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  1. #1
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Again, no one is saying the POWER is bad, or that war just got weak.

    *They just took the top end perfectly played raid war down a little peg.
    *Buffed up the performance of the avg joe war
    *REALLY buffed casual wars that use a lot of tank stance.

    The average performance of War as a class just went up quite a bit. War by that measure just became very powerful. Tank stance is less punishing. Resource management just got faceroll easy. Defensive play in tank stance just got a really huge buff.

    The 'issue' people are complaining about is they way war plays just got gutted. Not its performance. Imagine Holy spirit cost zero MP under Req window. Sure its a buff, but it removes any gameplay around managing MP and rewarding you for managing it properly. The same complaint Drks had in SB release when it used to be a high(er) skill, higher reward class. If you played better you performed better.

    These changes knock down our ability to be rewarded for smarter play by dumbing down the job, and some of use enjoyed that aspect of the class. It felt REALLY good when I did a raid and tweaked out all my timings to fit in every zerk and IR window possible and executed them all with maxiumum beast gauge to optimize them. I was rewarded for that fine tuned play with very high damage.

    War will still do fine damage and be even safer for progression and easier to pick up for newer players. But, just like the people that mastered HW drk, the old skilled wars out there no longer have that skill expression and we sad. That's why were not all hyped about some hyper crit FCs for free. We got a sidegrade in performance and a nerf to fun. That's all.
    (3)

  2. #2
    Player
    zarndelius's Avatar
    Join Date
    Mar 2014
    Posts
    15
    Character
    Zarnilano Xanilano
    World
    Ultros
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Aana View Post

    The 'issue' people are complaining about is they way war plays just got gutted. Not its performance. Imagine Holy spirit cost zero MP under Req window. Sure its a buff, but it removes any gameplay around managing MP and rewarding you for managing it properly.

    I agree, warrior since release, and I don't mind the over-all nerf. The tanks are more aligned dmg wise, and it will be interesting to see how it plays out. I like warrior for the game play and the direction of the warrior seems boring. I dreaded learning a new fight, not because it was hard but because I don't like defiance do to the overly simplified rotation. They basically took that over simplified rotation and tossed it into deliverance (more or less).

    I'll give it a shot though, and if I find it not enjoyable to the degree of total boredom, I can go play my black mage again.

    P.S. The changes are happening like it or not.
    (0)

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