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  1. #1
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dragonrage53 View Post
    I would assume that SE is taking baby steps on this at least hopefully(knock on wood). Assuming this is a baby step the next step would be remove the ability to relocate for those above the cap and say 3? months to slim down their properties with proper compensation until there could be a forced demolition of all but the 1/1 allotment. If this is just a stopgap measure It would be reasonable to say there's a much larger rework of the housing system in the works but not much to work on at this point to support that.

    They just can't get rid of the additional houses a player might own. Many have purchased housing items out of the cash shop for real money so SE would have to reimburse them for their costs as not every housing item can be kept if players are forced to one house. The only fair thing is to grandfather them and eventually reclaim them through attrition or when the owner surrenders them. To beat a dead horse, the multiple house owners are not the problem. The problem is the current model is not capable of scaling to meet demand. Until that is resolved players are going to be dissatisfied with housing and forcing a few extra houses on the market won't do anything to make it better. In fact fixing the supply problem would put the resellers and RMT folks out of business as there would be no point in buying a house they couldn't sell.
    (4)

  2. #2
    Player
    Sairys's Avatar
    Join Date
    Jul 2017
    Posts
    184
    Character
    Senu'a Retkha
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Claviusnex View Post
    They just can't get rid of the additional houses a player might own. Many have purchased housing items out of the cash shop for real money so SE would have to reimburse them for their costs as not every housing item can be kept if players are forced to one house. The only fair thing is to grandfather them and eventually reclaim them through attrition or when the owner surrenders them. To beat a dead horse, the multiple house owners are not the problem. The problem is the current model is not capable of scaling to meet demand. Until that is resolved players are going to be dissatisfied with housing and forcing a few extra houses on the market won't do anything to make it better. In fact fixing the supply problem would put the resellers and RMT folks out of business as there would be no point in buying a house they couldn't sell.
    I mean, realistically, Mog Station purchases should probably be reclaimed on house destruction no matter what.


    And if you want to get technical, private houses are actually the problem. Some servers have more than enough wards for every FC to have one or will when 4.2 drops. On Mateus only like 27% of the houses are FC owned, Balmung goes up to almost 40%, Gilgamesh is around 31%. Putting in all servers at once it's like 35%.

    The average number of wards you'd need is like 8(and still have spare plots even with all those 1 person fcs), and the freed up server space could be used to add wards to servers with higher numbers of FCs and/or improve apartments.



    As for reclamation through attrition, i feel like that may take a pretty long time. The arguments about how connected they feel to their homes and all that make me think that they'll hold onto them as long as possible. Like I can imagine people logging on just to keep their homes.
    (0)
    Last edited by Sairys; 01-22-2018 at 02:05 PM.