance just got a really huge buff.

    The 'issue' people are complaining about is they way war plays just got gutted. Not its performance. Imagine Holy spirit cost zero MP under Req window. Sure its a buff, but it removes any gameplay around managing MP and rewarding you for managing it properly. The same complaint Drks had in SB release when it used to be a high(er) skill, higher reward class. If you played better you performed better.

    These changes knock down our ability to be rewarded for smarter play by dumbing down the job, and some of use enjoyed that aspect of the class. It felt REALLY good when I did a raid and tweaked out all my timings to fit in every zerk and IR window possible and executed them all with maxiumum beast gauge to optimize them. I was rewarded for that fine tuned play with very high damage.

    War will still do fine damage and be even safer for progression and easier to pick up for newer players. But, just like the people that mastered HW drk, the old skilled wars out there no longer have that skill expression and we sad. That's why were not all hyped about some hyper crit FCs for free. We got a sidegrade in performance and a nerf to fun. That's all.
    (3)

  3. #33
    Player
    zarndelius's Avatar
    Join Date
    Mar 2014
    Posts
    15
    Character
    Zarnilano Xanilano
    World
    Ultros
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Aana View Post

    The 'issue' people are complaining about is they way war plays just got gutted. Not its performance. Imagine Holy spirit cost zero MP under Req window. Sure its a buff, but it removes any gameplay around managing MP and rewarding you for managing it properly.

    I agree, warrior since release, and I don't mind the over-all nerf. The tanks are more aligned dmg wise, and it will be interesting to see how it plays out. I like warrior for the game play and the direction of the warrior seems boring. I dreaded learning a new fight, not because it was hard but because I don't like defiance do to the overly simplified rotation. They basically took that over simplified rotation and tossed it into deliverance (more or less).

    I'll give it a shot though, and if I find it not enjoyable to the degree of total boredom, I can go play my black mage again.

    P.S. The changes are happening like it or not.
    (0)

  4. #34
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by DaulBan View Post
    How did sustained DPS get raised when the changes to GCDs are a nerf when you count the change to Storm's Eye? And if you have enough brain cells to write a post on the OF you have enough to maybe use one combo every once in a while.
    Putting the brain cell stuff aside, I was kinda going off the official live letter translation "The DPS for both warrior and dark knight will be increased." If it doesn't seem that way in napkin math then maybe they goofed the numbers a bit, but changing potencies is something they can address very quickly. The change to gameplay style is probably permanent but the numbers being output can be hotfixed fast if it's indeed their goal to raise them.
    (0)

  5. #35
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SoulSkyheart View Post
    Remember when warriors used to demand "MOAR FELLCLEAVES" or "FELLCLEAVE EVERYTHING" Isn't this the changed that was wanted?
    Remember when all WAR players gathered together and decided to make 3 random forum posters into our universal representatives? Yeah, me neither.

    Sorry if I'm sounding passive aggressive there, but it's just really tiring to see people take some individual opinions/attitudes and act as if the whole job held these. To be honest even looking at the forums these past few months, it looks more like most people were perfectly content with WAR after the Shake if Off change. Sure, there was one thread about needing a damage buff after that interview with Xeno, but it died pretty quickly and all that was left were countless complaints about DRK(which I agree were absolutely justified). Oh and that one thread about how WAR doesn't need any changes. Clearly there were some people who wanted WAR to get easier and we can see that they're happy now I guess, but that's hardly everyone.

    Personally I couldn't care less if this increases or decreases our dps, what matters to me is that new WAR doesn't look as fun as the current one. We'll see how it turns out in practice I suppose, hopefully it's not as awful as it seems...
    (0)

  6. #36
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I REALLY love the changes. I can't wait. I hope SE keeps the changes = D.
    (2)

  7. #37
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NyneSwordz View Post
    I REALLY love the changes. I can't wait. I hope SE keeps the changes = D.
    Welp, they are, so enjoy
    Just like Drk and Pld when they were dramatically changed over time, some like the old, some like the new. Fun is subjective. I just got the short end of the subjective stick this time around.

    I'll still be playing war. Played it when it was trash tier in 2.0. Played it through all the ups and downs since. It still has a lot of things I like, and I'll take advantage of the simplified play to make more raid calls and whatnot. I'll just turn into those grumpy old nostalgics talking about the 'good ol days'. War isn't broken, it just lost 1 piece of what I really liked about it and handed it over to a different group of players like NyneSwordz. Theres still more pieces left for me.
    (3)

  8. #38
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Rufalus View Post
    Putting the brain cell stuff aside, I was kinda going off the official live letter translation "The DPS for both warrior and dark knight will be increased." If it doesn't seem that way in napkin math then maybe they goofed the numbers a bit, but changing potencies is something they can address very quickly. The change to gameplay style is probably permanent but the numbers being output can be hotfixed fast if it's indeed their goal to raise them.
    According to Bok at least, this amounts to about a 5% DPS decrease. So hopefully they implement some significant changes to the potency buffs because as-is the job is getting a modest nerf.
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  9. #39
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by DaulBan View Post
    According to Bok at least, this amounts to about a 5% DPS decrease. So hopefully they implement some significant changes to the potency buffs because as-is the job is getting a modest nerf.
    Kinda. The 5.1% nerf is just the Storms Eye vs Potency gained alone. The burst is a little side grade-ish. 1 epic burst every 90 sec vs smaller bursts every min as it is now.

    The unmeasured variable is the increase in overall number of FCs. We currently get 180 gauge for free during perfect IRZerk window now. That will change to 5FC/upheaval/onslaught during new IR giving us a free 290 Gauge. We just got 110 gauge which means 2 more FCs we didn't have before and then some. If you count both that 110 gauge and the time shaved off infuriate as more gauge it starts to stack up. We are completely free to use infuriate on CD now which we weren't able to do all the time before.

    *We are going to be spamming a LOT of FCs in our non-burst windows with all this 110 extra gauge.
    *We will get even MORE FC because we will not need to use onslaught to 'manage' gauge and can just freely use FC instead of onslaughts when gauge is capping out.
    *Both of which multiplies further with enhanced infuriate giving us even more FCs.

    So our non-burst rotation got nerfed ~5%and we don't align with party buffs as neatly. However we will also see an pretty big influx of probably 3ish more FCs a 90 sec cycle than before.

    I suspect we will at worst break even, or some negligible amount in either direction.
    (5)

  10. #40
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Satarn View Post
    Virtually nobody who plays WAR right now will be happy with these.
    Do you know every warrior player? for real?
    (1)

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