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  1. #11
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sebazy View Post
    I can confirm that it's not, try it for yourself.
    I did. I wouldn't have said it if I hadn't.

    Once again I'm not disagreeing with the general statement that the difficulty jumps up way too much and doesn't allow a good learning curve to difficult content,just the ridiculous notion that it's all the same difficulty at all times until you get to extremes/savage. If that were the case, people wouldn't still be dreading anything less than extreme/savage (synced), yet there are still people who have issues with AV and Vault and the last MSQ dungeon in SB.

    Heck I'm not even saying it always goes up. I actually thought the last few dungeons of ARR (not counting the last 2 from MSQ roulette) had more difficulty than the beginning dungeons of HW, but SB dungeons were definitely more difficult than the beginning ARR and all of the HW ones, and some of the trials are more difficult than others (sync'ed, at least).

    Admittedly it can be difficult to separate out "dungeon difficulty" with "Player induced difficulties". Maybe you are right and it's all the same difficulty but it might have felt differently for me because of "player induced difficulties" like people repeatedly not bothering to dodge telegraphed attacks and not bothering to take on mechanics-related adds unless someone marks and spams party chat to focus on the mark. Who knows. There are some really bad players out there. I just know that I definitely felt a variety of difference in difficulty and not just a jump from "this is easy" to "this is Extreme".

    If I did make a picture of the difficulty it would be a whole bunch of small-medium ups and downs and ups and downs along the way, and then the big gigantic jump at the end.
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    Last edited by Squintina; 01-24-2018 at 07:48 AM.