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  1. #1
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90

    Please don't go through with the WAR changes SE

    The patch notes are only preliminary, you've still got time to back down from these, devs please reconsider. Virtually nobody who plays WAR right now will be happy with these.
    You've done such a good job with previous changes, the remade Shake it Off is great, the 4.1 WAR is awesome and fun, there is no need to change. The only gripe some people had with WAR was that the dps advantage over PLD was too small to warrant the extra effort, but with the nerf to PLD even that should no longer be a concern. Just go through with the small changes to other tanks that you've planned and let's all forget there was anything meant for WAR.

    Please remember that the biggest complaint about 4.0 WAR was that it is no longer fun, if you go through with these changes we'll be right back to that point.
    (21)

  2. #2
    Player
    Otorinth's Avatar
    Join Date
    Oct 2016
    Posts
    64
    Character
    Otorinth Uzoth
    World
    Mateus
    Main Class
    Machinist Lv 90
    Virtually nobody? It's played more than DRK and slightly less than PLD according to the monthly census.
    (4)

  3. #3
    Player
    Ppj_Ninek's Avatar
    Join Date
    Jul 2017
    Posts
    21
    Character
    Papuj Ninek
    World
    Moogle
    Main Class
    Machinist Lv 100
    Think you misread it, buddy. He means that most of the WAR mains are dissapointed with the changes.

    And yeah, I'm on the same boat. Please reconsider these changes, specially the IR/Berserk changes. They dumb the job down so much and it's a flat nerf on WAR's damage.
    (1)

  4. #4
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    I'm the oddball. As a warrior, I welcome these changes. I'm going to have alot of fun playing around with it.
    (8)

    "Within each of us, the potential for great power waits to be released."

  5. #5
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    With these changes WAR becomes he casual tank, he will be even easier than DRK.
    You can just ungabunga everything.
    (4)

  6. #6
    Player

    Join Date
    Jan 2017
    Posts
    127
    Did anyone even complained about war? What's the reason for these changes? D:
    (0)

  7. #7
    Player
    Lumadurin's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    66
    Character
    Chiseled Penguin
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DamianTenbe View Post
    Did anyone even complained about war? What's the reason for these changes? D:
    People complained that that WAR didn't do enough damage for how strict its rotation was in comparison to PLD (WAR's damage is heavily weighted towards its burst windows, so delaying them/failing to execute them lead to large losses in damage compared to the other tanks).
    So instead of giving it a simple potency bump like most people expected (or heck just reducing PLD's damage and leaving WAR as is - the gap would widen either way), they've made it's damage output smoother at the cost of making it far less interesting as a job.
    They also reduced it's synergy with party buffs (now it's actually detrimental to do your burst window while crit/direct-hit-affecting party buffs like Chain Stratagem or Battle Litany are up because you don't benefit from them).
    (11)
    Last edited by Lumadurin; 01-27-2018 at 12:06 AM.

  8. #8
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Lumadurin View Post
    they've made it's damage output smoother at the cost of making it far less interesting as a job.
    How is it even smoother? we have the same damage spike even 90 seconds now, while doing nothing in between. Compared to two big spikes every 60 and 120 seconds, with one much large. Over 200 seconds that's 60 seconds of burst. Now in that same window you are looking at 20 seconds of burst. We are even more spikey, and likely this all plays as a total dps down.
    (2)

  9. #9
    Player
    Lumadurin's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    66
    Character
    Chiseled Penguin
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AdamZ View Post
    How is it even smoother? we have the same damage spike even 90 seconds now, while doing nothing in between. Compared to two big spikes every 60 and 120 seconds, with one much large. Over 200 seconds that's 60 seconds of burst. Now in that same window you are looking at 20 seconds of burst. We are even more spikey, and likely this all plays as a total dps down.
    Our burst window is now 10 seconds (4-5 gcd's) of guaranteed direct crits every 90 seconds (that's EIGHTY SECONDS of downtime where you freestyle your beast gauge). As well as potency bumps for regular GCD moves (30 potency buff for Eye/Path combo,, 40 for Block).
    Before it was a 20 second window of 1.30x damage (with the added possibility of direct hits/crits depending on melds and party buffs) every 60 seconds (so 40 seconds downtime - that means our downtime between burst windows has DOUBLED).

    Before change: ~16gcds between windows
    After change: ~32 gcds between windows

    Our burst windows are now shorter, less frequent, and have less variance in their damage, meaning more of our damage will now come from regular GCDs.
    (1)
    Last edited by Lumadurin; 01-27-2018 at 02:27 AM.

  10. #10
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lumadurin View Post
    Snip
    Just to add in, all that gauge that use to be spent during berserk is now open season for use, and this free infuriate from the Berserk windows, meaning the traited version might actually have some real value. Too early to tell if this is a good thing, bad thing, or just a thing at this point.
    (0)

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